#primeval Tuesday 1 November 2022
41 messages5 people
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- Ddo you have an idea on how seeds would be obtained? I assume you removed wheat seed drops from grass I think default crop growth could be slowed down with there being new ways of increasing yield/speed fertilized soil, for example or certain crops could help with other crops' growth, like I suggested in the github or different crops require different conditions to grow this could also incentize actual hunting/gathering in the early game, where you would need to develop more advanced farming techniques before you could completely rely on crops for food due to how slow and low quality things are by default
- Cyeah i want something like fertilizer essentially, where you can fertilize a crop to increase yield or growth rate for one harvest, and crops may grow better in different soils as well! Eventually I'd like to dabble with seasons in which case crops would only be growable at certain times of the year.
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Replying tocr24I have removed everything from the vanilla worldgen and replaced it with my own
YOU'RE TAKING CONTROL OF THE WORLD - C
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- Cyeah i think a compost crafting line would be interesting to make resources for, and provide use to waste products of food/farming02:03probably something like bonemeal < manure < compost or something
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- A02:11Nothing personally
- DI think after iron progression, it may be possible to do less realistic progression for everything like anything relating to diamonds and the nether is magical in some way so at that point, you could perhaps even use things like enchantments or potions which I have never seen implemented in a progression mod before
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- DI was going to suggest something with having later stage materials being more specialized rather than being a direct upgrade but idk how to go into more detail on that02:18ALSO armor weight that is something I really wanted to do with my mod
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Replying toDeleted Useroooh yes, that is what I meant by terrain it being just biome specific would completely…
https://www.curseforge.com/minecraft/mc-mods/dooglamoo-worlds this is the mod I was referencing earlier09:10it haS not updated in 2 years - Dhttps://www.curseforge.com/minecraft/mc-mods/food-funk and this is another old mod with a blessed idea that I think I mentioned earlier as well it adds food decay mechanics09:28if this seems like it would be a good idea to try to implement, then things like the drying rack or jams, jerky, etc. could all be implemented as well
- S12:33Rapid hunger followed by a slow but unstoppable loss of health
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