mod-dev-talk Sunday 25 July 2021

328 messages9 people

  1. AzzyypaarasTeam

    Image shared by Azzyypaaras
  2. Jack PapelTeam

    Alright I keep getting sidetracked. This time I'm actually going to bed
  3. Archanum

    Ni Ni(edited)
  4. AzzyypaarasTeam

    night
  5. Jack PapelTeam

    Ooh
  6. AzzyypaarasTeam

    dw, that is going to be the leaf color, not the grass color
  7. Jack PapelTeam

    Ah I see
  8. AzzyypaarasTeam

    Indeed :tater:
  9. Jack PapelTeam

    Ooh, I can't wait
  10. AzzyypaarasTeam

    Yep
  11. Jack PapelTeam

    Ooh
  12. AzzyypaarasTeam

    uh, the hell did I just do
    Image shared by Azzyypaaras
  13. Jack PapelTeam

    Lol
  14. Archanum

    That's beautiful though, farlands are just awkward
  15. AzzyypaarasTeam

    It seems to be the case that it is caused by shield biomes
    Image shared by Azzyypaaras
  16. Archanum

    Is this a sparse generation, or will they all look like that one?
  17. Jack PapelTeam

    It is a shield after all
    • :gobed:1
  18. AzzyypaarasTeam

    Replying toArchanumIs this a sparse generation, or will they all look like that one?

    Need to explore a bit more, but it seems to be directly related to shield biomes with are fairly uncommon
  19. Archanum

    Then that actually looks really nice, a bit of contrast. Like a World Turtle Island type archetype(edited)
  20. AzzyypaarasTeam

    Holy shit this one has a thicket inside it
    Image shared by Azzyypaaras
  21. cr24Team

    those do be kinda cool I wish it wasn't such a harsh transition
  22. AzzyypaarasTeam

    Replying tocr24how

    I am trying to find out
  23. Archanum

    I love messing with biome generation
  24. Jack PapelTeam

    Wish programming worked like mathematics lol. Cause in math if cool stuff happens with a weird input you can do even weirder inputs like i, or matrices or whatever
  25. AzzyypaarasTeam

    ahah, breaking point is somewhere between -0.15 and -0.165
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  26. cr24Team

    wacky
  27. AzzyypaarasTeam

    Replying tocr24wacky

    If I cannot find a way to time it in its current form, you know what we must do don't you?
  28. cr24Team

    nope
  29. AzzyypaarasTeam

    noise hackery
  30. cr24Team

    :mulch:
  31. AzzyypaarasTeam

    :yeefuckinhaw:
  32. ColdFlame53

    Hahaha that picture is so silly
  33. cr24Team

    ah that would do it
  34. AzzyypaarasTeam

    Noise dabbling progress update: uuuh
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  35. cr24Team

    wo
  36. AzzyypaarasTeam

    Gates of you're mom
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  37. Archanum

    Awefully quiet now, any progress?
  38. AzzyypaarasTeam

    We
  39. Archanum

    What's preventing that from happening?(edited)
  40. AzzyypaarasTeam

    Thing works like an on-off switch
  41. Archanum

    oh, I thought maybe you had some finer controls over generation details. Like, I'm sure there's a graphing function that can make a plateau?
  42. cr24Team

    it doesn't really work like that
  43. AzzyypaarasTeam

    Minecraft worldgen is like a black box
  44. Archanum

    I wasn't sure if it would or not. I said it anyway for the sake of brainstorm. (just in case)
  45. AzzyypaarasTeam

    It is pretty much change a thing and pray it does not explode
  46. ArchanumPinned

    [Redacted](edited)
  47. AzzyypaarasTeam

    what
  48. Azzyypaaras pinned a message.

