#mod-dev-talk Tuesday 15 June 2021
53 messages4 people
- C
- C00:19I doubt this will work the first time because I just now merged it and I will need to fix things
- C
- CIt's just a variable if your using data driven stuff (Which if your on 1.16+, you should be in a data-driven format for the aerclouds)(edited)01:13Though if you want me example, here's the datapack i madezipAetherLegacyGen.zipArchive, 4 KB. Not stored in the archive.01:13It enables the legacy data on all features supporting the dynamic type
- J
- C
- J
- C
- J
- C
- C01:19knowing that before would have saved a lot of time
- CPretty much, but as said, you need to be based on the newest 1.17 commit, otherwise it'll consider
genTypean invalid key01:19So as long as you are, the datapack will work via drag and drop in the ingame menu - C
- C
- C
- C
- C
- C
- C03:08Init 3 is the correct constructor, Init 1 is the default constructor
- C
- C03:15Mostly just splitting the items into different sub-groups to have them be more maintainable
- C
- CIronically these last few days, it isn't adding stuff slowing me down, no it's me digging through the rabbit hole for obscure issues I keep locating xD04:50And atm, this gravitite issue sure is eluding me xD
- C
- C15:24Or are they still broken?
- C
- C16:13Everything else Ive taken care of as well as major refactors across the board xD
- CSo in my fork when I entered the Aether the game crashed... https://paste.ee/p/1Sc6723:39I thought I had mob spawning off but apparently not23:39so it's probably just the entity crash23:41ok I re-created the world and despite mob spawning clearly being turned off some cows spawned
- C
- C23:43the game reports that mob spawning is off despite the fact that it clearly isn't
- C


