primeval Tuesday 1 November 2022

41 messages5 people

  1. cr24Team

    The next patch I'm releasing will add proper food and farming, since there's literally only porkchops and carrots so that it is at least playable
  2. Deleted User

    what ideas do you have for food/crops so far?
  3. cr24Team

    for now, probably just wheat, cabbage, beans and potatoes, although I think I'd like to add simple fishing back in as well
  4. Deleted User

    do you have an idea on how seeds would be obtained? I assume you removed wheat seed drops from grass I think default crop growth could be slowed down with there being new ways of increasing yield/speed fertilized soil, for example or certain crops could help with other crops' growth, like I suggested in the github or different crops require different conditions to grow this could also incentize actual hunting/gathering in the early game, where you would need to develop more advanced farming techniques before you could completely rely on crops for food due to how slow and low quality things are by default
  5. cr24Team

    yeah i want something like fertilizer essentially, where you can fertilize a crop to increase yield or growth rate for one harvest, and crops may grow better in different soils as well! Eventually I'd like to dabble with seasons in which case crops would only be growable at certain times of the year.
  6. cr24Team

    :malice:
  7. AethyusTeam

    a n y w a y s
  8. Deleted User

    I actually had different soil types in my mod once but due to my inability to do anything with java, I removed it for simplicity
  9. AethyusTeam

    for the crops, maybe different types of bone meal? Like real compost things, with Tree leaves, or even everything vegetal? For example, bone meal only for a better growth speed, and compost can be harvested, and being a better soil than the vanilla one?
  10. cr24Team

    yeah i think a compost crafting line would be interesting to make resources for, and provide use to waste products of food/farming
  11. AethyusTeam

    yep
  12. Deleted User

    and that could easily tie into metal progression
  13. AethyusTeam

    wdym?
  14. Deleted User

    you could just make the composter require ingots
  15. cr24Team

    but you could make a composter out of wood
  16. AethyusTeam

    Will take a look
  17. Deleted User

    I think after iron progression, it may be possible to do less realistic progression for everything like anything relating to diamonds and the nether is magical in some way so at that point, you could perhaps even use things like enchantments or potions which I have never seen implemented in a progression mod before
  18. cr24Team

    plans after iron are for steel, and then a few types of steel. Once that's established there may be some magic and nethery stuff involved
  19. Deleted User

    I was going to suggest something with having later stage materials being more specialized rather than being a direct upgrade but idk how to go into more detail on that
  20. cr24Team

    Image shared by cr24
  21. AzzyypaarasTeam

    Replying tocr24an attachment

    da bred
    • 🔼2
  22. Deleted User

    h m m s t perhAps I could create an assortment of concept textures for food and crops the things I made for my own mod were from like a year ago
  23. cr24Team

    you can if you'd like to, I already have the foods i mentioned above from an older mod that never got finished but if you have any ideas then knock yourself out I won't complain
  24. AethyusTeam

    Add baguettes. Real breads.
  25. Deleted User

    https://www.curseforge.com/minecraft/mc-mods/food-funk and this is another old mod with a blessed idea that I think I mentioned earlier as well it adds food decay mechanics
  26. SollyTeam

    You should add cancer
  27. Deleted User

    oh god
  28. cr24Team

    bruh