  49. AzzyypaarasTeam

    I am currently looking at the code mesas use, there may still be hope
  50. Archanum

    Maybe you can gut something from this? https://github.com/PolyhedralDev/Terra(edited)
  51. AzzyypaarasTeam

    Oh hey look who is back
    Image shared by Azzyypaaras
  52. Archanum

    :concernedtater:
  53. AzzyypaarasTeam

    Its borders are more rounded
    Image shared by Azzyypaaras
  54. Archanum

    Well to be fair the flattest part of a plateau is the top, and technically only one additional side needs to have a steep incline to be considered a plateau
  55. cr24Team

    this is too cursed I think
  56. AzzyypaarasTeam

    That just means it needs more refinement :yeefuckinhaw:
  57. Archanum

    It's a step in a new direction, maybe not a final form? I think it's interesting.
  58. cr24Team

    yeah its interesting but currently
  59. Archanum

    It's good to save-state before you go on to deciding new multi-faceted inquiries. Then you can revert, revise, or compare later to the previously saved state. In a way, it's just isolating what you wanted out of that mess, so you can manipulate it at-will later.
  60. AzzyypaarasTeam

    Slowly, it is becoming more refined
    Image shared by Azzyypaaras
  61. Archanum

    And noodly
  62. AzzyypaarasTeam

    They are starting to look real cool
    Image shared by Azzyypaaras
  63. Archanum

    What if instead of concaving that wall you had to make it feel more natural, you convexed it with like, terraced cliff type deals instead?
  64. AzzyypaarasTeam

    I like your funni words magic man
  65. Archanum

    :FishPog:
  66. cr24Team

    hmm this do be looking
  67. Archanum

    I would build a base on that, and sacrifice people in the middle like Sparta. For the gods
  68. AzzyypaarasTeam

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  69. cr24Team

    STOP
  70. AzzyypaarasTeam

    When the plato is continental :sus:
    Image shared by Azzyypaaras
    • :tater:1
  71. Archanum

    Moa hopping around that would be pretty rewarding
  72. AzzyypaarasTeam

    tbf, it is mostly the edges that are jagged
  73. cr24Team

    I think this looks a tad bit too much like overworld terrain its too big maybe idk is there open areas with just like void
  74. Archanum

    Yeah it's too solid IMO. Maybe punch some holes in it o_o
  75. AzzyypaarasTeam

    You have some, though that will come to shine once cloud oceans are a thing
    Image shared by Azzyypaaras
    • 🇴1
    • 🇮1
    • 🇨1
  76. Archanum

    Uhhh... Option to generate a chunk with nothing in it and round the edges of an otherwise whole multi-chunk feature? thing...?
  77. cr24Team

    can you just make the landmasses a bit smoller
  78. AzzyypaarasTeam

    Ok but seriously some of this terrain
    Image shared by Azzyypaaras
  79. AzzyypaarasTeam

    Replying toArchanumUhhh... Option to generate a chunk with nothing in it and round the edges of an…

    ...you know nothing about worldgen do you
  80. Archanum

    Maybe it was just that one angle... and absolutely not.
  81. AzzyypaarasTeam

    What I can and will do is make them a bit rarer, a lot of their size comes from the already large continental platos just sort of
  82. cr24Team

    cool
  83. AzzyypaarasTeam

    The first part is, the second one isn't :sadcat:
  84. cr24Team

    why is the second not good
  85. Archanum

    Maybe it's like that one statistic that says you're more likely to win the lottery after you've just won it?
  86. AzzyypaarasTeam

    It can result in massive areas without sightlines to the void
  87. cr24Team

    ah
  88. AzzyypaarasTeam

    Also, transition from continent to scattered islands
    Image shared by Azzyypaaras
    • :thonk:1
  89. Archanum

    save this one tho, it's gotten nice. D:
  90. AzzyypaarasTeam

    You know what is going to be fun?
  91. Archanum

    :HACKERMANS:
  92. AzzyypaarasTeam

    You know what?
  93. Monozari

    will the highlands be more distinct from the rest of the aether in the future?
  94. AzzyypaarasTeam

