BindCommands
Started by Panda4 replies
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Replying toPandaHey, I wanted to know if the BindCommands Mod was available also for 1.20.1
I haven't tested19:53But either this BindCommands v1.4.0 - 1.20.2 or this BindCommands v1.4.1 - 1.20.419:53should work - SI can confirm the 1.20.2 version works in version 1.20.1 - although it is very crashy if you try adding a command without adding a Keybind first. To replicate crash: * Click "Add Command" or use an existing command where the key is "Not Bound" * Add in a command You'll notice it crashes. Another way to get a crash: * Edit a command and hit Enter Hitting "Enter" when inputting a command, even on a Bound Key, crashes the game. Inputting the command and clicking out of it, with a key bound, gets around this crashing issue and allows the mod to function as normal. * Trying to modify a command appears to have the same crash result. The only way to "modify" a command after being input would be to remove and re-add it (or modify the config file) Steps to get it to work without crashing: * Click "Add Command" * Bind a key to the command before entering a command * Input the command and click out of the command input; the command should now "stay" in place and be testable ingame.(edited)