#paradise-lost Sunday 18 July 2021
56 messages10 people
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Replying tocr24they are currently unobtainable in survival, but will be used in the dungeons as we add…
Does this mean dungeons are currently unavailable? 🤔 I’ve been running around but haven’t seen any, this would explain why haha - S
- J10:12Our current plans outline at least one dungeon definitely coming next update
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- J11:29On our github
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Replying toOnslaughtI don't want to come off as rude.. but is there any documentation of what is currently…
I don't think that's a question I would ever consider rude lol - O
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Replying toJack PapelAt the moment, yes. But we plan to make progress on that this coming update
Any rough estimated release on the update? - H
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Replying toHaven KingIt'll be a while. Structures are not easy, per se, and AFAIR nobody's started any…
I had but it was in 1.16 so it probably doesn't matter at all - O
Replying toJack PapelI think this is handled by us
I seems to act weirdly. It doesn't seem to working like the nether where X amount of blocks in the nether = Y amount of blocks in the overworld. Is that intended? Currently, Chunk Coordinates in the overworld correspond to the block coordinate in the Aether, which then makes it a bit hard to Coordinate where you'll fall, at least to new to new players. + Can't really judge what coords you'll land on, it's just overall not really "user friendly" imo. :/ - JAh, it may seem like it is chunk coordinates, but the coordinates are actually just multiplied by 1615:261 block in the aether = 16 in the overworld15:28In effect, the result is the same as if it were chunk coordinates(edited)15:29Though at the moment, I believe it is the exact position multiplied by 16, not the block position (which is rounded to the nearest integer)15:29The latter would make it easier to predict where you'll land, so I'll bring it up with the team, since it's an otherwise minor change
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Replying toJack PapelI think this is handled by us
Nah, it's handled by CustomPortalApi (We just control the coordinate scale) - J15:44I thought I saw a mixin somewhere for it
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- J15:49It looks like it's taken care of by this mixin: https://github.com/devs-immortal/The-Aether/blob/1.17/src/main/java/com/aether/mixin/entity/PlayerEntityMixin.java
GitHub
devs-immortal/The-AetherThe Aether mod port for Fabric 1.16.4. Contribute to devs-immortal/The-Aether development by creating an account on GitHub.15:49In damage() - C15:53bc our coodinate scale isnt *16 afaik?
- J15:54And Onslaught has also reported it as being roughly chunk coordinates (which is *16)(edited)
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Replying toCDAGamingYea theb it should be *10 for falling out (Though preferably we should find a way to…
Yeah, the coordinate scale defined in the dimension json should be used