great-lounge Saturday 3 July 2021

89 messages13 people

  1. Archanum

    :peepoClap:
  2. Archanum

    I wish there was a mod to replicate 20w14infinite
  3. SweepSwap

    well, just compare 20w13a or 14a to infinite codewise, find out the differences, and yoink the class files
  4. kalucky0Team

    Replying toJack PapelOne of my best friends just got married today

    Me: haven't touched a girl since kindergarten My friends: have kids and are getting married
  5. kalucky0Team

    I had to
  6. nailuj

    And you didn't get expelled for that
  7. kalucky0Team

    Replying tonailujAnd you didn't get expelled for that

    Expelled?
  8. nailuj

    Oh
  9. kalucky0Team

    Well, "an act of making contact between two or more surfaces"
  10. Katie

    Replying toAzzyypaarasI have the feeling that if oz were to read the GOTV paragraph he would agree on all points

    catching up on chat cos I've been away but yeah while I think GotVs main issues were just a lack of coherent/consistent design outline going into it. The critiques you laid out there still ring somewhat true to me. It wasn't all bad ideas which is why a lot of it is still being carried over into Aether II but yeah it was largely a misstep. Though I will say the Dungeon loot structure actually accidentally created a near infinite gameplay loop that sustained a large multiplayer server for a couple years. Which was unexpected and unintended but yeah turns out a lot of people enjoyed the grind for some reason.
  11. Katie

    Replying toCDAGamingOrbis kinda fell flat on it's face after the intial hype died down

    And yeah Orbis was a fantastic project with some really exciting tech behind it (and I believe Brandon's work on it was partially what got his foot in the door at Mojang) but after Brandon stopped being able to contribute to development to finish it it largely just fell apart as a project as we had no real documentation or resources as a team to continue/finish his work. Orbis to this day does not have its core concept implemented, which was a front end procedural generation GUI suite. I got to toy around with glimpses of it for my work on Aether IIs structures but yeah the full toolset was never finished or functional. And we are dumping it for the 1.16+ repo in favour of more finished and well documented toolsets
  12. Crackers0106

    Replying toKatiecatching up on chat cos I've been away but yeah while I think GotVs main issues were…

    Wouldn't a near infinite gameplay look be good for a game like Minecraft?
  13. Katie

    I describe it that way but it was honestly just the dungeon being relatively quick to grind out with friends while also having an insanely balanced loot pool so you could very easily sink hours into grinding specific items
  14. Crackers0106

    yeah I would love to see it for modern MC someday so I can mess around with it more easily
  15. Katie

    I imagine Brandon will likely carry on his ideas with Orbis in vanilla MC
  16. Crackers0106

    I think it may have inspired NBT structures and stuff too
  17. Katie

    already seen bits of it with that gamemode switch UI haha
  18. Crackers0106

    Yeah I would love to see that mode where you can like paint spheres
  19. Katie

    those QoL features were a big part of Orbis' mandate iirc
  20. Crackers0106

    Yeah I love the gamemode switcher so much that sometimes I instinctively press the keybinding for in versions it wasn't in and then realize that it wasn't added yet and get disappointed
  21. AzzyypaarasTeam

    o
  22. Crackers0106

    p
  23. nailuj

    q
  24. Flov

    r
  25. cr24Team

    s
  26. Archanum

    t
  27. AzzyypaarasTeam

    t
    • :topkek_boom:4
  28. nailuj

    u
  29. Jack PapelTeam

    v
  30. nailuj

    w
  31. CDAGamingTeam

    x
  32. nailuj

    Why
  33. LudoCrypt

    and
  34. nailuj

    ZeD
  35. Jack PapelTeam

    1
  36. TeXitBot

    LudoCrypt
    Image shared by TeXit
  37. Jack PapelTeam

    8
  38. Archanum

    6