#primeval Tuesday 7 March 2023
36 messages2 people
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- C17:19there's some sounds and stuff missing but if you don't care about a few unpolished features, there's more to do
- D17:22and how configurable is this for modpack devs?
- C17:23and world generation features are data driven and configurable through a datapack
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- C17:25at the moment
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- DSo I'm using a dimension mod call the Aylyth that adds portals called Seeps, seeps typically spawn on trees and with Marigold flowers also spawning near trees with Seeps, typically these seeps spawn, even if i have a worldgen datapack, with that being said, will Primeval remove the seeps from spawning in trees and marigolds spawning around said trees, or should they be fine? Heres a screenshot, mind you flowers now also spawn near these portals.

- CIt depends on how the mod implements these, I suspect it WOULD work, but you'd really have to try it to find out17:40Primeval has new dynamically growing trees, so I'm not sure where it would place them though
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- C17:40but this mod might still generate the trees
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- C18:10maybe some day
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