mod-dev-talk Thursday 8 July 2021

215 messages11 people

  1. Archanum

    What is wrong with the moa eggs?
  2. Jack PapelTeam

    Someone reported that placing one crashed their game, though I couldn't replicate it
  3. SollyTeam

    So I mentioned this earlier, but I didn't get a response
  4. Jack PapelTeam

    Right now swets are going through big changes, but I believe your ideas don't interfere with any of them. I personally like these ideas, but let's see what the rest of the team thinks(edited)
  5. AzzyypaarasTeam

    They get my seal of approval
  6. Jack PapelTeam

    I'll be committing my swet changes later today. If you don't get any objections before then, go ahead
  7. AzzyypaarasTeam

    :yeefuckinhaw:
    Image shared by Azzyypaaras
  8. cr24Team

    :moapose:👖
  9. Jack PapelTeam

    The colors kinda make the code look like JAVA BY ORACLE(edited)
  10. Jack PapelTeam

    I mean i mean uhh
  11. AzzyypaarasTeam

    This is legit going to end up being the most complex part of our codebase to date
  12. Jack PapelTeam

    Since no outstanding issues have arisen yet, I'm going to go ahead and commit my swet changes
  13. AzzyypaarasTeam

    kk
  14. Jack PapelTeam

    New swets are in
  15. Jack PapelTeam

    Just noticed that each of our swet colors correspond to a cloud color
  16. Archanum

    :thonk:
  17. Jack PapelTeam

    I'm not sure what, since all the swets already have abilities, so it can't be that
  18. AzzyypaarasTeam

    Oh
  19. Jack PapelTeam

    I considered the purple ones to be like pink
  20. AzzyypaarasTeam

    dense Thicc swets
    Image shared by Azzyypaaras
  21. Jack PapelTeam

    lmao
  22. AzzyypaarasTeam

    But that is something to think about if we do this, and I do want to do this since it is kind of neat
  23. Jack PapelTeam

    maybe if you make a swet too big it collapses into a sea of dense aercloud
  24. AzzyypaarasTeam

    mmm, it wouldn't make sense though, swets are not made of aercloud
  25. Jack PapelTeam

    oh yeah
  26. AzzyypaarasTeam

    They are made of... swet
  27. Jack PapelTeam

    hmm interesting idea
  28. AzzyypaarasTeam

    :yeefuckinhaw:
    Image shared by Azzyypaaras
  29. Jack PapelTeam

    also gives me thoughts of a swet variant that can make blocks gravitate by some means
  30. AzzyypaarasTeam

    Image shared by Azzyypaaras
  31. Jack PapelTeam

    are the green ones faster
  32. AzzyypaarasTeam

    uuuh
  33. Jack PapelTeam

    I appreciate you called them mintgrass, which I didn't even know was a color
  34. AzzyypaarasTeam

    very complicated
    Image shared by Azzyypaaras
  35. Jack PapelTeam

    If I'm reading this right, it means they're the same speed?
  36. AzzyypaarasTeam

    Now, onwards to do breeding :yeefuckinhaw:
  37. Jack PapelTeam

    Ok I think I understand
  38. AzzyypaarasTeam

    It is ultimately a thing of statistics, each race is prone to being good at something, but it is not assured
  39. Jack PapelTeam

    I see
  40. AzzyypaarasTeam

    You won't be totally blind to this stat shenaniganery
  41. Jack PapelTeam

    Ok
  42. AzzyypaarasTeam

    I plan there to be 3 bloodstones
  43. Jack PapelTeam

    Ooh interesting
  44. AzzyypaarasTeam

    I am currently considering doing something very :malice:
  45. CDAGamingTeam

    O.o omg what are you two up to
  46. AzzyypaarasTeam

    Look up and you will see a short explanation of the inner workings of moa genetics
  47. CDAGamingTeam

    I saw, and oh my lord xD
  48. AzzyypaarasTeam

    @cr24 get yo spriting pants on, we got some moas to make
  49. CDAGamingTeam

    I wonder for the moa texture, is it possible to have a greyscale texture, then color that dynamically in the backend?(edited)
  50. AzzyypaarasTeam

    At last, the legendary red moa will have made it in
    Image shared by Azzyypaaras
  51. AzzyypaarasTeam

    Replying toCDAGamingI wonder for the moa texture, is it possible to have a greyscale texture, then color…

    I was about to say yes but I am not entirely sure
  52. CDAGamingTeam

    I'd definitly look into that, mainly so we can avoid having duplicated textures
  53. AzzyypaarasTeam

    Regardless, imho we get better results with manual coloring, and it is not like we need to have procedurally generated races
  54. CDAGamingTeam

    As it could be a very optimized solution and allow moas to be much more dynamic
  55. AzzyypaarasTeam

    we really don't please
  56. CDAGamingTeam

    Well, we'll still have presets with specific colors, but itll allow easy ability to create them from an addon perspective It mostly just minifies the requirements
  57. AzzyypaarasTeam

    See what I said above
  58. CDAGamingTeam

    Depends on how the system is implemented for the different shading And the point is I'd like it to be minimal, rather then having numerous moa textures (Like every Aether port had done before) and even more from addons
  59. removeduserbanana

    This moa breeding system seems awesome, especially breeding the moas to drop more meat :yeefuckinhaw:
  60. kalucky0Team

