#paradise-lost Thursday 17 October 2024
22 messages3 people
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- A19:39I looked around for videos covering the mod but there's surprisingly little out there
- Cdo not expect dugeons or bosses but there are different biomes, some tool materials and progression, some simple structures, new crops and food, some functional blocks19:44its more like a vanilla dimension than a modded one if that makes sense
- AI see I see, well the world generation and individual blocks look rather pretty, and yeah I was gonna say it'll have like, older minecraft vibes
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- A19:46if you can share
- Coriginally in 2021~ this mod was a port of the aether and in 2023 when the aether project started really going again we basically rebuilt the mod with all original stuff and remade a lot of the textures19:49there is still a lot of temporary stuff i am working on making actually interesting now since I finally got the mod updated to current versions since it was on 1.19.2 until a month or 2 ago when i came back to the project to work on it again
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- CThe main plans are: * revamp some of the biomes and make the dimension feel a bit more distinct, such as tree shapes, worldgen features, where resources and plants can be found etc... * Add more mobs to the dimension to help the world feel less empty * make the tools and tool progression more unique than the overworld and give a reason for the tools to exist and be a reasonable alternative to other tool materials * improve the existing structure which was more of me experimenting with procedural structures than a complete structure * add more blocks and items to help the dimension actually have useful materials and a reason to go to it20:01I know this is kinda vague but in these are the priorites in no particular order20:03in its current state it isnt terrible by any means but it may feel a bit empty which I hope to fix
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