paradise-lost Sunday 18 July 2021

56 messages10 people

  1. alt

    where can you get them like golden key etc things?
  2. cr24Team

    they are currently unobtainable in survival, but will be used in the dungeons as we add them
  3. alt

    ah
  4. AzzyypaarasTeam

    Replying toaltw h e n

    :hmmmm:
  5. cr24Team

    soon (tm)
  6. SollyTeam

    Why are assets :arr:?
  7. FoundationGames

    respect the ARRtists’ hARRd work
  8. Onslaught

    Replying tocr24they are currently unobtainable in survival, but will be used in the dungeons as we add…

    Does this mean dungeons are currently unavailable? 🤔 I’ve been running around but haven’t seen any, this would explain why haha
  9. SollyTeam

    Yep
  10. Jack PapelTeam

    At the moment, yes. But we plan to make progress on that this coming update
  11. SollyTeam

    Add a golden swet to the well
  12. Jack PapelTeam

    Genius, 2 dungeons coming then
  13. Archanum

    Well contains World Boss
  14. Onslaught

    I don't want to come off as rude.. but is there any documentation of what is currently available with this mod?
  15. Jack PapelTeam

    There is a wiki but it is not updated. I recommend reading the changelogs
  16. Haven King

    Replying toOnslaughtI don't want to come off as rude.. but is there any documentation of what is currently…

    I don't think that's a question I would ever consider rude lol
  17. Onslaught

    Well, i don't want to seem ungrateful of sorts haha. but I'll check the changelogs! Thank you 🙂
  18. Onslaught

    Replying toJack PapelAt the moment, yes. But we plan to make progress on that this coming update

    Any rough estimated release on the update?
  19. Haven King

    It'll be a while. Structures are not easy, per se, and AFAIR nobody's started any serious work on them.
  20. Onslaught

    Alright, thank you 🙂
  21. Onslaught

    Curious question, how does the aether calculate where to drop in the overworld you when you fall out?
  22. Onslaught

    I figured it out! But my follow up is, is this handled by you guys or CustomPortalApi again?
  23. Jack PapelTeam

    I think this is handled by us
  24. cr24Team

    Replying toHaven KingIt'll be a while. Structures are not easy, per se, and AFAIR nobody's started any…

    I had but it was in 1.16 so it probably doesn't matter at all
  25. Onslaught

    Replying toJack PapelI think this is handled by us

    I seems to act weirdly. It doesn't seem to working like the nether where X amount of blocks in the nether = Y amount of blocks in the overworld. Is that intended? Currently, Chunk Coordinates in the overworld correspond to the block coordinate in the Aether, which then makes it a bit hard to Coordinate where you'll fall, at least to new to new players. + Can't really judge what coords you'll land on, it's just overall not really "user friendly" imo. :/
  26. Jack PapelTeam

    Ah, it may seem like it is chunk coordinates, but the coordinates are actually just multiplied by 16
  27. CDAGamingTeam

    Replying toJack PapelI think this is handled by us

    Nah, it's handled by CustomPortalApi (We just control the coordinate scale)
  28. Jack PapelTeam

    Oh, really?
  29. CDAGamingTeam

    Nope xD
  30. Jack PapelTeam

    We're not talking about portals, but about falling out of the aether
  31. CDAGamingTeam

    Shouldn't that mixin be *10 not *16
  32. Jack PapelTeam

    It appears to be, at least in this case
  33. Onslaught

    It definitely seems to be *16, from testing now. Which makes sense to what i said earlier about chunks :MonkaThink:
  34. CDAGamingTeam

    Yea theb it should be *10 for falling out (Though preferably we should find a way to dynamically find the worlds coord scale rather then statically saying 10)
  35. Onslaught

    Should this be put on the github or other?
  36. cr24Team

    make a github issue if you can
  37. SollyTeam

    Replying toCDAGamingYea theb it should be *10 for falling out (Though preferably we should find a way to…

    Yeah, the coordinate scale defined in the dimension json should be used