#paradise-lost Tuesday 27 December 2022
51 messages6 people
- C
- C
- NThe differences between loader performance isn't that large anymore. It seems that nowadays its shifting towards the mods themselves00:37Stability is definitely a question that comes in mind when creating Forge packs, especially for latest
- C
- NA third party ported one of our mods, Numismatic Overhaul, to Forge, and the amount of comments raising incompatibilities is much larger than we've ever experienced on our main Fabric repo00:38Can't really say if Forge or the Porter is at fault, since I don't have any experiences in those codebases00:38In my mind though, as a player, it ultimately does not matter what you use in the end00:39Just play good/fun mods(edited)
- C
- N
- C
- D
Replying tocr24We are unlikely to add more clouds to PL, though the textures are under consideration
imo the cloud domain is unfinished, because it has up and down but no sides?02:25anyways, if you guys don't want more clouds I can always make it into an addon02:26although it would be a pain in the ass to migrate the code I just wrote - D
Replying toJack Papelaethery isn't really our design goals any more
Aethery as in, more heavenly. The default cloud textures look a bit weird - D03:09it should be using it
- C
- D03:25it just gets a raw state03:25blockstate providers are much better03:26I just changed it03:26so it should be fine03:28im just making clouds more interesting03:29my cloud textures would fit in very nicely03:29but those changes still need to be approved03:33wow ok this is fun03:33jumping in the cloud yield unpredictable results regarding the direction of launch03:33I love this
- D04:09I think the clouds are done
- D
- D
- D
- D
- D
- N
- C22:02You can cut the tree down to harvest grown ones though
- N
- C
