mod-dev-talk Saturday 24 July 2021

226 messages13 people

  1. RecusantAlchemist

    who @'d me
  2. Jack PapelTeam

    Welcome to the server
  3. CDAGamingTeam

    I just realized from the aercloud refactor...
  4. AzzyypaarasTeam

    Replying toCDAGamingRIP my genType implementation

    Stop mourning and get to work on un - 🦀 trees :sus:
  5. CDAGamingTeam

    Wait how are trees crabbed?
  6. AzzyypaarasTeam

    Replying toCDAGamingWait how are trees crabbed?

    GitHub

    Trees do not generate under stuff. · Issue #424 · devs-immortal/The...
    What it says on the can. Trees only generate on the topmost surface, this was not too major an issue before since it just meant areas covered by overhangs were clear of trees. However, aerclouds ar...
  7. CDAGamingTeam

    Huh, this one will be fun to try to tackle
  8. AzzyypaarasTeam

    Hey, it works in the nether so
  9. Monozari

    am I supposed to be able to talk here
  10. SollyTeam

    Yes
  11. AzzyypaarasTeam

    Yes
  12. Monozari

    haha I em devlooper
  13. nailuj

    Replying toAzzyypaarasThe super secret channels are elsewhere

    Wow that's a lot of channels(edited)
  14. Archanum

    Azzy got nitro to take advantage of the newfound 4k character cap in #ideas-dump
  15. meme_man_not_ava

    Replying toAzzyypaarasbirb.

    Is that coincidence, lol
  16. AzzyypaarasTeam

    :hmmmm:
  17. Jack PapelTeam

    Fixed up trees, I think
  18. AzzyypaarasTeam

    @Jack Papel you did
    Image shared by Azzyypaaras
  19. Jack PapelTeam

    Oh, right
  20. AzzyypaarasTeam

    Seeing underhangs not be devoid of life is quite nice
    Image shared by Azzyypaaras
  21. Jack PapelTeam

    ooh
  22. AzzyypaarasTeam

    Image shared by Azzyypaaras
  23. SollyTeam

    Isn't the json just a search and replace?
  24. Jack PapelTeam

    Haven't touched json yet
  25. AzzyypaarasTeam

    Replying toSollyIsn't the json just a search and replace?

    iirc some values do need to be changed
  26. SollyTeam

    That one'd hurt on the nuts(edited)
  27. Jack PapelTeam

    Sparse trees being sparse makes it a bit hard to tell whether I've fixed them lol
  28. AzzyypaarasTeam

    🤔
  29. AzzyypaarasTeam

    Ok so it seems to be the case that, with the whole multilayer stuff, density varies a lot more
  30. Jack PapelTeam

    Oh, yeah. We should fix that
  31. AzzyypaarasTeam

    I don't mean the multilayer stuff
  32. SollyTeam

    Wdym fucked?(edited)
  33. AzzyypaarasTeam

    That goes for all groundcover
  34. Jack PapelTeam

    Bonemeal on grass makes overworld tallgrass
  35. SollyTeam

    Ah yeah
  36. AzzyypaarasTeam

    It is a bit minor but - oh not that either
  37. SollyTeam

    I thought I submitted my pr for the bonemeal thing?
  38. AzzyypaarasTeam

    It is simpler than that
  39. SollyTeam

    I like it
  40. AzzyypaarasTeam

    Forest should not have this much tall grass
    Image shared by Azzyypaaras
  41. Jack PapelTeam

    Ah, sharp eye
  42. SollyTeam

    Why shouldn't they?
  43. AzzyypaarasTeam

    This has been wrong literally since they were introduced, I just never got around to fixing it
  44. AzzyypaarasTeam

    Replying toSollyWhy shouldn't they?

    Solly, what do trees do?
  45. SollyTeam

    Idc about realism, this is a pile of floating islands with fucking giant slugs in the air
  46. AzzyypaarasTeam

    Realism is nice where it makes things look good
  47. SollyTeam

    The contrast between the nothing of plains and the everything of bush is nice
  48. AzzyypaarasTeam

    Ok but problem: it don't look good
  49. SollyTeam

    You are making false statements of fact
  50. AzzyypaarasTeam

    This would not be so bad but the patches of grass can get way too dense in of themselves making it really hard to see anything
  51. SollyTeam

    What if I replace the grass in forests with weeds?
  52. AzzyypaarasTeam

    Oh also, this is not a bug but I am going to do something I should have done a long time ago
  53. SollyTeam

    Same texture and behaviour, just called "weeds" instead of "grass"
  54. AzzyypaarasTeam

    I was about to go "huh?" before I got that you were referring to skyroots
  55. SollyTeam

    And there's no reason for skyroot trees to suddenly turn purple when around wisteria
  56. AzzyypaarasTeam

    Lore time: wisterias are actually magical
  57. SollyTeam

    No
  58. AzzyypaarasTeam

    Next update is just going to add a clown outfit made from wisteria leaves
  59. Jack PapelTeam

