#paradise-lost Saturday 17 July 2021
322 messages13 people
- C01:04Azzy, youll get smacked if your moa changes brick the existing moas*
- S01:05At least, they move and jump like shit
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- C01:15so I pushed it as it's own branch instead
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Replying toCDAGaming1.5 was literally a revision of over half the existing code, so it's near impossible for…
does it increase performance? - C02:02Went from barely running on a server, to being near-perfected in a single release
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Replying toCDAGamingWent from barely running on a server, to being near-perfected in a single release
wish minecraft could have that kind of stability02:03so much old spaghetti code - C
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- S02:07i just don't know what games
- A02:08MC was not meant to grow this big, which is also the reason he sold it
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- A02:09Lots of the nice things we have nowadays were not a thing back then
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- C02:27seems a fine question to ask
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- SYes, it's being fixed soon
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Replying toAzzyypaarashttps://www.youtube.com/watch?v=hZPscfaxHEI
I appreciate this response - did it answer my question? Not really. Is it exciting nonetheless? Yes. Yes it is. Thank you. - J
- AThank you, it is good to see I am doing my job as lead well

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Replying toAzzyypaarasTo be fair, we also perhaps judge him a tad harshly
ok explain to me who the HELL thought it was a good idea to create multiple new ArrowEntitys each FRAME when rendering arrows stuck in the player/shield - S
- F08:09i actually want to go and profile memory usage when the player has stuck arrows
- S08:10Regardless of how shitty and stupid it is
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Replying toSollyBut it does work :)
ok then how about for a web backend instead of an actual database for user data we just store it all in a single json file will it work? yes regardless of how utterly moronic the prospect of it is? sure will it work well? hell no08:14also i wonder if they fixed the arrow thing in 1.17 with the entity model refactor and whatnot08:14it’s likely they could have08:14although i doubt it - S08:16That just is likely why they did it: it works; can't be bothered optimising
- F08:16i’m asking who thought it was a good idea in the first place
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- JIt's a bug with Minecraft. It's on the bug tracker, so it should hopefully be resolved in a few updates14:06For now, use /execute in overworld run weather clear
- G14:06about to stream the aether mod
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- J14:09Though I'll talk with the staff and see if we can set up a community showcase channel
- G14:12I’ll toss it in off topic for now and I can post it in community showcase later if it gets created
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- C15:10If even one is left, the tree will decay much slower
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- CTbf, I did expand some systems so technically that's allowed in backend, but I wouldnt be so sure for quicksoil variants Also yes, Ambrosium is used as fuel as well15:25(I was personally the one who made that change ^^)
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Replying toCDAGamingTbf, I did expand some systems so technically that's allowed in backend, but I wouldnt…
Not for furnaces16:02The fuel comment - C16:03maybe its 1.5
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- C16:04@CDAGaming
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(edited)@Mixin(AbstractFurnaceBlockEntity.class) public abstract class MixinAbstractFurnaceBlockEntity { @Inject(method = "createFuelTimeMap", at = @At("RETURN"), cancellable = true) private static void fuelTimeMapHook(CallbackInfoReturnable<Map<Item, Integer>> info) { // Format: item, fuelTime final Map<Item, Integer> returnValue = info.getReturnValue(); returnValue.put(AetherItems.AMBROSIUM_SHARD, 500); info.setReturnValue(returnValue); } }16:06It shouldn't be possible for this mixin to fail unless it's completly incorrect - G
- C16:06Please go to 1.17.1
- G16:07I use optifabric
- C16:07Has for awhile
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- C16:11Also mambience has depends lower in the mod json file
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- G16:12It doesn’t have an mc version
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- G16:19They grab you from 4 blocks away
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- C16:22And Faithful's original pack was built for GG's Aether
- G16:24Well my server just updated
- C16:26Youll definitly notice many major qol differences in 1.17, and overall enjoy it much more hopefully 😄
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- C16:27Pretty much every bug in 1.16.5 was patched in 1.17 early on
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Replying toAzzyypaaras@CDAGaming uh, why was he able to load in the first place, unless our mod json is fucked…
They had a lower Fabric version active lol - G
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Replying toCDAGamingThey had a lower Fabric version active lol
Still should not have worked
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Replying toAzzyypaarasStill should not have worked :concern:
There’s one 1.16.5 version of the mod where optifabric works - C
- G16:33It lowers my frames
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Replying toCDAGamingSodium should work just fine with them as well, as Jelly's optimizations are not built…
OF's "optimizations" - C
- G16:42Just so I’m sure
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- C16:42Aether is 1.5.0
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- G16:45Yolo
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- G16:46Can you go to the nether from the aether
- J16:46You can go the other way, but it's because of a bug
- Chttps://github.com/devs-immortal/The-Aether/compare/b1.5.0...1.17 Atm, 1.6-Staging is 71 commits above v1.5.0, so you can look at this if you wanna see whats coming into 1.6 soon 😄
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- C16:48I can see that editing something that would conflict in mc
- G16:49it launched
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- G16:55Now to fight with my server to get it to update
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Replying toAzzyypaaras:tater:
what is this emote, i keep seeing everywhere near minecraft mod discords - D
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- G18:00I tried loading into a world, without the aether mod to make sure my server was working
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Replying toGrayan attachment
18:25I also personally verified it works client-side as well and builds under 1.17.1 dependencies, so this should work fine - G
Replying toCDAGaminghttps://mega.nz/file/6RhFnAhb#xP_UCBPUapYcPmokd99edyFT_e_TaF4sM6pIXINReE4
How do I put this into my mods - C
- G18:29what one
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- G19:00now I can admire my wonderful building19:02y'all get an exclusive look at my new map
- J19:03Looks a little like one of the bed wars maps
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- J19:08#unknown
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- OI hope this is the right place to post this; I am currently playing with the Aether mod (fabric) and everyone's portal seems to send them to my (original) portal. It's not creating independent portals. I was wondering if this is meant, or if there was a way to fix it so this doesn't happen?
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- J22:31Here's their GitHub: https://github.com/kyrptonaught/customportalapi/issues
GitHub
kyrptonaught/customportalapiDeveloper Api for creating custom portals to any dimension - kyrptonaught/customportalapi - O
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- O22:40It unfortunately seems like an on-going issue that he is not able to fix (hasn't found how to fix it yet). Several people have posted on his Github regarding a similar issue with the portals. :/
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