paradise-lost Sunday 5 May 2024

112 messages5 people

  1. DakotaSpine✨

    Bloomed Calcite is really neat! I wish it could be made by throwing a healing splash potion though. You can right-click it with healing splash potions and it works, but I think it'd be just that little bit extra if you could throw the potions to affect a small range of blocks :>
  2. DakotaSpine✨

    The name of one of these was changed at some point I think
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  3. cr24Team

    ah man 2 bug reports already :sadcat: /s
  4. DakotaSpine✨

    Sorry!!
  5. cr24Team

    no problem lol im just joking thank you for catching these
  6. DakotaSpine✨

    I'm immensely happy that Paradise Lost has recieved another update though. I think the slight departure from the Aether while keeping everything recognizable and familiar is so cool
  7. cr24Team

    Glad to hear you like it! Thats the goal at this point with as rocky as the development has gone historically
  8. DakotaSpine✨

    It's certainly on its way!! The environment is very very pretty
  9. DakotaSpine✨

    Levetia is really neat! I also like how blocks just kind of slow down and drop back down when they hit the sky limit
  10. DakotaSpine✨

    I quite like Tree Taps. I am not, however, a big fan or their ability to produce Honey without bees. Like it's justified a little bit by the fact that, if you want a lot in one place, you need Silk Touch for the nests since it seems like Beehives do not produce honey through Tree Taps. But it still kind of invalidates actually farming Bees
  11. DakotaSpine✨

    Envoy pathfinding seems to be super sensitive, or broken in some way
  12. DakotaSpine✨

    Replying tocr24gold clouds 👌

    I actually quite like that the original Gravitite gimmick was moved to a slightly more common, niche material. And the sky border limit is a great feature to not let things just disappear into the nothingness above But I also think the Levitator is pretty lacking, it could use some complementary features. I think the easiest addition to think of would be some sort of "anchor" that stops the Levitator when it comes across it. The specifics of that could be hashed out, but I think it would give the Levitator some more depth
  13. ♦⟩ Kro Thells ⟨♦

    Paradise is back??? NICE
  14. DakotaSpine✨

    Looking at the little metors now. I think it would be nice if they had like, more land around them to look like they "crashed" into
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  15. DakotaSpine✨

    Ah, the Farmland has that name thing too
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  16. kalucky0Team

    I'm updating Paradise Lost description and I could use some new screenshots. If anyone wants to contribute you can post them here or dm me. Preferably full HD screenshots with 16:9 ratio.
  17. ♦⟩ Kro Thells ⟨♦

    Replying toDakotaSpine✨Right clicking the Orange Leaves should proably make Oranges pop out in place, rather…

    I think having it directly to the inventory is a small quality of life thing, like, imagine it gets launched to the void because there's not a platform underneath?
  18. cr24Team

    oops
  19. What?

    No worries
  20. cr24Team

    I need to go through and clean out old stuff, 100% we have outdated entries
  21. What?

    So true
  22. ♦⟩ Kro Thells ⟨♦

    Replying tokalucky0I'm updating Paradise Lost description and I could use some new screenshots. If anyone…

    I have some homework to do, but I did take some screenshots that look nice, it's really not much, but I hope they work
    Image shared by ♦⟩ Kro Thells ⟨♦Image shared by ♦⟩ Kro Thells ⟨♦Image shared by ♦⟩ Kro Thells ⟨♦Image shared by ♦⟩ Kro Thells ⟨♦Image shared by ♦⟩ Kro Thells ⟨♦
  23. kalucky0Team

    Those look great
  24. ♦⟩ Kro Thells ⟨♦

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    • :yeefuckinhaw:1
  25. ♦⟩ Kro Thells ⟨♦

    Wait
  26. ♦⟩ Kro Thells ⟨♦

    I think I made some changes to the modpack and that managed to break the game .-.
  27. DakotaSpine✨

