#paradise-lost Tuesday 15 October 2024
111 messages5 people
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- CI'll be revamping some of the biomes to not use the basic tree shapes, and adding some new ore/decoration features to make them a bit more interesting. Likely a new mob and items/block to go with it and it's drops, a rework of the vaults to be more expansive (and interesting lol), and I've got some new loot items and craftable blocks planned.17:53there's a lot that has just been the same for every minor patch I've done while updating to MC versions that I am unhappy with. The trees feel very 'overworld-y' and not quite distinct enough for my liking and there is absolutely a lack of mobs in the dimension at the moment which makes it feel empty that I'd like to address with the next update primarily and while I'm at it I can sneak in some goodies like fun items/gear and decoration blocks
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- DInteresting! Any mob that introduces drops or blocks should aim to fill some sort of niche, I think. Or even create foundation for new ones I'm curious as to what sort of features you'd like to see Paradise bring. And what you envision for progression on the whole
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- Cmaybe, I'm not 100% sure I like the fact that moas drop meat lol but otherwise there's no mob food source in Paradise18:04I may rework that moa stat into something else and replace their meat drops with edibles drops for new mobs18:05kinda weird that you can tame moas with raw moa meat
18:05I'll have some concept art/teasers soonish once I have everything fully laid out though - Breally enjoy seeing this "new" (I know the mod has trying differenciate for years lol but I think the latest patches made it for more appearing) direction come to life since it's not an aether clone/fork at all anymore and really developed into it's own thing with very cool and creative ideas(edited)
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- B18:24(this is a highlands forest)
- C18:24by last you mean 2.2.6 1.21.x?
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- C18:27(do /seed)
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- B18:31also kinda curios, how are the trees coded, do they use foliage placers or are a seperate feature or are they a new system entirely?
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- D18:53Also I imagine it goes without saying, but I found a totally empty Highlands Forest as well
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- Cyup that was the problem, trees are placed based on if the saplings can be planted on the blocks18:54please download 2.2.7 to have the full experience of "Paradise with trees"
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Replying tocr24@Builderdog mind testing with the release I just published lol?
yeah gimme a sec - D
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- C19:18im probably not going to patch just for this but i though i fixed this after it broke in my 1.21 update but i guess not 🙃
- D19:36Shamrocks have those too
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- DI'm just flying around seeing the sights. I think i've taken in just about everything, I am just gonna spitball totally off the dome19:48I think a "Humidifier" or something would be cute. Block, or source that causes little cloud platforms to spawn and rise before they disappear. Might be cute to do that for like, a hot spring structure or minibiome19:49Some sort of cloud "balloons" you can equip to increase your jump height and slow your fall speed would be really cute. The music here is so pretty, it would be so fun to feel weightless jumping around Paradise19:50Flaxweave could maybe have an extra use or two, I think. A Paradise equivalent to Leather Armor; while making some pretty, buttery yellow clothing, would be really cute I think19:51Dyeable like Leather Armor as well19:51Somehow, now sure how that works
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Replying tocr24okay the humidifier idea is actually genius i have a crazy idea for it
You've already got pretty fantastic "moving block" physics with Levita :> - C19:55for the humidifer though, could have it produce temporary slow floating cloud blocks that dissipate at a certain height, and have a redstone companion block that produces a cloud when powered by redstone and could be used for elevators. redstone input signal strength would determine how high they float
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Replying tocr24for the humidifer though, could have it produce temporary slow floating cloud blocks…
Oooo yes! That's precisely what I had imagined - C20:00armor would work, and allow for countering the powder snow in the snowy biome
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- Cwhat about having flaxweave only craft boots but those boots basically have free feather falling 4?20:05yeah thats part of the way vanilla deltas generate and I didnt want to make a whole new feature, perhaps I should just modify the delta feature itself...
- D20:17Also these Nitra Bunches make me think. It would be cute if these could be set off by Nitra Bulbs. Throw one in and set off these explosive to clear our the enemies some

- Cyeah the grass isnt "supposed" to be in there but as a result of having it be a valid planting surface for the shield biome it happens20:22you are helping a lot with this btw lol
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- Ci need some sounds, envoys should be mixed with chime sounds, and nitra should be a crunchier explosion like a bell pepper crush sound20:33those particles are a bit big
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- DOh my God the berry pie is a Farmer's Delight thing. I forgot you can't make anything with them in Vanilla21:18I was gonna say like "You should have Blackcurrant Pie like with Sweet Berries" but that's not actually a thing
- D21:40I also think it would be fun if there was a cloud you could craft that isn't naturally generating. Like a cloud that flings you in one horizontal direction, and would synergize well with blue clouds21:44I also just realized that blue clouds work sort of like slime blocks, in that if you bounce off of them from higher up, they launch you higher than they normally would. That's awesome


















