#mod-dev-talk Sunday 13 June 2021
371 messages10 people
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Replying tonailujwhy isnt it https
I applied for an ssl cert from my host but they haven't responded. Been 2 weeks now - C
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Replying toKyrptonaughtI applied for an ssl cert from my host but they haven't responded. Been 2 weeks now
do you have ssh access to the server?00:03you can set up let's encrypt if you do - K
- N00:04then you can easily set up let's encrypt
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Replying toCDAGamingWell, in terms of the bucket issue, I'm gonna be up for awhile so I'm down to test anyβ¦
I'm experimenting, doesn't seem to be an issue in cpa dev environment(using a replica aether style portal). Must be something going on in aether. I'll clone the repo00:09I'm guessing maybe the skyroot bucket? - C
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- C00:39aether portal was always a bit finicky
- C00:40I had to go back through, but the thing is this was an exit portal so it should have already known of the chunks
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- C00:42How big
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- C00:44smh
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- C00:46It's unironically an issue intentionally done our our end
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- C00:47I wonder who did that in the first place though
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- A00:49What a sinful thing it is to prevent people from making obscenely large portals
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Replying toAzzyypaaras@Kyrptonaught is there an upper cap on portal size?
Mimics vanilla, don't recall offhand - C
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- L00:54thats not right
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- C00:55Yup
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- C00:58In terms of the view, ik i have to go higher on the y axis for a better aether view xD(edited)
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- A01:07do the world roof protal things
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- L01:08i did that in the garden with my two dimensions
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GitHub
qouteall/ImmersivePortalsModNon-Euclidean in Minecraft. Contribute to qouteall/ImmersivePortalsMod development by creating an account on GitHub.01:09It is Immersive Portals01:09Scroll to the bottom of the page to see how to do it with commands - C
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Replying toCDAGamingSeemingly, it's trying to both place water and activate the portal (As when the portalβ¦
beta33 was uploaded and fixes this - C
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Replying toCDAGamingIt just took ages to actually re-generate it since I upped render distance to 32
i feel bad for your poor gpu01:38my discrete GPU cant even handle that - F01:39that is actually really neat i oughta try that
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- A01:41Now add iris

- C01:43I'm gonna have to move rendering to my gpu for the rest of this xD
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- C01:50Is there even an iris version supporting 1.17?01:50I see https://github.com/IrisShaders/Iris/releases/tag/1.0.0 but idk if thats gonna support 1.17
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Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: @At("INVOKE") on net/minecraft/class_281::iris$allowSkippingMojImportDirectives with priority 1000 cannot inject into net/minecraft/class_281::method_34416(Lnet/minecraft/class_281$class_282;Ljava/lang/String;Ljava/io/InputStream;Ljava/lang/String;Lnet/minecraft/class_5913;)I merged by qouteall.imm_ptl.core.mixin.client.render.shader.MixinProgram with priority 1200 [PREINJECT Applicator Phase -> mixins.iris.json:MixinGlShader -> Prepare Injections -> -> redirect$zjc000$iris$allowSkippingMojImportDirectives(Lnet/minecraft/class_5913;Ljava/lang/String;)Ljava/util/List; -> Prepare]01:59What on earth is this xD01:59Plan B - C
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- C04:16lol
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Replying toCrackers0106I placed the water in the portal and the portal lit and then immediately broke withβ¦
The newer portal api version fixed that04:26I have it stored on my local fork, as I'm working on something potentially bigger then 1.17, whilst still involving it and polishing 1.17s current progress - C
GitHub
Aerclouds produce shadows Β· Issue #245 Β· devs-immortal/The-AetherIn both the official versions of the Aether by Gilded Games, aerclouds are transparent blocks like glass and do not produce shadows. However in Aether Reborn they do produce block shadows causing l...04:26I updated the issue - C
Replying toCrackers0106I updated the issue
https://github.com/CDAGaming/The-Aether/tree/big-bang-theory Test with this (I'm planning to backport a lot of the fixes made today to 1.17/1.16.5 later next week)04:27Also, ah moody brightness, that's what i was missing! - C
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- C04:49I've also published the summary of the branch I've been working on here: https://github.com/devs-immortal/The-Aether/pull/260 It is not planned to be merged until a unanimous decision is made over it once it is completed, but I'm putting together the draft to put together what it's about(edited)
GitHub
[Draft] The Big Bang Theory by CDAGaming Β· Pull Request #260 Β· devs...This PR has been constructed under an effort to aid GG in their port to 1.16/1.17, with the results being beneficial to both ports. What this PR does Maps the entire project to mojmaps, to serve a... - C
- CThat's mostly as the noise generation is vastly different (Originally I wanted to convert the in-code 1.14-era chunkgenerator to the noise files, but the effort eventually failed due to a lot of the code being illegible) I'd still be down though to check it out if you happen to find a way at doing that @Crackers0106(edited)
- C>(Originally I wanted to convert the chunkgenerator to the noise files, but the effort eventually failed due to a lot of the code being illegible) Ugh, yeah, that's what I tried to do once04:56said fuck it and used GG's Forge 1.16 port's noise settings instead04:57I had the same problem as you04:57I couldn't read it for shit
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- CYeah I wanna see how close I can get to the original 1.12 generation with the json noise settings04:59I'm doing gameplay stuff right now first though before I dive straight back into the pain that is world gen05:00My more accurate port of Aether I is pretty much just stripping away all the stuff Aether Reborn adds btw lol05:01Once I replace some old GG assets with my own I'll update my git repo
- CI can tell, and that's fair. Originally, this project was aimed to be like that, but things shifted forward quickly once popularity for the project rose. In honestly, I consider reborn to be a 1.5 revision in the timeline lore-wise (After the initial sun spirit defeat, but before the rest of the time skip and whatever happened to cause a much bigger expansion to the land)(edited)
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Replying toCrackers0106Those are the AR equivalent to Enchanted Gravitite right?
