paradise-lost Sunday 28 March 2021

18 messages3 people

  1. CDAGamingTeam

    Intending to look through some of this stuff, after next week, though I took care of merging some minor PRs for the time being 😄
  2. SweepSwap

    Replying toCDAGamingI will say that opengl update sure is fun to migrate all my rendering logic to

    what does this mean, are you talking about 1.17 making minecraft opengl 3.2 or is it about something else
  3. CDAGamingTeam

    Replying toSweepSwapwhat does this mean, are you talking about 1.17 making minecraft opengl 3.2 or is it…

    yea the opengl comment was referencing some experimenting i was doing on 1.17
  4. SweepSwap

    related to this? or just something entirely unrelated
  5. CDAGamingTeam

    For my comment, it was from porting my own rendering utils to 1.17, unrelated to aether. the conversions however can be useful later in the project though
  6. SweepSwap

    hopefully, because there are still 2-3 months until 1.17
  7. Haven King

    The Aether should be a relatively easy port, thus far.
  8. SweepSwap

    only mobs they are adding are warden and axolotl, and i imagine they could be added without much mob code alteration
  9. CDAGamingTeam

    It's likely world changes that'll be the wider change tbf
  10. Haven King

    Well it's looking like they'll make some larger changes to the way entities are rendered
  11. CDAGamingTeam

    Yo whoever made the music, hats off to you xD