    Yes
  95. GamehunterMC

    gaming
  96. cr24Team

    plato lol
  97. Monozari

    oh can we get wisterias with like super long leaves that hang off the island
  98. AzzyypaarasTeam

    Replying toGamehunterMCgaming

    gaming
  99. AzzyypaarasTeam

    Replying tocr24plato lol

    It is intentional :tater:
  100. cr24Team

    😳
  101. Monozari

    oh noe
  102. AzzyypaarasTeam

    aquater
    Image shared by Azzyypaaras
  103. GamehunterMC

    aquater looks awesome, that lava cave does too
  104. AzzyypaarasTeam

    Image shared by Azzyypaaras
  105. GamehunterMC

    I hope there are aether boats
  106. GamehunterMC

    Replying toAzzyypaarasan attachment

    that's cursed
  107. AzzyypaarasTeam

    This feels like a completely different dimenson now
    Image shared by Azzyypaaras
  108. AzzyypaarasTeamPinned

    Replying toGamehunterMCthat's cursed

    The whole damn thing is cursed
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  109. GamehunterMC

    ok that also kinda looks cool tbh
  110. Azzyypaaras pinned a message.

  111. GamehunterMC

    i wouldn't mind that being a biome
  112. AzzyypaarasTeam

    I actually do want to make a mostly flooded biome, that is what the shield is supposed to actually be
  113. cr24Team

    they looks really sick
  114. AzzyypaarasTeam

    ¯\_(ツ)_/¯
  115. GamehunterMC

    Image shared by GamehunterMC
  116. AzzyypaarasTeam

    Doesn't look like the noise caves can generate
    Image shared by Azzyypaaras
  117. AzzyypaarasTeam

    Replying toGamehunterMCan attachment

    Image shared by Azzyypaaras
  118. GamehunterMC

    lol
  119. Archanum

    AquaPlatato Biome :tater:(edited)
  120. AzzyypaarasTeam

    The aether now bears colors before unseen
    Image shared by Azzyypaaras
  121. GamehunterMC

    I like how the giant cloud on the left kinda looks like an alien spaceship(edited)
  122. Archanum

    looks like Tom's spaceship from Toonami
  123. GamehunterMC

    it looked more like this space boi to me, "Tell 'em to make it count"(edited)
    Image shared by GamehunterMC
  124. Archanum

    oh I put mine in #great-lounge lol
  125. GamehunterMC

    lol
  126. Archanum

    We really did just have a "that cloud looks like" moment tho
  127. GamehunterMC

    yup
  128. CDAGamingTeam

    @Azzyypaaras is all this pushable to the server?
  129. AzzyypaarasTeam

    Well
  130. CDAGamingTeam

    If so, the aether is likely gonna get a world reset for this, simply bc you changed worldgen enough to warrant it again 😄(edited)
  131. AzzyypaarasTeam

    If we are resetting the world again then we ought to wait til the snowmy biomes are in :3
  132. CDAGamingTeam

    If I leave it as is, there's gonna be quite major chunk borders xD(edited)
  133. AzzyypaarasTeam

    Well, it is a test server :tater:
  134. CDAGamingTeam

    Replying toAzzyypaarasIf we are resetting the world again then we ought to wait til the snowmy biomes are in :3

    Then implement them hehehe xD Who needs sleep anyways?
  135. AzzyypaarasTeam

    As much as would generally oblige, it is literally impossible for me to speedrun that :p
  136. CDAGamingTeam

    Textures missing wouldn't really break the server, albeit it would look ugly asf to see a giant untextures island blob
  137. AzzyypaarasTeam

    Nor would chunk borders ;3
  138. CDAGamingTeam

    Which is?
  139. AzzyypaarasTeam

    Noise caves
  140. CDAGamingTeam

    nopes into jupiter
  141. AzzyypaarasTeam

    :tater:
  142. CDAGamingTeam

    JK, I can look tomorrow
  143. AzzyypaarasTeam

    That would be lovely
  144. CDAGamingTeam

    But its pastmidnight here
  145. AzzyypaarasTeam

    Minimum I would want to do is getting them working in the aether, being able to go a step further and set up our own noise would be divine though
  146. AzzyypaarasTeam

