#primeval Monday 21 August 2023
61 messages2 people
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- Cyeah I would be wary of using any mods that aren't "clientside" like a minimap or sodium and stuff, since Primeval is a full overhaul18:57though theoretically Ive made everything modifyable by datapack if you wanted to add compat for a custom pack
- ZI'm planning to have that new "AutoSlabs" mod Andrew Grant made, that's the main one I think is most likely to cause compatability issues I think, though I haven't yet tried this mod or AutoSlabs, I've just seen some development progress for AutoSlabs (before it released) and seen a few screenshots of this mod18:58Wait, nvm, Autoslabs is 1.20-1.20.118:58π18:58Looks like that one is a pass
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Replying tocr24though theoretically Ive made everything modifyable by datapack if you wanted to addβ¦
Good to know! π - C
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- Cyeah, and ultimately because Primeval replaces everything in vanilla you aren't missing out on features, updating the mod literally wouldn't change anything lol19:01I do have some plans for a version of archeology though as I deviate further from TFC's principles
- ZI haven't even played TFC, though I have been watching ilmango's lets play through ATFC and it really does seem like my kind of thing without the whole "Automation" side of things19:02I've never been one who's enjoyed Automation in Minecraft though I feel it's necessary in the modern versions on Vanilla so you can actually viably survive without issues and stuff like that, always been a more "simple" player and not really changed my playstyle too much from 2012 when I started playing this game
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- CPrimeval has lots of blocks to craft and decoration blocks are relatively cheap, ore veins aren't too rare and are plentiful, but you still have to hunt for them rather than how caving is in vanilla. I have a similar collapsing block feature in Primeval so you have to be careful mining and think about how you construct stuff, but (I hope) it leans more towards the fun creative side of Minecraft as opposed to the tedium that can be felt in TFC
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Replying tocr24Beds may be in the far future in some update I'd pack with textile production orβ¦
2 birds with one stone, removed beds, removed phantoms19:07I am going to love this! :D19:08I will play around with Nostalgic Tweaks to see if this mod and that mod works, I'll be heavily surprised if they work together - C
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Replying tocr24oh also I highly recommend using Roughly Enough Items so you can see all the recipesβ¦
Absolutely, REI is a essential mod in my eyes considering the recipe book is a bit... eh, nah and is overall just poorly implemented - C
- ZThe mod refuses to load due to a error here:
[main/ERROR]: Mixin prepare for mod primeval failed preparing world.GameRulesMixin in primeval.mixins.json: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException The specified mixin 'net.cr24.primeval.mixin.world.GameRulesMixin' was not found19:29The mod list (literally disabled everything excluding Primeval, FabricAPI and Fabric Language Kotlin after this with all of them enabled and same exact error as above)(edited)
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[main/ERROR]: Mixin prepare for mod primeval failed preparing world.GameRulesMixin in primeval.mixins.json: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException The specified mixin 'net.cr24.primeval.mixin.world.GameRulesMixin' was not found - C
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Replying toZonix[main/ERROR]: Mixin prepare for mod primeval failed preparing world.GameRulesMixin inβ¦
Seemingly it's just because a single Mixin is missing19:37Though that's probably obvious - C
- Z19:38That's where it's gone wrong
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- C19:39okay well I fixed the modrinth page, try removing the mod and then re-adding and double check its not the sources jar?
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