mod-dev-talk Tuesday 15 June 2021

53 messages4 people

  1. CDAGamingTeam

    I personally use GitKraken
  2. Crackers0106

    ok I am doing things
  3. Crackers0106

    hmm I have no idea how I will add the legacy aercloud gen to my fork since I'm not using the dynamic configuration
  4. CDAGamingTeam

    It's just a variable if your using data driven stuff (Which if your on 1.16+, you should be in a data-driven format for the aerclouds)(edited)
  5. Jack PapelTeam

    since I'm not using the dynamic configuration
  6. CDAGamingTeam

    You don't technically need to As long as your on the supported commit, it's a drag and drop in-game
  7. Jack PapelTeam

    I think they're saying their fork's cloud gen won't be based off the 1.17 branch
  8. CDAGamingTeam

    Ah, then yea they are on their own for that unfortunatly
  9. Jack PapelTeam

    In which case they should replace the method that generates clouds with CDA's legacy method(edited)
  10. CDAGamingTeam

    In the backend for the 1.17 branch, each feature that supports genType has different methods for each (So for Aerclouds, I have a method that generates the clouds in a modern fashion, and a legacy method that's been rebased to work on 1.17)
  11. Crackers0106

    So I could just edit the built-in datapack to use it then?
  12. CDAGamingTeam

    Pretty much, but as said, you need to be based on the newest 1.17 commit, otherwise it'll consider genType an invalid key
  13. Crackers0106

    Yes, I merged the newest 1.17 branch into my fork
  14. CDAGamingTeam

    Then your good to use it as a normal data pack in-game 😄
  15. CDAGamingTeam

    😭
    Image shared by CDAGaming
  16. cr24Team

    ???
  17. CDAGamingTeam

    Normally, when you right click a block, it turns it into a FBE and makes it fly up
  18. Crackers0106

    I fucking got it to compile
  19. CDAGamingTeam

    Apparently there are two block entities somehow being initialized, weird
    Image shared by CDAGaming
  20. Crackers0106

    oh fucking great
    Image shared by Crackers0106
  21. CDAGamingTeam

    Yea, the tag systems were rewritten in the data-pack
  22. Crackers0106

    time to remove all the blocks I don't need yet again
  23. CDAGamingTeam

    Ironically these last few days, it isn't adding stuff slowing me down, no it's me digging through the rabbit hole for obscure issues I keep locating xD
  24. CDAGamingTeam

    Nvm, my sleep-deprived self didn't double-check my own optimizations xD Was missing a critical method
  25. Crackers0106

    Are entity models working in the 1.17 branch?
  26. cr24Team

    broke
  27. CDAGamingTeam

    The good thing is the only things still broke are models and stubbed code
  28. Crackers0106

    So in my fork when I entered the Aether the game crashed... https://paste.ee/p/1Sc67

    Paste.ee

    View Paste 1Sc67
    Paste.ee - View Paste 1Sc67
  29. CDAGamingTeam

    java.lang.NullPointerException: Cannot invoke "net.minecraft.class_897.method_3933(net.minecraft.class_1297, net.minecraft.class_4604, double, double, double)" because "☃" is null Correct, this is an entity npe
  30. Crackers0106

    but why the fuck are mobs spawning in the overworld!?
  31. CDAGamingTeam

    ¯\_(ツ)_/¯