#paradise-lost Monday 29 June 2026
57 messages4 people
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Replying toKortisjust want to mention (as this seems to be an entity thing) another mod magitech also has…
(just noticed a new version dev stopped using forgefied fabric/fabric so not sure if it is still relevant to here)(edited) - C
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- K00:54neoforge mod that used to use forgified fabric but doesnt have a fabric version
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Replying toKortisneoforge mod that used to use forgified fabric but doesnt have a fabric version
... what01:47That's01:47.....what??????01:47Okey01:47Sure - KIt would be cool if there was a super rare structure that spawned rarely that is just the Skyblock island03:17I think I can datapack that
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Replying toKortisneoforge mod that used to use forgified fabric but doesnt have a fabric version
why03:34okay weird03:34im sure they had a good reason - Cok i fixed it. Apparently NeoForge has a special DamageContainer API feature that is used in damage calculation and modification and because PL hooks into the damage calls it was causing that API to bug out and then not work correctly when called by a mod that changes damage stuff like Apothic Attributes. This damage API breaking also seems to be the cause of the fall damage issue too but I can confirm they all appear to be working now and the PL code is still functioning. Published as 2.4.4 on NeoForge but feel free to retest and make sure something you were specifically doing doesn't still cause a crash
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- K17:31lets see
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- C17:53those use the same vanilla set-height placement logic
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- C17:57and works on its own with just the neoforge requirements(edited)17:59would you mind zipping up your mod folder and put it on google drive or mega or something so I can test it out? I'm 99% sure this is not an issue with PL, because only 2 PL structures use special logic which are the aurel towers and the remains and the other structures just use normal vanilla datapack features
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- C19:07oh well at least I know the cause lol
- K19:07glad i could help
- C19:343 versions in like 12 hours

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- C19:39on the bright side, all of the outstanding bugs I had been building up are all solved, plus some new ones I wasn't aware of!
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Replying tocr24fantastic thanks for bearing with me through this and helping debug, I appreciate it…
was fun helping and i will certainly enjoy the mod!- ❤️1
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