#mod-dev-talk Sunday 25 July 2021
328 messages9 people
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- J00:35Night all
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- J00:37Blueberry bushes look a bit green in contrast(edited)
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- J00:38This biome's gonna look pretty fire
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- J00:40Snowy biomes are coming for 1.6, then?
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- A00:54and how can I do it intentionally
- J00:54Farlands makes a return in 1.17
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- J00:56Okay okay fine I'll go to bed
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Replying toArchanumIs this a sparse generation, or will they all look like that one?
Need to explore a bit more, but it seems to be directly related to shield biomes with are fairly uncommon00:56I am trying to tame it rn - A
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- C01:06how
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- A01:09These are looking pretty cool
- JWish programming worked like mathematics lol. Cause in math if cool stuff happens with a weird input you can do even weirder inputs like i, or matrices or whatever01:12And something super cool will happen01:13I suppose python is kinda like that01:14Alright I'm turning off notifications now because I've consistently been distracted by discord and I need sleep
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Replying tocr24wacky
If I cannot find a way to time it in its current form, you know what we must do don't you? - C01:18tell me
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- C01:25funny salt number
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- C01:30ah
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- A02:26are unlikely to get plateaus
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- A02:28You either get a flat wall going from 0 to 128 or you get normal terrain
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- C02:30at least how we're doing it atm
- A02:30There are like 200 numbers you can input and every one does its own little thing... that changes as you change other numbers
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- A02:32jesse what the hell are you talking about
Azzyypaaras pinned a message.
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- AMaybe you can gut something from this? https://github.com/PolyhedralDev/Terra(edited)
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- A02:35Is that a one block strip island wall thing
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- C02:38I personally veto it it looks too wacky
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- A02:58Or Shebulba
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- A03:03Aether continential platos AKA Moa Parkour
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- CI think this looks a tad bit too much like overworld terrain its too big maybe idk is there open areas with just like void03:09this good if there are
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Replying toArchanumYeah it's too solid IMO. Maybe punch some holes in it o_o
Problem: how - A
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Replying toArchanumUhhh... Option to generate a chunk with nothing in it and round the edges of an…
...you know nothing about worldgen do you - A
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- AWhat I can and will do is make them a bit rarer, a lot of their size comes from the already large continental platos just sort of03:12sticking together03:13They don't raise just themselves, but also big chunks of surrounding biomes, this creates a really nice transitional area...03:13...and can merge platos together
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- A03:22Rewriting half of this when 1.18 comes out

- A03:40I'm sure y'all got this
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Replying toMonozarioh can we get wisterias with like super long leaves that hang off the island
like vines? that be dope - A
- C04:05what does it look like
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- A04:09You know what? Amma just ping that, no context
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Azzyypaaras pinned a message.
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- G04:10maybe a aether eel creature could live there or something
- AI actually do want to make a mostly flooded biome, that is what the shield is supposed to actually be04:10turning off aquifers
- C04:11whats with the lava though lol
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- Aoh I put mine in #great-lounge lol
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- G04:35no regrets
- C05:15Just got back after a nice shower and finishing raid
- A05:15It won't explode
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Replying toAzzyypaarasIf we are resetting the world again then we ought to wait til the snowmy biomes are in :3
Then implement them hehehe xD Who needs sleep anyways? - A
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- A05:20Particularly, making them cut through holystone
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- C05:21And I dont wanna lose my repaired sleep schedule
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Replying toCDAGamingAnd I dont wanna lose my repaired sleep schedule
Ah, good night then - C
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- S@Azzyypaaras It seems golden swets dropped glowstone at some point, but their id was changed without renaming the loot table, so they no longer do. Should I readd the glowstone drop, or remove it?07:15Imo they should drop glowstone dust rather than glowstone blocks, if it is kept
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Writing slime.getSize()inside a java class
Creating and registering a LootNumberProvider, along with a serialiser, in order to write slime.getSize()in json - S@Jack Papel Why do swets only grow by 1 when they pick up a pile of swet balls, regardless of the stack size?09:02And why do they not heal when they pick the stack up, when they do when right clicked with a swet ball?
- J09:06I wanted to change the way swets deal with swet balls anyway though
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- JI was going to change it so that there's only a chance for them to increase, kind of like composters09:10I was thinking 0.65
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- JWould it be possible to have the variants distinguished by string rather than by number?09:47@Solly
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- S09:56I'd have to look into it
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Replying toAzzyypaaraswe do a little trolling
if you can enable this on dimensions, then maybe you could disable it for the aether specifically so we can use it with the experimental cave gen datapack - M
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Replying toJack Papel👍 I'll check it out when I'm back at my room
Did you get time to do that? - J
- J22:45The color providers don't seem to lend to particularly nice textures, but since alternate textures can still be specified, that's fine.22:46I especially like that the variant numbers are based on the color rather than being ordinal22:46Mostly solves the issue with addon makers22:48Overall, I think it's a nice solution
- A22:49what did I miss
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- S23:01Did they change in 1.17?
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- J23:48My code does (approximately) what your code does, but doesn't work











































