#mod-dev-talk Sunday 1 November 2020
83 messages4 people
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BRONZE_KEY = register("bronze_key", new DungeonKey()); SILVER_KEY = register("silver_key", new DungeonKey()); GOLDEN_KEY = register("golden_key", new DungeonKey()); // PLATINUM_KEY = register("platinum_key", new DungeonKey());05:40PLATINUM_KEY
05:40Now now, what is this about05:40@Deleted User I demand answers
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GitHub
kalucky0/HandyShortcutsSome shortcuts to make you life easier. Contribute to kalucky0/HandyShortcuts development by creating an account on GitHub.18:36You might find it useful - A
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GitHub
emilyalexandra/trinketsA modular accessory mod and API for Minecraft using Fabric. - emilyalexandra/trinkets19:14Trinkets, for handling the accessory slots19:14https://github.com/bernie-g/geckolib And geckolib for handling entity, armor, and BE animationGitHub
bernie-g/geckolibGeckoLib is an animation engine for Minecraft Mods, with support for complex 3D keyframe-based animations. Available for Forge and Fabric. - bernie-g/geckolib - D
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JamiesWhiteShirt/reach-entity-attributesLibrary of entity attributes for armor, tools, potions, etc. to increase or decrease reach distance and attack range - JamiesWhiteShirt/reach-entity-attributes - D
- AThere are also another 2 that may be of interest, but are not as immediately useful as geckolib or trinkets19:17https://github.com/CrimsonDawn45/Fabric-Shield-Lib/tree/master/src/main/java/me/crimsondawn45/fabricshieldlib https://github.com/FabLabsMC/banner-plus-plus/tree/master/src/main/java/io/github/fablabsmc/fablabs Covering adding shields and banners, both of which are incredibly messy processes, moreso than even extending reach
GitHub
CrimsonDawn45/Fabric-Shield-LibLibrary for easily adding new shields into the game without worry of conflictions. - CrimsonDawn45/Fabric-Shield-LibGitHub
FabLabsMC/banner-plus-plusMinecraft Fabric mod that provides an API to add custom banner and shield patterns. - FabLabsMC/banner-plus-plus - D
- A19:21Say, did you catch up with what I last typed in #unknown ?
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- D19:30what's that
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The Aether Wiki: Genesis of the Void
Orange Tree | The Aether Wiki: Genesis of the Void | FandomOrange Tree | The Aether Wiki: Genesis of the Void | Fandom - D19:32Hmm
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- A19:36Yes, but it is still a good idea to look at genesis and highlands to see what they did right, and I like this lil' fellas. They may be fitting for the expansion module addon idea thing19:36Ok can we get an official name for that idea? I can only come up with so many overcomplicated names(edited)
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- D19:55Are we doing solely Aether legacy or are we including gotv stuff?
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moreso than even extending reach
Oh yeah on that note, yeah a whole different implementation is gonna end up being needed when Jeb decides to merge the combat snapshotsAre we doing solely Aether legacy or are we including gotv stuff?
As said yesterday, the ideal solution is to have Aether end up being a blend of what was good about all three, since they each have unique qualities to them that the others were weak in20:14
This is also the best way to put it. Aether had to modernize eventually and should either way if it has any hope of still being an adversary to the new nether.My stance is pretty clear on this, I am pro modernization and expansion, so I am up to picking the best gotv is mostly a good example of what not to do as you will see from what I wrote, but there are some good things, like the orange trees Same applies to highlands, - D20:28@PrezesE u too(edited)
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- A20:39You should also put something on the fabric discord and the FTB reddit
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