paradise-lost Tuesday 27 October 2020

103 messages5 people

  1. Deleted User

    Hey
  2. Deleted User

    Could you create default role?
  3. AzzyypaarasTeam

    hoi
  4. Deleted User

    hello
  5. AzzyypaarasTeam

    progress :3
    Image shared by Azzyypaaras
  6. Deleted User

    cool
  7. PrezesE

    hi
  8. Deleted User

    Indeed
  9. AzzyypaarasTeam

    slowly getting there
    Image shared by Azzyypaaras
  10. Deleted User

    !fancy
  11. Carl-botBot

    green alien man#4684

    Roles
    @role
    Created at
    2020-09-02 19:17:58 UTC (1 month, 24 days and 22 hours ago)
    Joined at
    2020-10-27 16:59:25 UTC (27 minutes and 28 seconds ago) days after the server was created
  12. AzzyypaarasTeam

    This is a better color :p
    Image shared by Azzyypaaras
  13. Deleted User

    Did you get permission to port aether legacy to fabric
  14. AzzyypaarasTeam

    Opinions?
    Image shared by Azzyypaaras
  15. Deleted User

    Looks nice
  16. AzzyypaarasTeam

    Better?
    Image shared by Azzyypaaras
  17. Deleted User

    nice
  18. AzzyypaarasTeam

    Also that is a thing native to the aether? I thought it was something only optifine did
  19. Deleted User

    that is native to minecraft
  20. AzzyypaarasTeam

    ...wait since when has that been a thing
  21. Deleted User

    like at least 4 years
  22. AzzyypaarasTeam

    Oh yeah
  23. Deleted User

    np
  24. AzzyypaarasTeam

    hm, looking around, it seems to be the case that random block rotation is based on blockstates, which means that it could be disabled by just making all blockstate models default to one
  25. Deleted User

    But I don't really want to πŸ˜›
  26. CDAGamingTeam

    Hello everyone
  27. Deleted User

    hi
  28. AzzyypaarasTeam

    hm, main issue is that I don't really have a way to test tiling with random rotation without seeing it ingame, which would slow things down
  29. Deleted User

    I can make simple tool
  30. AzzyypaarasTeam

    There is an alternative if we are talking about reducing repetitiveness
  31. Deleted User

    Yeah, but I want it to be fairly vanilla like
  32. AzzyypaarasTeam

    Instead of using random rotation, we could use random textures, it would also create some nice variation
  33. Deleted User

    Oh wait
  34. AzzyypaarasTeam

    I will work on something without random rotation in the meanwhile then :3
  35. Deleted User

    That could be nice
  36. CDAGamingTeam

    So like I mentioned to @Deleted User, I have been maintaining an Archval repo of Aether Legacy and II, which includes an almost-working 1.16.3 Aether Legacy port (Biome and Dimension logic + Assets prevented any distribution), as well as the older ports for 1.15.2 Fabric, 1.14.4 Fabric and 1.13.2 Rift. It additionally includes an undisclosed version of Aether IIs genesis of the void on MC 1.12.2 What I can offer here is that if you feel it can help you all, I'll lend perms to the gitlab repo to whoever in here needs it, under the guise that the repo perms don't extend beyond this server (Since the textures prevented distribution), and that the GOTV port is only used as research, as that part of the repo is only meant for archival purposes.(edited)
    • πŸ‘€1
  37. AzzyypaarasTeam

    Amma try my hand at skyroot, last time I checked there is no black magic going on with wood πŸ˜›
    • πŸ˜†1
  38. Deleted User

    ?verify
  39. CDAGamingTeam

    Originally, my main goal was to continue Kino's work on the Aether, ever since he dropped from discord and Gilded took over it from Modding Legacy However, the Assets and other limitations prevent me from doing so. The codebase itself is dominantly Kino's and has been maintained in the same manner since 1.14.4, so if you all are really serious about fulfilling a port of this, then I am more then happy to give access to this repo for your project.(edited)
  40. AzzyypaarasTeam

    ?verify
  41. Deleted User

    I can't refuse tbh. It might be usefull(edited)
  42. CDAGamingTeam

    Lemme know your gitlab username/email and I'll add in whoever needs access to it
  43. AzzyypaarasTeam

    hm, I just realized that I've never rendered bark before
  44. PrezesE

    as for discord I sugest shut-off channel for all the useful links
  45. Deleted User

    Check out #announcements
  46. CDAGamingTeam

    It's not in the list for me
  47. AzzyypaarasTeam

    Yes
  48. CDAGamingTeam

    See it now
  49. Deleted User

    roles should be fixed now
  50. AzzyypaarasTeam

    Remember what I said about there being no black magic with logs?
  51. CDAGamingTeam

    Speak for yourself, the original fabric codebase is also a nightmare nowadays xD (Idk what Kino was on but mmmm)(edited)
  52. Deleted User

    new channel: #unknown
  53. PrezesE

    I dont see any channels
  54. Deleted User

    u sure?
  55. CDAGamingTeam

    I see it
  56. Deleted User

    Image shared by Deleted User
  57. PrezesE

    now I see but it required verification
  58. CDAGamingTeam

    Yup
  59. Deleted User

    yes to get access to channels
  60. AzzyypaarasTeam

    There is a great lack of an artist role in here, mentlegen, I propose a revolution to overthrow the proletariat engineers and establish an artist republic
  61. CDAGamingTeam

    Wait so did you guys just start this yesterday btw or? Just curious on what gave you all the idea to start this train up again
  62. Deleted User

    Writing code, yesterday. Voting for the mod to update, two days ago.
  63. CDAGamingTeam

    Ah, nice. Originally, the Fabric port was indeed meant to exist even now with ML, but was clipped in an early state (During the 1.14.x snapshots) once Gilded, during the project move, deemed Fabric "unstable" to say the least, hence why I'm hoping it coming back now (And hopefully being completed) can actually be a fun time again πŸ˜„(edited)
  64. Deleted User

    Added some emojis :vscode: :lava_bucket: :intellij: :grass_block: :golden_apple: :gold_ingot: :github: :diamond_shovel: :diamond_pickaxe: :crafting_table: :baked_potato:
    • :GWbruhShrekThonk:2
    • :vscode:1
  65. AzzyypaarasTeam

    I see a great lack of tiny tater there
  66. Deleted User

    send me png and I'll add
  67. Deleted User

    Holy moly! Isn't that a Holystone?
    Image shared by Deleted User
    • :fabric:2
    • πŸ‘2
  68. AzzyypaarasTeam

    πŸ‘€
  69. CDAGamingTeam

    Nice
  70. Deleted User

    Image shared by Deleted User