paradise-lost Tuesday 2 May 2023

44 messages6 people

  1. e/

    Replying tosunsettethe armor models like, arent jsons, so i dont think u could replace either

    i found out how to replace the model for all the other armors its funny i was considering using gravitite instead of valk as a replacement too lol
  2. cr24Team

    sorry i only make good art
  3. sunsette

    uh
  4. Daedelus

    Replying tocr24as main artist I decided that geckolib was not the right fit for our armors or entities…

    I don't want to go into your decision making, I just wanna share my experience. My goal was to create custom armor models. I was also considering to go without GeckoLib, but after investigating the task in details, I realized how I want this to be creative challange and not a coding nightmare. (For reference: Immersive Armors implemented this on their own, and their maintenance work mainly goes into this, at the point when I checked, they had around 200 commits just focusing on armor model). I realized its just not worth it, so I gave GeckoLib a shot. Initially I faced a problem. The BlockBench template for this usecase is wastly inaccurate, pivot points and stuff are all over the place. After fixing this, and understanding how groups and bones effect eachother, I was able to create models with virtually zero limitations. And the rest of the creative process was very smooth overall. I discovered an issue regarding enchant glint rendering, and they also fixed it based on my report (so big thumbs up for this). My takeaway is that, they are using a well established data format, they have basically a team to maintain just the library. So I realized I could hardly create a better framework. I think well established tools like this, can greatly help shifting the focus from getting lost technicalities to work on creative stuff.
    Image shared by DaedelusImage shared by Daedelus
  5. cr24Team

    Replying toDaedelusI don't want to go into your decision making, I just wanna share my experience. My goal…

    Yeah I understand why you might want to use it, I didn't really have a problem with it but it didn't feel like it was the right fit for PL specifically, I think it gives too many opportunities to break minecraft's style where instead some minor model adjustments that can be done in 1 commit can be used to add detail to a model, which is all I believe should be done before you start straying from minecraft style. The original phoenix armor in PL was a very detailed with extra tufts of feathers around the armor, but was reduced to only a protruding beak, but otherwise a regular modelled set of armor, which imo better suits the style we were going for. No need for us to create a separate library, as we just don't need/want models that complex
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  6. NoaaanTeam

    I do want to add I have not had too many issues with custom armor models using vanilla + Fabric API alone. In fact, it allowed me to port it much faster to 1.19.4 + snapshots, which is important for the case of supporting the upcoming armor trims.
    Image shared by Noaaan
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  7. cr24Team

    Replying toNoaaanI do want to add I have not had too many issues with custom armor models using vanilla +…

    Yeah it was surprisingly extremely easy to add to armor with fabric API, I'd assume geckolib armors would need a custom overlay or something since they aren't a specific size at all
  8. e/

    Replying tocr24Yeah I understand why you might want to use it, I didn't really have a problem with it…

    original phoenix armor in PL was a very detailed with extra tufts of feathers around the armor
    would love to have seen that ingame, (MY OPINION) the current phoenix armor kinda looks like a set of pajamas or walking around in a sleeping bag
  9. Daedelus

    They are included in Wizards and Paladins & Priests. They are licensed as all rights reserved.
  10. e/

    aweseom
  11. e/

    oooooh
  12. cr24Team

    however phoenix armor is completely gone in the latest versions but maybe we get an armor with a beak eventually
  13. e/

    moa armor
  14. cr24Team

    phoenix wings would be sick
  15. e/

    a modified angel ring from extra utilites perhaps
  16. e/

    i know ive already asked for a lot but do you have an ingame render of the valk armor? @cr24
  17. cr24Team

    you'll probably have to do it in a image editor it'll have to be fairly significantly changed to work
  18. e/

    oh thats neat
  19. e/

    i'm probably just gonna use gravitite or somethin