#mod-dev-talk Sunday 1 August 2021
86 messages9 people
- C
- S01:46I tested in singleplayer dev and it worked fine, other than the missing lang, tags, and textures
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- Rhttps://github.com/devs-immortal/The-Aether/issues/379 For this issue, maybe some sort of block tag that acts as a blacklist for blocks that shouldn't able to be levitated, with redstone related blocks in it.(edited)
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- A06:27Ask @Haven King
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- KThats really odd, as it's working completely fine for me. And I haven't received any complaints of it not07:39Code?
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I've tried both RGB and integer colour valuesfun addPortal(portal: Portal) { val builder = CustomPortalBuilder.beginPortal() builder.frameBlock(portal.frameBlock) builder.ignitionSource(portal.source) if (portal.horizontal) builder.flatPortal() builder.tintColor(portal.color) builder.destDimID(portal.destination) builder.registerPortal() }08:01Don't worry, if you're sure it works it's probably an error on my end - K
- D08:01With the client mod
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- D08:13Given a lot of devs aren't on the official one thanks to Supreme Leader Player
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- K08:24I did get the syncing bug fixed
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- D08:26Patbox is normally quick at adding things
- K08:26Just for simplicity
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- KThank you, it's about my bed time though so I might not be getting much further tonight08:27It syncs the registry https://github.com/kyrptonaught/customportalapi/blob/1.17/src/main/java/net/kyrptonaught/customportalapi/networking/PortalRegistrySync.java
GitHub
customportalapi/PortalRegistrySync.java at 1.17 Β· kyrptonaught/cust...Developer Api for creating custom portals to any dimension - customportalapi/PortalRegistrySync.java at 1.17 Β· kyrptonaught/customportalapi08:29The issue was that shouldSyncToPlayers defaults to false :/(edited) - D
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- D08:33Would that also mean you have no portal block server-side?
- KThat would either require a mixin to nether portal to implement our custom logic, or the use of polymer08:37I could also just move the portal collision logic into the serverplayerentity instead
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- K09:02Yes this is very concern
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- K09:04Just rendering not as one
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- D09:15This is very exciting
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Replying toKyrptonaughtAlthough I think I do want to take this one step further and just swap out the entireβ¦
Replacing the blockstate is probably easier - Iβm pretty sure you can update the block state in the client world without updating it on the server - C
- JGives me a fun idea, water could turn clouds into storm clouds (once storm clouds are implemented)15:55Though lake generation probably shouldn't happen lol
- JAlso makes me think, it'd be cool if we had a "cloud-lands" biome, once the new cold aercloud mechanics are in.16:05Or features like that in the cold biome we're doing
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- S22:46The current generation just doesn't look like clouds
- J22:47I too think they are rather cavey
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Replying tocr24They're too pointy and shouldn't be omnidirectional imo
Yo you work in machine learning stuff right? That means you should be the best at math out of the team23:31Thus, quite logically, you should be the best suited to improve the clouds23:31That is, not me, since someone so good at math deserves to be punished23:31Wait no wrong thing ehem23:31Well regardless, given your experience with this you ought to be the most fit to dabble with carvers

