paradise-lost Thursday 28 December 2023

3 messages2 people

  1. motaywo

    I would imagine that'd be handled on the Create side actually. My understanding is that under the hood, create trains are handled with a node-based graph system. The train doesn't actually cross the portal per se, but rather the graph simply knows that the rails (nodes) on either side of the portal are connected. I could be wrong, if if my understanding above is correct, then it's a matter of making a generalized version of that to be applied to other portals
  2. NoaaanTeam

    The rendering would need some compatability in order to properly move the train through the portal though, no?