    It doesn't
  60. AzzyypaarasTeam

    kk
  61. Jack PapelTeam

    👍
  62. AzzyypaarasTeam

    @Jack Papel uuuuh
    Image shared by Azzyypaaras
  63. Jack PapelTeam

    Did I mess something up
  64. AzzyypaarasTeam

    idk, it would seem to be the case that now forests are all puffin
    Image shared by Azzyypaaras
  65. Jack PapelTeam

    Hey, so now they're not all tall grass
  66. AzzyypaarasTeam

    As far as the eye can see
    Image shared by Azzyypaaras
  67. Jack PapelTeam

    Oh my, that is a lot of puffins
  68. AzzyypaarasTeam

    Forest color is now much more palatable
    Image shared by Azzyypaaras
  69. SollyTeam

    Colour*
  70. AzzyypaarasTeam

    cum
  71. ColdFlame53

    I was playing the og aether 2 days ago and i went to kill a sheep and it puffed up and could float. Will there be anything like this ? I think that mechanic was pretty cool
  72. cr24Team

    Sheepuffs are planned to make a return :sus:
    • 👍🏻1
  73. ColdFlame53

    Aaa yeeeuhhhh wooohooo
  74. Jack PapelTeam

    I thought sheepuffs were planned to not make a return(edited)
  75. SweepSwap

    Replying tocr24Sheepuffs are planned to make a return :sus:

    i thought azzy was replacing them
  76. Jack PapelTeam

    I believe he did say that
  77. cr24Team

    They will be different but im pretty sure we're still going to have them
  78. SweepSwap

    Replying tocr24They will be different but im pretty sure we're still going to have them

    is this seperate from what azzy intended to replace them with?
  79. ColdFlame53

    @Azzyypaaras tell it to me the sheepuff story
  80. Jack PapelTeam

    Did any of us end up reporting those CustomPortalAPI issues to their github?
  81. Archanum

    Is there new ones?
  82. Jack PapelTeam

    There were two, but they've been taken care of now
  83. Archanum

    👀
  84. Jack PapelTeam

    In AetherBlocks, it's kind of annoying that wooden things are seperated based on wood type rather than based on what the item is
  85. AzzyypaarasTeam

    @cr24 @SweepSwap @ColdFlame53 sheeps are cring, viva la goat
  86. Jack PapelTeam

    I don't think so
  87. AzzyypaarasTeam

    tbh we could do with a general resorting rn
  88. Jack PapelTeam

    It's got all the signs together
  89. ColdFlame53

    @Azzyypaaras so puffgoats that will ram our sorry asses off the Aether ? 😍
  90. ColdFlame53

    Now that i can get into
  91. SweepSwap

    Replying tocr24No

    then sheepuffs are not making a return
  92. AzzyypaarasTeam

    Replying tokalucky0It's all sorted alphabetically

    *was
  93. kalucky0Team

    I spent so much time sorting that :sadcat:
  94. AzzyypaarasTeam

    Sorry kal, but the bitches demand sorting by group 😎
  95. kalucky0Team

    Ok :sadcat:
  96. Jack PapelTeam

    Doing up signs right now
  97. AzzyypaarasTeam

    :thonk:
  98. Jack PapelTeam

    Figured it out
  99. AzzyypaarasTeam

    @cr24 how tf do structures work
  100. cr24Team

    struc
  101. AzzyypaarasTeam

    uuh
  102. cr24Team

    idk
  103. AzzyypaarasTeam

    'ight guess I'll die
  104. cr24Team

    take a look at dungeons those are prolly the easiest
  105. AzzyypaarasTeam

    Villages seem to be
  106. cr24Team

    yeah idk what other post processors there are
  107. AzzyypaarasTeam

    I just want to mossify this and grow the tree on worldgen :sadcat:
    Image shared by Azzyypaaras
  108. cr24Team

    I don't think you can grow a tree like that
  109. AzzyypaarasTeam

    I will figure out a way
  110. AzzyypaarasTeam

    science
    Image shared by Azzyypaaras
  111. AzzyypaarasTeam

    @cr24 ok so uh I fucked up
    Image shared by Azzyypaaras
  112. cr24Team

    did you add it to the jsons?
  113. AzzyypaarasTeam

    1) yes 2) no dice 3) no dice
  114. Jack PapelTeam

    Image shared by Jack Papel
  115. CDAGamingTeam

    IntelliJ complained about that annotation being missing
  116. cr24Team

    it looks like it was generating @Azzyypaaras what did you add/cahnge
  117. AzzyypaarasTeam

    The orange ruin is new, it is not even in the repo
  118. cr24Team

    o
  119. AzzyypaarasTeam

    Yes
  120. cr24Team

    hrmm
  121. AzzyypaarasTeam

    No
  122. cr24Team

    hrmm
  123. CDAGamingTeam

    Nonononono
  124. AzzyypaarasTeam

    it is too late
  125. AzzyypaarasTeam

    hmmm
  126. CDAGamingTeam

    Fix the bolders first
  127. AzzyypaarasTeam

    but what if the boulders don't want to be fixed, cda, what then?
  128. cr24Team

    they do
  129. cr24Team

    hm okay so it does seem to all be set up correctly
  130. AzzyypaarasTeam

    Oddly ghastly
    Image shared by Azzyypaaras