mod-dev-talk Sunday 1 August 2021

86 messages9 people

  1. CDAGamingTeam

    I nominate @Solly considering the fixes made to it. If it works, ill merge it in.
  2. SollyTeam

    They don't have textures yet, do they?
  3. cr24Team

    I'll get textures in real quick
  4. removeduserbanana

    https://github.com/devs-immortal/The-Aether/issues/379 For this issue, maybe some sort of block tag that acts as a blacklist for blocks that shouldn't able to be levitated, with redstone related blocks in it.(edited)
  5. cr24Team

    @Solly signs are in
  6. SollyTeam

    Alright
  7. SollyTeam

    @Azzyypaaras what's the point of all the enchantment glint colour and custom tooltip formatting stuff?
  8. AzzyypaarasTeam

    uh
  9. Haven King

    Custom glint color stuff is leftover from aether legacy.
  10. KyrptonaughtTeam

    Thats really odd, as it's working completely fine for me. And I haven't received any complaints of it not
  11. Deleted User

    fun addPortal(portal: Portal) {
            val builder = CustomPortalBuilder.beginPortal()
            builder.frameBlock(portal.frameBlock)
            builder.ignitionSource(portal.source)
            if (portal.horizontal) builder.flatPortal()
            builder.tintColor(portal.color)
            builder.destDimID(portal.destination)
            builder.registerPortal()
        }
    I've tried both RGB and integer colour values
  12. KyrptonaughtTeam

    Are they just black? Are the portals lit?
  13. Deleted User

    Yes
  14. KyrptonaughtTeam

    Actually you might be right, I think its a bug in my syncing code
  15. Deleted User

    πŸŽ‰
  16. KyrptonaughtTeam

    Yes it was the official fabricord
  17. Deleted User

    You should probably post it in the server-side dev discord as well
  18. KyrptonaughtTeam

    That's a good idea, trying to make some headway on the serverside functionality. I will post it there once i've got it working
  19. Deleted User

    πŸ‘€
  20. KyrptonaughtTeam

    Unfortunately i can't use polymer as it doesnt support per player spoofing
  21. Deleted User

    I will let the polymer dev know
  22. KyrptonaughtTeam

    I know polymc does support that. And I do have a working version of serverside only with polymc
    • πŸ‘€1
  23. Deleted User

    I'll let you know once it's added to polymer
  24. KyrptonaughtTeam

    I'm seeing if I can get it to work, without any other libs
  25. Deleted User

    Exciting
  26. KyrptonaughtTeam

    Thank you, it's about my bed time though so I might not be getting much further tonight
  27. Deleted User

    Would it be possible to use the nether portal as the standard block, but add an NBT tag, which the client mod would pick up on?
  28. KyrptonaughtTeam

    Blocks don't store nbt and the nether portal isn't a block entity
  29. Deleted User

    Makes sense
  30. KyrptonaughtTeam

    That would either require a mixin to nether portal to implement our custom logic, or the use of polymer
  31. KyrptonaughtTeam

    It works(edited)
    Image shared by Kyrptonaught
  32. SollyTeam

    :concern:
  33. KyrptonaughtTeam

    Replaced with rails for dramatic effect
  34. SollyTeam

    How tf did you get the f3 screen to show nether portal?
  35. KyrptonaughtTeam

    Bc it is a nether portal
  36. SollyTeam

    ..
  37. KyrptonaughtTeam

    Notice the particle effects
  38. Deleted User

    πŸ‘€
  39. KyrptonaughtTeam

    Although I think I do want to take this one step further and just swap out the entire blockstate rather than the model. So I might just save this code for something else
  40. Deleted User

    Replying toKyrptonaughtAlthough I think I do want to take this one step further and just swap out the entire…

    Replacing the blockstate is probably easier - I’m pretty sure you can update the block state in the client world without updating it on the server
  41. cr24Team

    bruh moment
    Image shared by cr24
  42. Jack PapelTeam

    Gives me a fun idea, water could turn clouds into storm clouds (once storm clouds are implemented)
  43. Jack PapelTeam

    Also makes me think, it'd be cool if we had a "cloud-lands" biome, once the new cold aercloud mechanics are in.
  44. Jack PapelTeam

    I put the ideas in the ideas channels so we can discuss there instead
    • πŸ‘1
  45. SollyTeam

    I really hope azzy gets back to the clouds sometime
  46. Jack PapelTeam

    If he doesn't get back to it by Monday I'll take a look, I'm back then
  47. cr24Team

    They're too pointy and shouldn't be omnidirectional imo
  48. AzzyypaarasTeam

    Replying tocr24They're too pointy and shouldn't be omnidirectional imo

    Yo you work in machine learning stuff right? That means you should be the best at math out of the team