    Replying toAzzyypaaras@kalucky0 I see you

    wha
  61. Jack PapelTeam

    Since boreal wisteria trees are much smaller, i'm thinking about adjusting the "clump size" of the colors
  62. AzzyypaarasTeam

    Yeah that is probably a good idea
  63. Jack PapelTeam

    How's this look? I can also adjust blending/contrast
    Image shared by Jack Papel
  64. Archanum

    :0
  65. AzzyypaarasTeam

    blending could use some work
  66. Archanum

    Yeah they kinda look like a clown fro right now
  67. Jack PapelTeam

    Image shared by Jack Papel
  68. AzzyypaarasTeam

    It is better
  69. Jack PapelTeam

    That bit on the left though is still pretty sharp perhaps
  70. AzzyypaarasTeam

    Yes
  71. Jack PapelTeam

    a 3
    Image shared by Jack Papel
  72. Archanum

    Oh this one is nice. How do you distribute the colors?
  73. SollyTeam

    I want to eat them
  74. kalucky0Team

    Replying toAzzyypaaras@kalucky0 I see you

    Are you watching me when I'm asleep? :tater:
  75. Jack PapelTeam

    The level 3 kinda loses that deep blue
  76. Archanum

    Do the individual blocks have to stay one color?
  77. Jack PapelTeam

    I suppose they could change color over time, but they don't at the moment
  78. Archanum

    Would making a tree or a forest behave as an aurora might give it a more organic feel to it? Those colors remind me of one already as it is. Like a 'Life of Pi' moment(edited)
  79. Jack PapelTeam

    Clump size 7, blending 3. I'm thinking a bit too blended
    Image shared by Jack Papel
  80. AzzyypaarasTeam

    Yes
  81. Jack PapelTeam

    I quite like this version, blending 10
    Image shared by Jack Papel
  82. AzzyypaarasTeam

    Make a small forest and show that
  83. Jack PapelTeam

    Image shared by Jack Papel
  84. AzzyypaarasTeam

    three dabloons
    Image shared by Azzyypaaras
  85. Jack PapelTeam

    Replying toJack Papelan attachment

    These look good Azzy?
  86. AzzyypaarasTeam

    Probs bout as good as they are getting
  87. Jack PapelTeam

    Sounds good
  88. Jack PapelTeam

    >mfw my laptop runs out of battery and won't turn back on
  89. AzzyypaarasTeam

    :ohno:
  90. Jack PapelTeam

    Boom, 1.5.0 took us down to only one page of issues
  91. SollyTeam

    Want me to find some more?
  92. Jack PapelTeam

    You're always welcome to 😄
  93. AzzyypaarasTeam

    Image shared by Azzyypaaras
  94. Jack PapelTeam

    Now that's a github-worthy image
  95. SollyTeam

    White moa with rainbow flecks when?
  96. Jack PapelTeam

    In AetherBlocks.java, AbstractBlock.Settings is written all over the place (since every block needs settings). Is there a reason not to just import AbstractBlock.Settings and write just Settings instead? It'd make the code a lot more readable.
  97. SollyTeam

    Replying toJack PapelYou're always welcome to 😄

    I'm sure most of these are already known about, but let me begin :)
  98. Jack PapelTeam

    Thanks for the issue reports
  99. SweepSwap

    Replying toAzzyypaarasan attachment

    such a good shot i though you were using shaders
  100. Jack PapelTeam

    I'd like to get more input on this, since I got the changes ready to commit on my computer and I don't see any downsides to it
  101. AzzyypaarasTeam

    wild pack o' moas
    Image shared by Azzyypaaras
  102. kalucky0Team

    🥺
  103. Jack PapelTeam

    Wow they are really small 🥺
  104. CDAGamingTeam

    The wings should be smaller tbf, not just a scaled down model
  105. Jack PapelTeam

    Maybe a shorter neck or bigger head too
  106. CDAGamingTeam

    That too would help the look
  107. AzzyypaarasTeam

    Image shared by Azzyypaaras
  108. CDAGamingTeam

    Is there a way we could re-add the nesting stuff for moas, as in moas in II had a nest area they went to, which was also where eggs were at that raised baby moas
  109. AzzyypaarasTeam

    re add
  110. Jack PapelTeam

    Ooh interesting
  111. SweepSwap

    O_O
  112. Jack PapelTeam

    Replying toSollyAny thoughts?

    I don't know if you saw, but I got those swet changes in, so you can start working on your idea
  113. Jack PapelTeam

    GitHub

    Quicksoil is too quick · Issue #336 · devs-immortal/The-Aether
    Simply placing a line of quicksoil is a faster transport method than almost anything in vanilla, including elytra, boat paths, and piston bolts. The only thing limiting it is chunk loading speed. I...
  114. Archanum

    If you increased the speed of quicksoil could you also factor in a slightly lower slide? I think the current soil could be a bit more dangerous, but it's already really hard to change directions once you're already moving.
  115. Jack PapelTeam

    This post is actually about capping the speed of quicksoil
  116. Archanum

    oh o.o, then no I think it's fine as it is. My opinion is there is room to make it more dangerous, but IDK what that would be per-se.
  117. Jack PapelTeam

    Oh yeah naturally generated quicksoil is fine, you can't build up that much speed on it
  118. Archanum

    :hyperconcern:
  119. SweepSwap

    double digits is quite scary for running minecraft
  120. ColdFlame53

    Just putting this out there but it is called “quick soil”
  121. AzzyypaarasTeam

    Image shared by Azzyypaaras