    Replying toCDAGamingAnd I dont wanna lose my repaired sleep schedule

    Ah, good night then
  147. CDAGamingTeam

    I'll likely postpone updating until tomorrow, so we could fgure out a base style of caves for the newer chunks to have(edited)
  148. Archanum

    What newer chunks. Can we blast a hole in the nether again? :D
  149. SollyTeam

    @Azzyypaaras It seems golden swets dropped glowstone at some point, but their id was changed without renaming the loot table, so they no longer do. Should I readd the glowstone drop, or remove it?
  150. AzzyypaarasTeam

    hm
  151. SollyTeam

    k
  152. SollyTeam

    :DrakeNo: Writing slime.getSize() inside a java class :DrakeYes: Creating and registering a LootNumberProvider, along with a serialiser, in order to write slime.getSize() in json
  153. SollyTeam

    @Jack Papel Why do swets only grow by 1 when they pick up a pile of swet balls, regardless of the stack size?
  154. Jack PapelTeam

    Cause I'm a dummy
  155. SollyTeam

    Alright
  156. Jack PapelTeam

    I was going to change it so that there's only a chance for them to increase, kind of like composters
  157. SollyTeam

    Okay. I'll just leave it without the limit then. The most balls they can drop without a limit is size * 1.7, I believe
  158. Jack PapelTeam

    Would it be possible to have the variants distinguished by string rather than by number?
  159. SollyTeam

    Sort of
  160. Jack PapelTeam

    That's unfortunate
  161. SollyTeam

    I could use separate items, but then you'd have to use a tag in every place that refers to them, so that's not worth it. It would also remove the flexibility it currently has: right now, it can be used for any item with only a datapack and resource pack(edited)
  162. Jack PapelTeam

    Ah, alright
  163. SollyTeam

    Afaik there's no way to avoid that. The number -> texture mapping is in the json, and isn't changeable at runtime
  164. Jack PapelTeam

    Oh, that's too bad
  165. SollyTeam

    You could perhaps use colour providers?
  166. Jack PapelTeam

    Alright
  167. SollyTeam

    @Jack Papel Done. See PR comment
  168. Jack PapelTeam

    👍 I'll check it out when I'm back at my room
  169. Monozari

    Replying toAzzyypaaraswe do a little trolling

    if you can enable this on dimensions, then maybe you could disable it for the aether specifically so we can use it with the experimental cave gen datapack
  170. Monozari

    or is that not a thing
  171. SollyTeam

    Replying toJack Papel👍 I'll check it out when I'm back at my room

    Did you get time to do that?
  172. Jack PapelTeam

    Oh, I haven't yet. I'll check that out right now
  173. Jack PapelTeam

    Just checked it out, it's interesting
  174. AzzyypaarasTeam

    cock
  175. Jack PapelTeam

    I'll send screenshots
  176. AzzyypaarasTeam

    working on mimic concept art rn
  177. Jack PapelTeam

    Basically, new draft pr, swet balls can be colored different based on colorprov and/or custom texture and still stack
  178. SollyTeam

    I think I might allow multiple variant fields before submitting. I sort of want to be able to create multicoloured swet balls
  179. AzzyypaarasTeam

    Trans swet? 😳
  180. Jack PapelTeam

    Image shared by Jack Papel
  181. AzzyypaarasTeam

    @cr24 yo we need some cum balls
  182. Jack PapelTeam

    First three are all the same texture, varying based on color prov
  183. SollyTeam

    Oh, I have a mod that adds custom signs using the vanilla system
  184. Jack PapelTeam

    I don't think so
  185. SollyTeam

    If not, I'll send it to you
  186. Jack PapelTeam

    That would be very helpful, thanks
  187. Jack PapelTeam

    I feel like I'm so close yet so far