mod-dev-talk Friday 25 June 2021

77 messages7 people

  1. Archanum

    It's impossible very hard to land on a moa without dying. Even jumping up a tiny bit and landing gracefully makes me lose like 7 hearts(edited)
  2. ColdFlame53

    Do you mean while riding a moa ? Or while jumping off a clip onto its back ?
  3. Archanum

    While riding a moa XD but now I would like to test the latter
  4. ColdFlame53

    Gotta be thorough (; hahaha
  5. Jack PapelTeam

    Think I got something going for two-tall floatingBlockEntities
  6. CDAGamingTeam

    O.o
  7. Jack PapelTeam

    I coded through like 3 different failed ideas before I landed on this current one(edited)
  8. CDAGamingTeam

    The simplest ideas always seem to work xD
  9. Jack PapelTeam

    Right now my code refers to a group of joined floating blocks as a "combo". Any ideas for a better name? combo may be a bit confusing
  10. CDAGamingTeam

    CombinedSet maybe?
  11. Jack PapelTeam

    Sure
  12. Archanum

    Call it a Cumulo as in a CumuloNimbus :thonk:
  13. Jack PapelTeam

    Oh, FloatingBlockSet
  14. Archanum

    I thought you were talking about floating block clouds
  15. CDAGamingTeam

    Eh CombinedSet would be more generalized
  16. Jack PapelTeam

    good point
  17. CDAGamingTeam

    Alrighty
  18. Jack PapelTeam

    Oh my god it is beautiful(edited)
  19. CDAGamingTeam

    Send video xD
  20. CDAGamingTeam

    mega pog
  21. Jack PapelTeam

    Doing some refactoring, then I'll make a pr
  22. CDAGamingTeam

    Alrighty
  23. Jack PapelTeam

    Alright I had to attend to my family, but making the PR now
  24. Jack PapelTeam

    What do you think about the name change to FloatingBlockStructure?
  25. CDAGamingTeam

    Seems alright
  26. Jack PapelTeam

    About the concurrent modification swet problem - I tested it out today and reproduced the issue
  27. Jack PapelTeam

    I thought to test it because I had a similar issue crop up in ClientWorldMixin and ServerWorldMixin
  28. sword_cat

    New texture for golden_oak_leaves.png. Could i upload it to the github page?
    Image shared by sword_cat
  29. CDAGamingTeam

    Sure
  30. Crackers0106

    this advancement does nothing because I just guessed on everything when making it lol
    Image shared by Crackers0106
  31. sword_cat

    Replying toCDAGamingSure

    how
  32. cr24Team

    make a pull request on github(edited)
  33. sword_cat

    isnt that a pull request?
  34. Jack PapelTeam

    Yeah they misspoke
  35. sword_cat

    k
  36. CDAGamingTeam

    @sword_cat Change the base to 1.17
  37. sword_cat

    Uh... i think i did something wrong...
  38. CDAGamingTeam

    ketufaispikinut wants to merge 177 commits into master from 1.17 Can't merge it like this lol
  39. sword_cat

    yes
  40. CDAGamingTeam

    Yea you chose master instead of 1.17 to merge into
  41. sword_cat

    dang. i have no idea how to just replace an image
  42. CDAGamingTeam

    One sec, ill get the texture location
  43. sword_cat

    k
  44. CDAGamingTeam

    Image shared by CDAGaming
  45. sword_cat

    files upload are disabled; file uploads requiere pusha ccess to this repository
  46. CDAGamingTeam

    You need to fork the repo
  47. sword_cat

    k
  48. Jack PapelTeam

    Top right of the github page there's a fork button
  49. CDAGamingTeam

    Image shared by CDAGaming
  50. sword_cat

    i forked it and uploaded my file using the upload button. it is now at the right place
  51. CDAGamingTeam

    Make a PR from your forked branch to the 1.17 branch on our end
  52. sword_cat

    pr?
  53. Jack PapelTeam

    Pull request
  54. sword_cat

    k
  55. Jack PapelTeam

    Up near the top it should say [devs-immortal][master] in two round boxes
  56. sword_cat

    k
  57. Jack PapelTeam

    You can write a description and submit
  58. sword_cat

    ok i did it ! yay!
  59. Jack PapelTeam

    Dope
  60. CDAGamingTeam

    Yea, PRs good to go, it's awaiting approval now
  61. sword_cat

    k