primeval Saturday 29 October 2022

27 messages8 people

  1. Deleted User

    tHat was very difficult for me to figure out like making iron more difficult to access is necessary for a progression mod like this and it is not just as simple as making pickaxes more difficult to progress through, or making the bloomeries tiered there are loot tables from various things that also have to be considered one idea was to just change the entirety of loot chest spawns to remove iron ingots which does not seem easy and another would be to change how ingots are actually used, like a simplified tinkers construct so that way the process of crafting still requires advancing through earlier tiers and it remains a drawn out process
  2. Deleted User

    the gap between iron and diamond always feels far smaller than the gap between flint and iron idk how large of an issue this is
  3. cr24Team

    ah I already removed everything from the world and replaced some things with my own, no loot chests spawn at all for now
  4. AethyusTeam

    Mojang: Welcome to Minecraft! A brand new unive- 24Chrome and TFM: Let's recreate Minecraft in Minecraft
  5. cr24Team

    literally lol
  6. AethyusTeam

    😂
  7. cr24Team

    nah its something far more devious
  8. AzzyypaarasTeam

    Replying tocr24nah its something far more devious

    Cummetal confirm?!?!?!?!?
  9. SollyTeam

    Replying tocr24nah its something far more devious

    emerald age obviously
  10. Jack PapelTeam

    Unobtainium
  11. NoaaanTeam

    :jigglychad:
  12. cr24Team

    devilish even
  13. Keltjin

    Is Primeval the main mod being developed by Immortal now?
  14. cr24Team

    nope Primeval is my pet project, we're as a whole on a bit of a hiatus
  15. Keltjin

    Ahh.
  16. cr24Team

    It's in early alpha for the time being but I have a roadmap set and am slowly adding a few features!