paradise-lost Saturday 3 April 2021

42 messages6 people

  1. meme_man_not_ava

    Got a quick question, I was working on a resource pack for the aether reborn, and I noticed that the jumping animation of the Aerbunny does some funky stuff to the rendering system, I didn't see an issue related to this on github, so that's why I'd like to ask: Is whatever is happening here a known bug or should I submit this issue to github?: https://cdn.discordapp.com/attachments/759100347691827232/827872886391832586/2021-04-03_13-50-18.mp4(edited)
  2. meme_man_not_ava

    Oh god the effect even stacks
    2021-04-03_15-59-19.mp4Video, 16.9 MB. Not stored in the archive.
  3. kalucky0Team

    It's not a bug
  4. meme_man_not_ava

    Obviously it is a problem, but imho I absolutely love shit like this
  5. Haven King

    Replying tomeme_man_not_avaGot a quick question, I was working on a resource pack for the aether reborn, and I…

    Lmao, somebody forgot to push and pop matrix stacks 😂
  6. meme_man_not_ava

    It's been a while since I had to deal with that, but would something as simple as that like that be the cause of that issue?
  7. meme_man_not_ava

    Also something I thought was worth mentioning in here is that I found out that you can use a / in the identifier I believe it's called. An example of how I make use of that in my Resource Crops Mod is this: crop_ae2/certus crop_aether/ambrosium_shard What this allows you to do is sort the blockstates and model/item/ folders. So with the examples I showed above it's now looking for these files: blockstates/crop_ae2/certus.json models/item/crop_ae2/certus.json blockstates/crop_aether/ambrosium_shard.json models/item/crop_aether/ambrosium_shard.json The only thing worth mentioning is that in the language file you need to use a . instead of a /. The reason I'm mentioning this here in this server is because of the ludicrous amount of blocks that the Aether has, I'd imagine the blockstates folder starts to look a bit messy as you add more and more blocks. For the Aether you could do something like this: mossy_holystone/mossy_holystone mossy_holystone/mossy_holystone_stairs mossy_holystone/mossy_holystone_wall mossy_holystone/mossy_holystone_slab(edited)
  8. Haven King

    Wait, that works for model and BlockState folders?!
  9. eydisxx

    My Aether reborn mod misses many things. I have no mobs, no valkys... no boss rooms, nothing
  10. Haven King

    It is still a WIP, yes.
  11. AzzyypaarasTeam

    Replying tomeme_man_not_avaGot a quick question, I was working on a resource pack for the aether reborn, and I…

    That would be happening because we have not released an update with the new aerbunny models
  12. meme_man_not_ava

    Replying toHaven KingWait, that works for model and BlockState folders?!

    yeah it does, the block model path is defined in the blockstate json so you can always sort the block model folder, but using the method I just described you can use subdirectories in the blockstate and item model folder as well
  13. meme_man_not_ava

    Replying toHaven KingWait, that works for model and BlockState folders?!

    Here's what the root of my blockstates folder looks like
    Image shared by meme_man_not_ava
  14. TonyK

    some stuff in the aether mod have missing textures
  15. kalucky0Team

    We are aware of the things we have not yet implemented lol
  16. meme_man_not_ava

    there's also blockstates and models for block that aren't even initialized, but hey that's normal when a mod is still being worked on
  17. eydisxx

    i thought, i am the only one with taht prob
  18. Haven King

    Replying tomeme_man_not_avaand it works just fine

    I very much like those textures!