BindCommands with a datapack
Started by KirnolQ54 replies
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- K09:22By the server you mean like a file hosting or a Minecraft server?
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Replying tokalucky0By the server you mean like a file hosting or a Minecraft server?
Minecraft server - K09:24Each player has their own config file
- K09:25And I really don't want players to set up all of that by themselves
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Replying toKirnolQGreat. Also, do I need to use /trigger command to allow players without OP permissions…
So I'm guessing it won't work unless I usetrigger - K09:28also I don't know what you mean by using
trigger. Doesn't everything you want run in a modpack by a command requirestrigger? - K
Replying tokalucky0also I don't know what you mean by using trigger. Doesn't everything you want run in a…
The map does not have any mods. I really wanted to just avoid them, so settings up the map by players would be as rasy as just downloading the map and a resource pack without need for downloading Forge or Fabric. But I figured that optional mod for adding just keybinds would be great. And I probably don't need to explain it to you, but normally if you want to run a/functionon a server, it won't let you unless you have OP permissions. Just like trying to use/gamemodecommand. So, if a player sets up a key to run a function of a spell, then it might not work without OP permissions and in that case, players would need to set up a/triggercommand that would then trigger the function. - K
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- K15:45@KirnolQ can you test if this works for you?jarfabric-bind-cmd-1.7.0-alpha.1-1.21.4.jarJava archive, 51 KB. Not stored in the archive.
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Replying tokalucky0@KirnolQ can you test if this works for you?
I definetly will. I'm guessing there will be a config file? - K
Replying toKirnolQI definetly will. I'm guessing there will be a config file?
It now synchronizes the config file from server with the one from client- 🔥1
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Replying tokalucky0@KirnolQ can you test if this works for you?
It says it's not compatible with 1.21.4
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Incompatible mods found! net.fabricmc.loader.impl.FormattedException: Some of your mods are incompatible with the game or each other! A potential solution has been determined, this may resolve your problem: - Replace mod 'BindCommands' (bind_cmd) 1.7.0-alpha.1 with any version that is compatible with: - minecraft 1.21.4 More details: - Mod 'BindCommands' (bind_cmd) 1.7.0-alpha.1 requires any version of fabric-language-kotlin, which is missing! - Mod 'BindCommands' (bind_cmd) 1.7.0-alpha.1 requires any version between 1.21.5 (inclusive) and 1.22 (exclusive) of 'Minecraft' (minecraft), but only the wrong version is present: 1.21.4! - Mod 'BindCommands' (bind_cmd) 1.7.0-alpha.1 requires any version of modmenu, which is missing! at net.fabricmc.loader.impl.FormattedException.ofLocalized(FormattedException.java:51) at net.fabricmc.loader.impl.FabricLoaderImpl.load(FabricLoaderImpl.java:196) at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:146) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) at java.base/java.lang.reflect.Method.invoke(Method.java:580) at crystallauncher.MinecraftConstructor.run(MinecraftConstructor.java:29) at crystallauncher.MineClient.start(MineClient.java:201) at crystallauncher.MineClient.main(MineClient.java:42)17:36By the way, thanks so much for helping. I never expected you to actually modify the mod so it can work the way I want. This is probably the best support I have ever seen. - K
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Replying toKirnolQBy the way, thanks so much for helping. I never expected you to actually modify the mod…
It's just a cool and useful usecase - K
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Replying tokalucky0an attachment
Still gives me an errortxtmessage.txtText file, 19 KB. Not stored in the archive.17:43Yes, I am sure I downloaded correct versions of kotlin and modmenu - K
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Replying toKirnolQStill gives me an error
jarfabric-bind-cmd-1.7.0-alpha.3-1.21.4.jarJava archive, 51 KB. Not stored in the archive. - K
Replying tokalucky0Ah sorry
No problem mate. I tried making some mods myself, so I know how painful it is (I failed obviously) - K
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- K17:56Did you test it before actually sending it here?
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- K17:59Wait
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- KNot really. I ended up using a different mod that was made specifically for my case. The one you sent me probably would work for me on a server, but if I ever wanted to upload my map somewhere, some people could use it on singleplayer too (and if they used it in server, they still would need to set up the config file, or copy one provided by me). The mod I'm currently using doesn't have any of those downsides.20:53Per-world config that you're making could resolve those issues too. But I already got something else that works perfectly. I think you get it.
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