paradise-lost Monday 27 January 2025

9 messages2 people

  1. Tadpole

    hey, I wanted to ask, what features does this mod have so far? there's no wiki for it and barely anyone made showcase videos for it (or they're from several versions ago), so I have no clue how feature-complete this mod is
  2. cr24Team

    2 passive mobs with unique mechanics, 1 hostile mob to spawn at night and populate dungeons 1 surface structure, 2 'dungeon' structures 3 tool sets, one basic, one a bit more difficult to get, one exclusive to loot several functionally unique items, loot or otherwise several biomes with different resources to find 3 new crops with different uses levitation mechanic to have blocks float up advancements to give hints about how to get resources/progress designed to fit between nether and end dimensions on the vanilla progression path(edited)
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  3. Tadpole

    how many of these are available in 1.20.1?
  4. cr24Team

    1.20.x versions have 1 less structure and 1 less passive mob and is missing some QOL stuff
  5. Tadpole

    what sort of QoL stuff?
  6. cr24Team

    stuff that 1.20.x is missing: worldgen tweaks to terrain shape, feature rarity and tree shapes fix for envoys spawning in lit areas moa animation, sound, and stat adjustments expanded vault structure (it is much simpler/smaller and has less loot) redstone ores in paradise