    Replying to♦⟩ Kro Thells ⟨♦I think having it directly to the inventory is a small quality of life thing, like…

    I think it's very unlikely that there is no surface for an orange to land on. An abundance of leaves to land on. I think it's more worth it to provide the feedback of right clicking, and an orange popping out to keep in tune with Vanilla's pick-able items such as Sweet Berries
  28. ♦⟩ Kro Thells ⟨♦

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  29. ♦⟩ Kro Thells ⟨♦

    Replying toDakotaSpine✨I think it's very unlikely that there is no surface for an orange to land on. An…

    I guess its fair that it makes it feel vanilla... ? tho I'm not really a fan of that happening, like, imagine taking some berries and the drop them to the ground just to pick them back up...
  30. DakotaSpine✨

    Replying to♦⟩ Kro Thells ⟨♦I guess its fair that it makes it feel vanilla... ? tho I'm not really a fan of that…

    If you are close enough to a bush, the berries basically go straight into your inventory. They don't fall onto the ground for a few seconds or anything. Oranges being the same way would fit right in It feels way better to have that like, visual feedback of the berries popping off the bush and then going into your inventory
  31. ♦⟩ Kro Thells ⟨♦

    .(edited)
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  32. cr24Team

    Why use spruce stairs in the build? Not trying to nitpick here but probably should use Paradise blocks and not Overworld blocks for stuff like this
  33. ♦⟩ Kro Thells ⟨♦

    I was thinking about the contrast, of the image and the blocks shown, I wanted the mod's biome and world to stand out of the "normal Minecraft" trying to capture the normal scenery from so close felt as if it maybe a normal world at times- So I thought it was appropriate to add a bit of the vanilla blocks to make the mod's blocks stand a bit more
  34. ♦⟩ Kro Thells ⟨♦

    Replying to♦⟩ Kro Thells ⟨♦.

    Tho, these don't show the vanilla blocks and also look nice(edited)
  35. DakotaSpine✨

    I think it would be cute if Aurel trees could generate in certain biomes, as if to say some saplings fell from high above and took root down below
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  36. cr24Team

    hm about that lol I have been considering changing the tree shape to be more conical
  37. DakotaSpine✨

    Maybe as another type in a new biome? To be honest I really like the simple-ish Minecraft tree shape. There are already a few trees that generate slightly differently
  38. cr24Team

    understandable
  39. DakotaSpine✨

    Though I think if they spawned like this; not too different, that'd be valid
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  40. DakotaSpine✨

    Replying tocr24have you seen the thicket biome

    I think? I'll take a look!
  41. DakotaSpine✨

    Also whilst talking about the Thicket, I really do love this biome actually. Very pretty, and the Liverwort that spawns here is a nice addition. Really love when biomes have an extra naturally occurring block or two to set itself apart Given Liberwort is basically the same as Moss, it'd be neat if we could Bonemeal Liverwort to make it spread as well. Plus it's already got a "carpet" block, would love to see a little bush or something that grows on it <3
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    • 👀1
  42. cr24Team

    good point. I should change it to put more "branches" in the leaves to extend the decay range
  43. DakotaSpine✨

    This is also nitpick of the century, but perhaps it could be called "Liverwort Block"?
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  44. cr24Team

    I'll rename liverwort, that makes sense to me
  45. DakotaSpine✨

    Could visually reference coral and make Liverwort "fans"
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  46. What?

    Replying toDakotaSpine✨Could visually reference coral and make Liverwort "fans"

    Would it be similar to the small dripleaf model?
  47. What?

    Replying toDakotaSpine✨Think that's kinda pretty :>

    I didn't see the fans o.o"
  48. cr24Team

    that's pretty good, they blend in a bit too well almost though lol
  49. DakotaSpine✨

    I kinid of agree, yeah -v-
  50. DakotaSpine✨

    So what are the plans generally for Dungeons? Is it still planned to keep the structure of like