paradise-lost Monday 6 May 2024

28 messages4 people

  1. ♦⟩ Kro Thells ⟨♦

    Replying toDakotaSpine✨I think it would be cute if Aurel trees could generate in certain biomes, as if to say…

    OHH, THAT WOULD BE COOL, tho imagine since it's a whole different "biome" and the normal world has more oxygen and stuff the trees are superduper big????
  2. cr24Team

    Replying toDakotaSpine✨Bronze, Silver and Gold? Same bosses? Or will they take a new direction as well?

    They will be taking a new direction, more akin to vanilla style structures with more depth, but not a linear progression
  3. DakotaSpine✨

    Interesting!!
  4. cr24Team

    no spoilers but I have an idea for a pretty non-traditional dungeon, once a 'regular' dungeon is in place
  5. DakotaSpine✨

    The Moas are carnivorous in PL it would seem. There should be some passive mobs that drop meat in Paradise, and untamed Moas should be able to hunt them(edited)
  6. kalucky0Team

    That's z-fighting. Varying the height would help(edited)
  7. DakotaSpine✨

    You can kinda see some weird seams on the Hollow Aurel Log
    Image shared by DakotaSpine✨
  8. DakotaSpine✨

    Aurel Wood and Floestone go so pretty together. Made a little house <3
    Image shared by DakotaSpine✨Image shared by DakotaSpine✨
  9. DakotaSpine✨

    Do Lost Vaults only generate in Paradise? I find it a little strange that their primary draw is that of access to Glazed Gold tools; material that doesn't actually spawn in Paradise to my knowledge
  10. cr24Team

    technically you can get gold tools from melting golden amber but yes it is more of a vanilla use as a reward