#paradise-lost Sunday 21 September 2025
17 messages3 people
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- Coop sorry forgot to say earlier but the update is a bit bigger than the last update, I've had some technical issues with my PC so work has been slower but will include this: 2 new structures, one with a new foe 2 new biomes with a new wood type (pictured in the screenshot above) worldgen improvements a new mob and QoL mechanic that interacts with another vanilla mob some other new blocks and items(edited)
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Replying tocr24oop sorry forgot to say earlier but the update is a bit bigger than the last update…
really nice, an update to overall just add various ambient mobs after that would improve the dimensions atmosphere tenfold in my opinion12:20Something analogue to aether sheeps/pigs or just farm animals though i dont know if that would allign with the projects vision - CYeah I'd like to add more passive mobs as right now its just Moas and Popoms but I don't want to add them unless they have a 'reason' to exist and have something slightly interesting about them and just haven't settled on any ideas yet15:49Moas are tameable and have horse-like stat breeding, Popoms provide an interesting health/food resource at the cost of growing or placing flowers, I don't really want to add a mob just to have it or else it feels like a bit of a waste to me15:51I would like to add a creature that you can "milk" for a new fluid of some kind
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- C17:46the second structure is being built, then it needs to be put into jigsaw blocks, loot tables need to be made, and the last mob needs more code
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