mod-dev-talk Monday 14 June 2021

102 messages9 people

  1. Crackers0106

    hate dealing with mappings man
    Image shared by Crackers0106
  2. CDAGamingTeam

    You do know I converted it back to yarn xD
  3. Crackers0106

    thank you jeebus
  4. CDAGamingTeam

    Also, in an update tonight on the branch, Swets Darts and Gravitite all work pretty much 1:1 to 1.16.5
  5. Crackers0106

    do swets sweat?
  6. CDAGamingTeam

    And bc the dart shooter was missing sound effects, I decided to use the crossbow shoot sound as a surrogate for the time being as it's close to the original effect
  7. CDAGamingTeam

    Replying toCrackers0106as in, produce splashing particles constantly?

    They extend slimes, so...yea?
  8. Crackers0106

    yeah in aether 1.12 they produce water splashing particles so I assumed they would in gg's 1.16 port
  9. CDAGamingTeam

    Ah watersplash particles Send me a video and ill try to repduce that
  10. Crackers0106

    GitHub

    Aerwhales, cockatrice, swets and zephyrs do not appear to have a de...
    Currently it appears that the ambient/moving subtitle "Swet squishes" is used both for when jumping/landing and when taking damage. Death does have its own subtitle: And slimes do...
  11. Jack PapelTeam

    I believe our swet particles are the default slimeball textured particles
  12. CDAGamingTeam

    It's unmodified from the slime's data, but I can easily change it to the water particles for now
  13. CDAGamingTeam

    Done! Now using splash particles 😄
  14. Jack PapelTeam

    I'll probably make another big swet-related PR in the near future
  15. Crackers0106

    I tried seeing what happens when sand falls onto gravitite that's floating into the air earlier, and the result was an unstoppable force hitting an immovable object
  16. fishy

    Replying toCDAGamingAlso yes you can too ride on gravitite

    but does it work with dimension stack :thonk:
  17. Crackers0106

    basically, the sand got destroyed and popped into an item
  18. CDAGamingTeam

    Replying tofishybut does it work with dimension stack :thonk:

    I don't think so, though I dont wanna strain my pc to find out
  19. Crackers0106

    Is FeatureContext not in 1.16.5 or something? I can't find it in my decompiled sources
  20. Jack PapelTeam

    Yes
  21. CDAGamingTeam

    Image shared by CDAGaming
  22. Jack PapelTeam

    A bunch of things are combined into FeatureContext instead of being separate variables
  23. Crackers0106

    too tired to dive into the hell that is worldgen right now, will try tomorrow
  24. Jack PapelTeam

    Take a look at other features to see what they use instead of FeatureContext
  25. Crackers0106

    seems like it would be easier to just update to 1.17
  26. Jack PapelTeam

    You'll need to sooner or later
  27. Crackers0106

    yeah
  28. CDAGamingTeam

    Off he goes to replicate and spread mass havoc
    Image shared by CDAGaming
  29. Jack PapelTeam

    What do you mean replicate? afaik I haven't implemented any replication mechanic
  30. CDAGamingTeam

    There is a bug where the swet's size doesnt fully decrease (It only decreases once)
  31. Jack PapelTeam

    It shouldn't decrease at all 😅 It should just die if I did it right
  32. CDAGamingTeam

    I'd check xD
  33. Crackers0106

    Yeah on my fork it just dies
  34. Jack PapelTeam

    Phew
  35. AzzyypaarasTeam

    Special splitting swet version? 😳
  36. cr24Team

    make it a different color
  37. Crackers0106

    pink swets
  38. SweepSwap

    Water swets
  39. Jack PapelTeam

    Why did the notification say "Cum Swets"?
  40. SweepSwap

    I’m
  41. Jack PapelTeam

    😋
  42. SweepSwap

    😥🥵🥵🥵
  43. Jack PapelTeam

    Would a swet that has split and is smaller still get the player stuck?
  44. ExistingEevee ⌬

    only if it fits the players head
  45. Jack PapelTeam

    I'm not sure I understand what the issue with using a collection is. As far as I can tell there isn't any shenanigans happening
  46. ExistingEevee ⌬

    Replying toJack PapelI'm not sure I understand what the issue with using a collection is. As far as I can…

    basically you are reading and editing a collection at the same time
  47. kalucky0Team

    stepswet 😳
    • 🥵1
    • 🍆1
  48. Jack PapelTeam

    I don't believe I edit the collection
  49. ExistingEevee ⌬

    the collection is linked to the player somehow
  50. Jack PapelTeam

    Oh that's odd
  51. SweepSwap

    So you are fixing something
  52. ExistingEevee ⌬

    ig
  53. CDAGamingTeam

    Nice, thanks for the fixes xD
  54. AzzyypaarasTeam

    Replying toSweepSwapLike a stepsister?

    I have corrupted this server
  55. SweepSwap

    no
  56. AzzyypaarasTeam

    banned for speaking back to an admin :tater:
  57. Jack PapelTeam

    Image shared by Jack Papel
  58. SweepSwap

    no
  59. Crackers0106

    hi bully I'm crackers :tf:
  60. Crackers0106

    I hardly know how to use Github how do I merge the 1.17 branch into my fork so I don't have to do all the porting work myself
  61. CDAGamingTeam

    Well the pr I have out is gonna get merged in a few, as it's approved Wanted to play TABS first to relax a bit beforehand though To merge the branch, most git clients actually can do that so long as you have our branch as a remote
  62. Crackers0106

    Wonder if the github desktop app can do that
  63. Jack PapelTeam

    Github desktop app is useful, I recommend
  64. cr24Team

    Very handy