#primeval Saturday 22 October 2022
19 messages6 people
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Replying toDeleted UserI would be interested in hElping develop this mod somehow I was trying to make a mod…
Glad to see some more interest in the mod! Right now I'm on a hiatus while my university is in session, however at the moment I'm looking for ideas about progression and features people would like to see19:07if you make/have a GitHub account, the issues page on the Primeval GitHub page can be used to make suggestions, or you can just discuss them here too! - Dideas I had for my mod tO add to progression were things like drying racks, a wheel loom, bloomeries, fish traps I wanted to change fishing rods to require crafting a hook and then adding bait at some point similar to what betterwithwolves did fish traps would be prone to breaking and less reliable/slower than fishing I was in the process of finishing the drying rack/bloomery but then the person who was helping with the code for it lost interest a lot of things were based on primalcore and other progression oriented mods from 1.12
- Coo i'd be interested in implementing stuff like this, for the next update will be mostly focused on the kiln, thirst, and fleshing out some more block sets and farming, and I think doing some fishing stuff would be sick19:17would you be interested in fleshing out some of these ideas more and creating suggestion issues on the GitHub? @Deleted User
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- A19:50Awesome stuff 👀
- C19:55but it is related to Dafuqs' Spectrum

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