I want to say yes, but I don't want to be wrong, since I didn't make that xD - CMight want to look into readding that block into my fork then and renaming it and removing the existing gravitite block in favor of it05:07Looks like it is
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- J05:49Two whole wasted rows at the bottom for no reason ?
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- C06:59this time with flying cows
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- CAs a placeholder for the Altar's function, I've made some things it can do work in furnaces and blast furnaces instead
13:17I'll also make ambrosium a valid fuel source for them too since coal cannot be obtained in the Aether13:19The moa texture is unfinished, but most of it is there13:21I've also fixed a bug where skyroot and golden oak leaves were dropping regular sticks instead of skyroot ones, and removed blocks of gravitite and readded the gravitite levitator, though renamed to enchanted gravitite and gravitite tools and armor are now crafted with it. It uses the same texture gravitite blocks did13:23Next I need to add viens of aether dirt and icestone, make swets sweat, and fix golden oak leaves particles using the old falling leaf texture instead of the generic dust one(edited)13:23then fix the floating flying cow and phyg wings, and also fix the damn durability bug13:25I want to also reimplement the way blueberry bushes used to work in AR like they did in the original(edited)13:26speaking of blueberry bushes, I saw a aerbunny eat the berries off of one, and I thought that was very cute - CSo update on the aerclouds: Tried until 3am to work at fixing it, couldn't figure it out even though in my branch they are now 1:1 with GG's version16:55I honestly have no clue how the shadows are occuring
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- C17:27It's probably a bug with the holystone and skyroot tools then
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- C18:46Also at this point, the only thing that I feel could be wrong about the aerclouds is the texture being too dark for the game to handle purely with translucency
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Replying toCrackers0106it works normally in the latest alpha build
correction: the first beta it works on, not alpha - C
Replying toCDAGamingAlso at this point, the only thing that I feel could be wrong about the aerclouds is theβ¦
I doubt it's the texture, I have a pack that changes all the textures to their classic versions and they still produce shadows with it on - C
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- C18:58Seemingly it's only the generated aerclouds causing shadows. User-placed ones seemingly aren't casting any shadows
- C18:59wonderful
- C19:00And It's gonna drive me insane until I can patch it
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- A20:25Have we had a single good iteration?
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- J20:25Oh nice
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- C20:33Somehow, this is fixed.
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Replying toAzzyypaarashmph
Don't worry about the intensity, Minecraft has a fast inverse square root function in math helper - A
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- AMind you, I am only planning to tackle them from a writing and what you get them for standpoint20:35So uh, you may still want to look over them afterwards
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- C20:46I'm bookmarking that for reference later(edited)
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Seemingly though the newer generation doesn't allow for legacy quicksoil to generate, since this condition seems to be continuously falseboolean doesProtrude = ( (reader.getBlockState(pos.west(3)).isAir() || reader.getBlockState(pos.north(3)).isAir() || reader.getBlockState(pos.south(3)).isAir() || reader.getBlockState(pos.east(3)).isAir()) && (reader.getBlockState(pos).is(AetherBlocks.HOLYSTONE) || reader.getBlockState(pos).is(AetherBlocks.AETHER_DIRT)) );20:48I wish there was a command to locate any blocks - C
Replying toAzzyypaarasLike It... It's beautiful What is this? This is awful
lol yeah, I just renamed them to their old names20:49idk if it's possible to get the "when phygs fly" advancement to work, since I'm not sure if I can get it to check if you've interacted with a phyg wearing a saddle - C20:51There is in the backend, and it would be dumb if mojang didnt have that conditional on the data-driven side
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Replying toCrackers0106I'm bookmarking that for reference later
Does this remind you of anything? π
- C21:05exactly why I bookmarked it lol(edited)
- C21:06This is a new screenshot.
- C21:06you're remaking the old world gen aren't you?
- CIf I'm remastering the generation to support the past and present, ofc im gonna take it all the way to see how far the dynamic class can go21:08In the PR, it's gonna stay the modern gen, but the product of this is that I'll have a dynamic datapack that can be shipped with future versions of the Aether for users who want the classic experience (This will only apply to the datapack, users are on their own if they want the OG assets bc licensing, but the generation itself should be enough to satisfy both sides of the coin)(edited)
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The other reason, is bc of phase 2 on the draft pr, which is attempting a Forge Port in under 24 hours with how many changes made to reduce the class/method/field diffs
Pardon? - CBc of the mojmaps, and how much stuff I migrated from FAPI to how mojang does it, I'm almost certain a 1.17 port to Forge can be done in a seperate branch in under a day21:11Hell maybe even half a day
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- CNow that I've replaced all of the GG assets, I've finally pushed all my changes in my fork to GitHub https://github.com/Crackers0106/The-Aether
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- C21:13I have a personal pack I use to replace all the textures with their classic version because I can't stand the modern textures for some reason
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Replying toCrackers0106or at least I hope I got all the assets replaced
I mean it is not like you are just going to get instantly sued, GG is not a team of assholes - C
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- CI had the old aether music in there because at one point I was trying to see if I could get 4 tracks to have a chance to play in one biome21:17it never worked so I just kinda forgot I added them lol
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