BindCommands on 1.21.10 Not Working with FrostByte's Improved Inventory (Fixed)

Started by fella_guy60 replies

  1. fella_guy

    I've read through the FAQ and all the help questions regarding BindCommands and none relate or help my issue. I installed the mod fabric-bind-cmd-2.0.0-beta.2.jar and I'm using Fabric loader 0.18.4, fabric-api-0.138.4+1.21.10, and fabric-language-kotlin-1.13.9+kotlin.2.3.10 I'll load into the game just fine and open the menu for BindCommands and try to add a command (e.g. /open or /seed) to any button at all and nothing happens. I've tried several commands and buttons and nothing works.
  2. kalucky0Team

    Hi
  3. fella_guy

    These are the other mods I'm using
    Image shared by fella_guy
  4. kalucky0Team

    @fella_guy Does the U keybind work on singleplayer? There is a chance you don't have permission to run /seed command on a server
  5. fella_guy

    I own the server and I have OP on it. If I type the command normally, it works
  6. kalucky0Team

    Hm
  7. kalucky0Team

    Try this version and send me the log file then. I added as much logs as possible to help me pinpoint the issue
    fabric-bind-cmd-2.0.0-debug.0.jarJava archive, 49 KB. Not stored in the archive.
  8. fella_guy

    Will do, i'll send it in like 5mins. Want me to do anything specific in-game?
  9. kalucky0Team

    You could try both singleplayer and multiplayer so that I can compare
  10. fella_guy

    log for multiplayer. will be using the same log file for SP
    latest.logText file, 75 KB. Not stored in the archive.
    bind_cmd.iniText file, 45 B. Not stored in the archive.
  11. kalucky0Team

    Are you playing on Minecraft Realms?
  12. fella_guy

    No. It's a fabric java server I'm running on a self owned linux machine
  13. kalucky0Team

    This is so weird, bindings are loaded correctly
  14. fella_guy

    Let me know if you want me to screenshare and go more in-depth if it'll help
  15. kalucky0Team

    Could you zip your mods? I'll try it myself first
  16. kalucky0Team

    It feels like one of them is doing something to either Minecraft's binding system or network handlers, because they are the two only things that are required for this to work
  17. fella_guy

    What caused it?
  18. kalucky0Team

    Not sure
  19. fella_guy

    Alright. I'm here if you need me to send or do anything else to help
  20. kalucky0Team

    The crash occurs only in debug mode... annoying But yeah, when I loaded those mods normally the keybinds don't work
  21. fella_guy

    Hmm, that's quite weird. I'm not sure what the difference is between debug and normal. You running debug through eclipse/jetbrains?
  22. kalucky0Team

    Yes, JetBrains. Can you try disabling Frostbyte's Improved Inventory?
  23. fella_guy

    I'll try it now
  24. kalucky0Team

    I'll try to fix the incompatibility
  25. fella_guy

    Alright, thanks. So it's a compatibility issue on your end or frostbyte's end?
  26. kalucky0Team

    No idea. I guess theirs
  27. fella_guy

    Well I can try to communicate it to them if it's not on you
  28. fella_guy

    Oh, they don't forward it?
  29. kalucky0Team

    Replying tofella_guyOh, they don't forward it?

    Seems like it
  30. fella_guy

    So you want to put in a issue on the git or you want me to do it? You might have more detail to put in. So in your mod you forward/next the input?
  31. kalucky0Team

    If they have a Discord server you can mention you can notify them there. I'll try to investigate why that mixin is doing that. After a quick look it seems like it ignores all non-minecraft bindings (?)
  32. fella_guy

    Replying tokalucky0If they have a Discord server you can mention you can notify them there. I'll try to…

    I don't see a discord for them or any other contact
  33. kalucky0Team

    I'll try to fix it first. I want to remove dependency on Fabric API anyways, so it might be a good start
  34. fella_guy

    Alright, np, I await any news.
  35. kalucky0Team

    Can you test it before I publish?
    fabric-bind-cmd-2.0.0-beta.4-1.21.jarJava archive, 43 KB. Not stored in the archive.
  36. fella_guy

    Sorry, didn't see the message, was in a dnd sess, will test now
  37. fella_guy renamed the thread to “BindCommands on 1.21.10 Not Working with FrostByte's Improved Inventory (Fixed)”.

  38. kalucky0Team

    I rewrote the way key events are detected. Previously it was checking every tick if a bound key was pressed. Now I'm hooking into Minecraft key press event, retrieving a keybind based on that, and executing all commands, if it exists.
  39. fella_guy

    Ah nice, that's much cleaner

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