paradise-lost Friday 9 April 2021

110 messages15 people

  1. SweepSwap

    there is a github for it
  2. CaptainRavioli809

    @SweepSwap hey if I knew how to finish mods or just code in general I'd be doing that
  3. cr24Team

    oops
  4. SweepSwap

    Replying toCaptainRavioli809@SweepSwap hey if I knew how to finish mods or just code in general I'd be doing that

    you have to get jdk and open a command line in the repo folder and do "./gradlew build" or "gradle build"
  5. Jack PapelTeam

    Or if you have an IDE & jdk it'll do it for you. It might be a bit more friendly for new people :)
  6. fishy

    fyi they do have a build service set up
  7. SweepSwap

    build service?
  8. cr24Team

    @Jack Papel with this fix does the boat still spin fast
  9. fishy

    automatically builds the jar for each commit
  10. Jack PapelTeam

    Replying tocr24@Jack Papel with this fix does the boat still spin fast

    Yes. It doesn't implement a speed cap.
  11. Jack PapelTeam

    Actually it pretty much gets rid of the problem entirely. After holding left for more than 16 minutes to build up speed, I couldn't get the game to crash.
  12. cr24Team

    awesome
  13. meme_man_not_ava

    Fixed crash while spinning in boat on quicksoil
    Good to know that's fixed, but tbh that was the funniest shit I've seen in a while
  14. cr24Team

    luckily you still spin fast af
  15. meme_man_not_ava

    Like the camera goes absolutely nuts and seems to go places it normally never goes but it doesn't crash at all even after several minutes. No instead it crashes when you get out and the camera returns to normal. That was the funniest part about it
  16. cr24Team

    you get lulled into a false sense of safety only to immediately crash when you exit
  17. kalucky0Team

    I was testing it for 20 minutes
  18. jchoi

    is everything from the og aether in thuis mod ?
  19. cr24Team

    no
  20. jchoi

    ahh i c
    Image shared by jchoi
  21. SweepSwap

    basically
  22. jchoi

    why?
  23. SweepSwap

    they are old
  24. cr24Team

    not only that
  25. jchoi

    they should just use old textures for now and focus on coding in everything
  26. cr24Team

    but the models do not work
  27. jchoi

    oh
  28. cr24Team

    the thing holding us back is that everything needs to be redone
  29. SweepSwap

    which one
  30. cr24Team

    aechor plant
  31. SweepSwap

    same as cockatrice and moa
  32. jchoi

    r u guys basically just creating the mod in ur free time?
  33. cr24Team

    yes?
  34. jchoi

    u guys shjould mnake a patreon
    • 👍1
  35. SweepSwap

    Replying tojchoir u guys basically just creating the mod in ur free time?

    when else would they be doing it
    • 🥴1
  36. fishy

    Replying tojchoithey should just use old textures for now and focus on coding in everything

    unless you want legal action taken against you, don't :p
  37. cr24Team

    also yeah thats true
  38. CDAGamingTeam

    Replying tocr24aechor plant

    Recall that I did adjust some models initially to work
  39. cr24Team

    ah okay that explains it
  40. CDAGamingTeam

    Replying tofishyunless you want legal action taken against you, don't :p

    Also yea, the original archive I was doing had to be cancelled originally bc I didnt have the connections for new textures, and may have distributed it and made a server with it, prompting GGs original action
  41. Krisp

    What does this mean
    Image shared by Krisp
  42. cr24Team

    you need to update the fabric loader(edited)
  43. Krisp

    What
    Image shared by KrispImage shared by Krisp
  44. cr24Team

    when you install fabric make sure you have 11.3 selected
    Image shared by cr24
  45. KrisDeluxe

    ok so
  46. cr24Team

    did you pick the right profile in the launcher?
  47. KrisDeluxe

    it's the only fabric profile there so i would assume so
  48. cr24Team

    hm
  49. nailuj

    unzip it and change the fabric reqiurement in fabric.mod.json to be something lower?
  50. KrisDeluxe

    i...have 0 idea what that means
  51. cr24Team

    do you have all the other needed mods
  52. KrisDeluxe

    geckolib, trinkets and fabric api yeah?
  53. cr24Team

    hm
  54. KrisDeluxe

    Do i need specific versions of those? i only installed the most recent versions
  55. cr24Team

    I believe it should work with the newest versions
  56. Jack PapelTeam

    I think the mod requirements say it works for every version of those if I recall(edited)
  57. nailuj

    remove fabric loader, and reinstall it
  58. cr24Team

    I just installed everything new on 11.3 and it works for me I think you just have to reinstall
  59. KrisDeluxe

    mmm so what do i need to reinstall? The fabric loader and the mods?
  60. cr24Team

    mods should be fine, just the loader
  61. KrisDeluxe

    It just crashes everytime...strange, okay, i'm gonna try to uninstall the rest of the mods i have in, something HAS to be conflicting
  62. cr24Team

    what other mods do you have
  63. KrisDeluxe

    I can send the crash report, one sec
    • 👍1
  64. cr24Team

    dm me the whole thing or just put the crash part here
  65. KrisDeluxe

    I'll put the crash part here i guess
  66. cr24Team

    anything above that line have any file paths or anything?
  67. KrisDeluxe

    uhhhh
  68. Haven King

    a. Why are we depending on a specific version of loader b. The problem is that the mod ID in the fabric.mod.json is incorrect. It's fabricloader when it should be fabric-loader.
  69. cr24Team

    hm
  70. Haven King

    Though really we're probably not relying on any specific loader features, so that should just be "*", not any specific version.
  71. Tempest

    Image shared by Tempest
  72. cr24Team

    do you have repurposed structures installed
  73. nailuj

    i saw that in an issue
  74. meme_man_not_ava

    I mean aether villages doesn't really sound all that bad tbh(edited)
  75. FoundationGames

    skydiving colonies
  76. jchoi

    possible bug: you can see clouds in the aether above and below u
  77. cr24Team

    that's intended