#mod-dev-talk Friday 23 July 2021
205 messages22 people
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- JWhat do you think about that dont-show-clouds idea Azzy? I think it's something worth seeing at the least00:09Cause I mean look how ugly that map is with the clouds everywhere
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- J00:15Alright night folks
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- C00:38tf is that indenting
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Replying toSollyIf not, I can have a look if you'd like
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GitHub
Dense aercloud should fill a whole block if there's a block above i...Only a suggestion. It would look much nicer for dungeons, or other applications.13:35Opinions? - S13:40I believe you can do it using a waterlogged block above though, if needed?(edited)
- J13:45I'll close
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- A20:08Still very early on rn, currently trying to figure out why it refuses to generate above y 120
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- A20:09Alright, consider this: my nuts hang
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Replying toAzzyypaarasStill very early on rn, currently trying to figure out why it refuses to generate above…
Just translate the input down 120 blocks and translate the output back up
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- J20:13single letter vars
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- C20:24Cave time baby xD
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- A20:57Looking good?

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- AAmma leave them like this for now and work on setting up a codec for them, rn they are using the one for normal caves20:59With that you cucks should be able to j-

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Replying toHaven KingThe problem with building off of the cave carver is that caves don't look like clouds…
Hey would you look at that the codec will let you adjust that21:00aka it is now your problem not mine 😎21:01@cr24
- C21:02my poor malformed babies are gone :((((
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- J22:16Too spherical, doesn't look like minecraft
- C22:16But yeah, bit too spherical
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- C22:18Soo long soo snakey
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Replying toGray@Azzyypaaras WE MUST PING THE AZZY :)
Repay @Azzyypaaras's ping! - A
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- P22:45It’s like a big pool...
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- P22:45smh
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Replying toPawsWhat idiot designed clouds to be impermeable
dw they piss once in a while, that is what rain is - P
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- K22:47where the birb at?
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- N@Azzyypaaras please only ping everyone in #announcements it's so annoying
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- C23:35What is wrong with you
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- JCold aercloud is a little annoying to jump through, I think it'd be nice if the coefficient slowing vertical velocity were different23:52I think I've found a good value, let me send a video
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- C23:54Idk if it will actually work but it might
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{ "effects": { "sky_color": 12632319, "foliage_color": 14483329, "grass_color": 11665355, "fog_color": 16777215, "water_color": 5826047, "water_fog_color": 5826047, "music": { "sound": "the_aether:above", "min_delay": 280, "max_delay": 14400, "replace_current_music": true } }, "surface_builder": "the_aether:aether_surface_builder", "carvers": { "air": [ "the_aether:cold_aercloud_giant", "the_aether:cold_aercloud_upper", "the_aether:cold_aercloud_lower", "the_aether:blue_aercloud_upper", "the_aether:blue_aercloud_lower" ] }, "features": [ [], [ "the_aether:lake_water" ], [ "the_aether:quicksoil" ], [], [], [], [ "the_aether:holystone_boulder", "the_aether:ore_ambrosium", "the_aether:ore_gravitite", "the_aether:ore_zanite" ], [], [ "the_aether:aether_flowers", "the_aether:aether_grass", "the_aether:aether_tall_grass", "the_aether:water_spring", "the_aether:patch_blueberry", "the_aether:sparse_trees", "the_aether:flutegrass" ], [ "the_aether:crystal_tree_island_decorated" ] ], "starts": [ "the_aether:well", "the_aether:skyroot_tower" ], "spawners": { "monster": [ { "type": "the_aether:blue_swet", "weight": 100, "minCount": 2, "maxCount": 6 } ], "creature": [ { "type": "the_aether:aerbunny", "weight": 12, "minCount": 4, "maxCount": 4 }, { "type": "the_aether:moa", "weight": 6, "minCount": 5, "maxCount": 13 }, { "type": "the_aether:aerwhale", "weight": 6, "minCount": 1, "maxCount": 3 } ], "water_creature": [], "water_ambient": [], "misc": [] }, "discord won't let me send too lonk :p" - A
Replying tocr24Idk if it will actually work but it might
It won't, that is not how parsing works23:55features are coded to run in a certain order, as does all of worldgen23:55It is all a pipeline, and carvers run before features are laid down23:56iirc it is noise (aka building the base landscape) > surface building (dirt and grass) > carving (caves and in this case clouds) > features23:57And at any rate, as aforementioned, this will need to be fixed later if we don't fix it now



























