#mod-dev-talk Thursday 15 July 2021
126 messages6 people
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- J16:03I think it'd be fun tho
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Replying toJack PapelWhat do you guys think about sufficiently large swets igniting Minecart tnt from theβ¦
Nah, leave that to the vermillion swets17:05Wait uh, if you aren't staff you did not read that17:05That is secret π
- J17:06But sure
- A17:11I mainly just feel that that is perhaps a bit of a stretch
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- AWhat I was getting to with the joke is the fact that we should not cram too many things into the current swets, our list of colors is not final and I would like more unique swets than a few swets that do a million things17:12Swets really do have a lot of potential from a design perspective, when you think about it, they are like chu chus in zelda17:13While they are simple enemies in principle, they excel in doing a certain thing: introducing players to mechanics
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Replying toJack PapelAh, like the fire chu chus setting stuff on fire lets the player know the dynamics ofβ¦
Yes17:15And this same logic also stretches to another thing that we have not really discussed much about, but is extremely important when it comes to intuitive design, especially in a mod that focuses on adventure and combat17:15Color consistent design17:16or at least that is what I am calling it I am not sure if there is a proper term for it17:16People should be able to discern and assert how something is likely to behave, and how exactly it is about to fuck you over just by looking at it, and color is perhaps the single strongest tool for this17:17If you see a purple swet and it poisons you when you touch it, then when you later see a purple cockatrice you may guess it will also poison you in some way, and that guess should be true17:18This piece of design is particular essential when it comes to eliminating "how the fuck was I supposed to know that" moments, situations in which the player feels cheated because they were hit by something they could not see coming17:19Sincerely a vermillion swet would actually not be a bad idea if we ever add more spicy dangers to the aether, same with a color that is connected to lightning / electricity - J
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Replying toJack PapelYellow is generally the lightning color, but at the moment it's the buff color. Thoughβ¦
Ok this gave me kind of a blessed idea17:24>golden swets are now associated with lightning17:24>golden oaks and amber are now also electric in nature - J
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- J17:41Pretty much a perfect red with a tiny tinge of orange
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- J18:49lemme check
- A18:49That is, they don't separate declaring and initializing variables for no good reason
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Replying toColdFlame53You guys can do better than another swet ! Weβre more creative than that!
Oh trust me, swets are the least of what we have in plans18:58But I already mentioned why we want more swets and what role they fulfill - CIm really starting to think you may be a real demon π . Just leave my AerBunnies alone!18:59You monster π
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- A19:02Thus, they are not slaves, just work animals
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- C19:03Whats going on here ?! π
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- A19:06How do you reload them again? I remember you had to do something to get them to apply
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- J19:10The one right above it (SpriteAwareFactory) is doing pretty much the same thing, so it should be the same as that
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- C22:18No ?
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- J22:19But no, I'm American lol
- C22:20I think most of us are π
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- C22:51Unless Ireland counts as Europe too
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