tech-support Sunday 6 February 2022

91 messages6 people

  1. F!$hb0n3

    Hi there, I'm not sure if this is the correct channel to bring this up/talk about/get help with this problem, but I suppose this is a start. I'm having a problem with my game crashing because of something in the Aether. I'm working on getting the crash report, but from the error message that came up, it has something to do with a "poison dart" something. I'm not well versed in coding or debugging, so if anyone has encountered this problem/found a solution for it, your input would be much appreciated.
  2. cr24Team

    What version of the mod and version of the game are you running?
  3. F!$hb0n3

    okay. I'm in fabric 1.17.1 version 0.12.12, and the version of the mod is (i believe) 1.6.3.2
  4. cr24Team

    Are you using any other mods?
  5. F!$hb0n3

    A bunch, but I don't think it's an incompatibility with them because it was working just fine at first.
  6. kalucky0Team

    @F!$hb0n3 when does the crash occur?
  7. F!$hb0n3

    At first, the crash occurred when I went through the portal to the Aether, but the game crashed every time I tried to log in afterwards. My mom tried going through the portal too, and her game crashed, and crashes every time she tries to load the world.
  8. kalucky0Team

    You can send it but I don't think it's necessary. Issue seems to be fairly easy to resolve, but I might be missing something
  9. CDAGamingTeam

    @F!$hb0n3 Can you tell me whether or not MCDungeonsArtifacts is in your mods folder
  10. CDAGamingTeam

    Possibly, its failing bc its trying to cast PoisonNeedleEntity to LivingEntity and cant
  11. F!$hb0n3

    Aw man. Is there a way to resolve the problem without taking out either mod?
  12. CDAGamingTeam

    There might be, @kalucky0 and @Azzyypaaras head to staff chat for this one
  13. CDAGamingTeam

    @F!$hb0n3 Are you alright with using a custom built to test a fix?
  14. F!$hb0n3

    custom built what? Also, I'm fine with testing it.
  15. Jack PapelTeam

    He means a custom build of the mod which includes the proposed fix
  16. CDAGamingTeam

    Yea, I'm building a potential fix atm for you
  17. F!$hb0n3

    Oh, okay (duh XD)
  18. CDAGamingTeam

    Try this build
    paradise-lost-1.17.1-1.6.5.jarJava archive, 42.2 MB. Not stored in the archive.
  19. F!$hb0n3

    Okay, I'll let you know how it goes.
  20. F!$hb0n3

    The game crashed before I even got to the main screen. :/
  21. F!$hb0n3

    TestCrashLog-2022-02-06_16.56.34-client.txtText file, 17 KB. Not stored in the archive.
  22. CDAGamingTeam

    Thats failing on a Keyboard class, that our mod doesnt modify :/
  23. F!$hb0n3

    Weird. I sent the file to my mom for her to try and she says her game is running and the game is being patched.
  24. CDAGamingTeam

    Your game would still crash due to the code difference, though the issue preventing your game's launch shouldnt have been related to our mod. If possible, please attach your latest.log from your instance's logs folder for further investigating
  25. F!$hb0n3

    Okay, one sec
  26. CDAGamingTeam

    Replying toF!$hb0n3an attachment

    - the_aether 1.17.1-1.6.3.2
  27. F!$hb0n3

    facepalm
  28. F!$hb0n3

    I feel dumb. I thought I resolved the issue (two of the same mod in the mods folder, right?) but I tried to run the game again and got the same error.
  29. CDAGamingTeam

    Also, on another note, you can remove your copy of trinkets from the mods folder, since thats jij'd into our mod now If its still giving the error, send another log
  30. F!$hb0n3

    I'm clearly doing something wrong, I'm so sorry. It's crashed again. I turned off trinkets (via Curseforge, I didn't take the file out because I thought it wasn't necessary, I'll do so if you think that'll help) but I don't understand what's going on.
    CrashLogAgain-2022-02-06_17.23.14-client.txtText file, 17 KB. Not stored in the archive.
  31. CDAGamingTeam

    Send me a latest.log from both machines, I'll cross-reference both setups
  32. F!$hb0n3

    Okay, we're kinda doing that too, Curseforge keeps randomly turning off mods and we're trying to figure out what was turned off that's causing a problem.
  33. CDAGamingTeam

    On your end there's definite mod differences: - Remove cloth-api 2.1.60 - Add artifality 0.4.3 - Add desolation 1.2.0 - Remove harvest_scythes 2.1.1 - Remove medievalorigins 3.0.2 - Add small_artifacts 0.0.3-1.17.1 - (For host) Host can remove trinkets as it is jij'd to the aether - Add villager-hats 1.2.1 - Add voidtotem 1.17.1-1.2.0 - Add xp_storage_trinkets 0.1+1.17.1(edited)
  34. AzzyypaarasTeam

    tf's going on
  35. CDAGamingTeam

    Fixing an issue unrelated to PL, but I refuse to leave an unhappy client 😛 Plus, its a very simple mod mismatch going on, so simple fix regardless
  36. Jack PapelTeam

    Replying toAzzyypaarastf's going on

    tech support
  37. AzzyypaarasTeam

    oh
  38. CDAGamingTeam

    The PL issue itself was fixed on the host's end, but I want a double-confirmation before I push it, so Fish's setup needs to also match
  39. AzzyypaarasTeam

    robot
  40. Jack PapelTeam

    Azzy no
  41. AzzyypaarasTeam

    Azzy yes
  42. CDAGamingTeam

    not here Azzy
  43. F!$hb0n3

    Alright. I think I came to the same conclusion. This is the damn game (pardon my language) seemingly randomly turning off mods.
  44. AzzyypaarasTeam

    :balls:
  45. F!$hb0n3

    XD oh boy, I get an exclusive version?
  46. CDAGamingTeam

    Nah, b1.6.5 is planned to ship on or before the 14th, with a release candidate planned for tuesday
  47. F!$hb0n3

    Okay XD
  48. Jack PapelTeam

    It's technically exclusive until tuesday lol
  49. CDAGamingTeam

    Pretty much
  50. AzzyypaarasTeam

    Wait
  51. CDAGamingTeam

    An announcement is queued for tonight to discuss two different topics related to PL, you just happened to catch my attention as I was writing it up
  52. F!$hb0n3

    YES
  53. CDAGamingTeam

    Nice! Let me know if the dart issue is fixed on your end too
  54. F!$hb0n3

    FUCKING FINALLY