mod-dev-talk Wednesday 14 July 2021

115 messages9 people

  1. AzzyypaarasTeam

    babe shrigma wood just dropped
    Image shared by Azzyypaaras
  2. Archanum

    :thonk:
  3. AzzyypaarasTeam

    Replying toArchanumKinda looks chocolaty

    chocolate shrooms :thonk:
  4. AzzyypaarasTeam

    Hey @Archanum , you said you wanted to breed moas right?
  5. Archanum

    :0
  6. AzzyypaarasTeam

    Wolf-like omnivores
  7. AzzyypaarasTeam

    yum
    Image shared by Azzyypaaras
  8. SweepSwap

    Replying toAzzyypaarasyum

    what is this
  9. AzzyypaarasTeam

    Replying toSweepSwapwhat is this

    A feeding trough for moas
  10. SweepSwap

    noice
  11. AzzyypaarasTeam

    Full of what may or may not have been an aerbunny
  12. Archanum

    I am gathering data for the ranch
  13. AzzyypaarasTeam

    Break time
    Image shared by Azzyypaaras
  14. SweepSwap

    Replying toAzzyypaarasBreak time

    the experiment is interesting
  15. AzzyypaarasTeam

    That only applies to block light, not sky light
  16. Archanum

    Thank goodness. I am a big fan of low lighting, but its very hard to do for decorating currently.
  17. bonito

    hello anyone can explain(edited)
  18. AzzyypaarasTeam

    Replying tobonitohello anyone can explain

    Model not yet implemented due to certain technical details.
  19. bonito

    i see thnk you
  20. SollyTeam

    Gravitite is perfectly balanced
    Image shared by Solly
    • :mulch:1
  21. SollyTeam

    @Jack Papel Floating blocks don't extend falling blocks? Why is that?
  22. Jack PapelTeam

    Every time I take a look at that code I wonder the same thing
  23. SollyTeam

    @CDAGaming ?
  24. Jack PapelTeam

    Oh yknow, I think he made them based off the way GildedGames made them(edited)
  25. SollyTeam

    In what ways do they actually differ from falling blocks?
  26. Jack PapelTeam

    I believe that's the extent of the differences, yeah
  27. SollyTeam

    Well I got them dropping their items properly.. which was too suspiciously easy
  28. SollyTeam

    Having it pay attention to enchantments etc. looks to be more work than it's worth though
  29. Jack PapelTeam

    hm :thonk:
    Minecraft__1.17.1_-_Singleplayer_2021-07-14_17-34-08.mp4Video, 4.7 MB. Not stored in the archive.
  30. Jack PapelTeam

    Fixed on local, but while I'm at it, I'm gonna add support for beds as well
  31. Archanum

    I thought that those items staying in tact was intentional design. Why the change?
  32. Jack PapelTeam

    They are supposed to stay intact. The issue is that it kinda folds up into the slab instead of breaking instantly. Here, I'll send a video of what it should do
  33. cr24Team

    the whole door should break, not the top half then the bottom half
  34. Jack PapelTeam

    Minecraft__1.17.1_-_Singleplayer_2021-07-14_18-26-04.mp4Video, 2.0 MB. Not stored in the archive.
  35. Archanum

    :thonk:
  36. Jack PapelTeam

    Didn't end up making beds work, didn't realize they were block entities
  37. Jack PapelTeam

    :sadcat:
    Minecraft__1.17.1_-_Singleplayer_2021-07-14_20-45-31.mp4Video, 2.4 MB. Not stored in the archive.
    • :kekw:2
  38. Jack PapelTeam

    Replying toJack PapelGot everything coded up, then when it came to handling landing I realized you can't…

    It was beautiful too, to see the bed floating up 🥺 . It even properly saved your spawn point 😔
  39. CDAGamingTeam

    Azzy wtf did you do
  40. Jack PapelTeam

    *without any cursed mixins
  41. AzzyypaarasTeam

    :chad:
  42. CDAGamingTeam

    O.o
  43. AzzyypaarasTeam

    We are adding Incubus core as a dependency
  44. CDAGamingTeam

    Absolutly not
  45. AzzyypaarasTeam

    Absolutely yes
  46. CDAGamingTeam

    No dependency hell xD
  47. Jack PapelTeam

    Minecraft__1.17.1_-_Singleplayer_2021-07-14_21-07-58.mp4Video, 2.2 MB. Not stored in the archive.
    • :moapose:5
  48. AzzyypaarasTeam

    You can try to delay it, but is inevitable
  49. AzzyypaarasTeam

    Replying toJack Papelan attachment

    THE FLAP
  50. kalucky0Team

    They're so synchronized :yeefuckinhaw:
  51. AzzyypaarasTeam

    Regardless
  52. Jack PapelTeam

    Very large swets seem to create some lag
  53. CDAGamingTeam

    Ooh speaking of flight
  54. AzzyypaarasTeam

    Incubus Core is making it in eventually, if not now then when we need to make crafting BEs :tater:
  55. AzzyypaarasTeam

    Replying toJack PapelVery large swets seem to create some lag

    Also, isn't that inherited from slimes?
  56. Jack PapelTeam

    Maybe? I thought so too, but I wouldn't be surprised if it wasn't
  57. AzzyypaarasTeam

    Slimes are oddly laggy at large sizes
  58. Jack PapelTeam

    considering this is in there, at least for white swets
    Image shared by Jack Papel
  59. AzzyypaarasTeam

    So I would bet it is that
  60. Jack PapelTeam

    detects if it's touching golden oak stuff
  61. AzzyypaarasTeam

    Ah
  62. Jack PapelTeam

    Watching a movie right now, I'll talk more later
  63. AzzyypaarasTeam

    kk
  64. cr24Team

    golden oak swet interaction should probably be in the golden oak block, not swets
  65. AzzyypaarasTeam

    Yes
  66. SollyTeam

    Replying toJack PapelGot everything coded up, then when it came to handling landing I realized you can't…

    Have a look at carpet mod's moveable block entities
  67. Archanum

    Carpet mod is amazing