#paradise-lost Thursday 22 April 2021
178 messages14 people
- A
- C
- A
- S
- C
- S
- A
- S
Replying tocr24yes this is a known issue with servers, but I think we'll have an update…
curseforge update? - C01:18I'll try get it out in the next half hour but I've never updated it myself

- A
- S
- C01:18then it should display
- S
- C
- A01:21Blame custom portal api or however it was called
- S
- E03:00It was there for a few seconds and now it’s gone
- S
- C
- S
- C
- S
- C
- S03:19so i can make the tools
- C
- A
- C
- A
- C
- T
- S
- C04:02its craftable
- S
- T
- S
- T
- S04:07they got rid of geckolib so you can add a texture if you'd like
- T
- S
- Ci probably will move the model textures but thats just the way default armor is coded and I can't change it lol04:12i'll fix it with the new model stuff
- S
- A05:02They are literally vanilla recolors
- C05:04lol
- S
- C05:07unsurprisingly
- S
- C
- S
- C
- S
- C
- S
- K
- M
Replying tocr24there will likely be a alternate resource pack I am going to release that has all legacy…
Can't you use this though: https://github.com/ExtraCrafTX/ProgrammerArtInjectorGitHub
ExtraCrafTX/ProgrammerArtInjectorAllows injecting resources into the "Programmer Art" resource pack - ExtraCrafTX/ProgrammerArtInjector06:46Literally just found it and if that works then it's a godsend - A
- H
- M
- M
Replying toHaven KingI'm preeeetty sure Resource Loader has a way to create programmer art resource packs…
That's probably what that mod makes use of - H
- M06:56Do you happen to know where I can find documentation on how to use the new resource loader for this?
- Dhey i wanted to report a bug i'm having i don't know if this is the right place but maybe that can help you on the project : I'll start by saying that i'm playing with other fabric mods When i entered the Aether, two times out of the 4 i've entered, i was in air without the portal and fell at 46000 on the Z axis when my portal was around 2800 on the Z axis When i entered the Aether the 2 other times i spawned in the portal however upon leaving i ended up at 200 on the Z axis. I was playing LAN, with someone else player and that player experienced the second case when exiting the Aether. If you need other infos DM me no problem. Good job on the world generation i'm pretty hyped to see the project develop more !
- K
Replying toDeleted Userhey i wanted to report a bug i'm having i don't know if this is the right place but…
What other mods are you using? - D
- K
- Dwell it runs pretty good and i haven't got any weird stuff with this config but i've been playing on it for like 3 days so i expect to see weird stuff with that many mods12:08again maybe this is just incompatibility with another mod, i'm just telling you the issue i've seen using the aether
- K
- Dwell i've read that the multiplayer wasn't quite ready yet and i've been playing LAN also12:10i'll try so switch things around i'll tell you if i still got the issue
- K
- D
- T
- D13:04it's not pehkui13:05i tried with only Aether reborn Trinkets Gekolib FabricAPI13:06and i think the problem is that if you generate the aether for the first time at futher coordinates like 2800 on an axis, the aether puts you near 0,y,013:07so if you fall you end up falling near the overworld's 0,y,013:08i tested it on a save of my world without any mods except those above, and then a brand new world where i tp'ed at 0,80,280013:09and when i entered the aether lmy coordinates where 11,70,28113:09can you reproduce this ?13:13i did it again, same 4 mods, generated the aether at 100,80,2800, in the aether i was around 200 on the z axis, fell out the world ended up at 4400 on z axis13:15maybe nobody fell after generating a portal further than spawn13:16or those who did didn't bother reporting it ?
- E
- K
- C15:24Nice that we got a video tho
- F
- F
- S
- C
- S
- C16:20/this morning
- S
- K
Replying tocr24geckolib is no longer needed, I just don't have permission to change the curseforge…
I changed it 9 hours ago - C
- T20:50whats the best way to get around the aether eaily?
- A20:51Survival only?
- T20:51i cant find much info on this mod
- A
- T
- A
- T
- C
- T
- C20:54but you can't fly up with them so you don't want to drop too low
- T
- T
- C21:38kinda like a horse but it can glide
- T
- S21:39and not qne
- C
- A
Replying tocr24yeah they're always blue right now, and I believe have the same stats as a perfect horse
No idea on the perfect horse bit21:58However they fly a hell of a lot fastger than one - A
- C
- AYeah. If I made sticks in the aether I couldnt use them for regular tools. Also the bucket from aether was redundant and iirc behaved strangely outside of aether.23:20And unless you made a table with aether logs, the aether items you made would construct but acted glitchy. Idk if any of that stuff ever got fixed? Last I played was on OATS a billion years ago
- Cyeah I've combed through the recipes several times to make sure tags and stuff make the new blocks as compatible as possible23:21there was a lot of weird (imo) stuff in the other aether mods,23:21why have alternate sticks, crafting tables, wood/stone tools, etc23:21it didn't mesh super well with vanilla23:22there's still some stuff we might reimplement that is currently removed, but it won't be in the same way





