paradise-lost Saturday 4 February 2023

140 messages13 people

  1. SpaceWalker

    do i have permission to add the "aether" items to my expansion mod LOL
  2. cr24Team

    wdym?
  3. SpaceWalker

    literally just re-add them
  4. cr24Team

    that'd be a question for the Aether team, not us
  5. SpaceWalker

    okay lol
  6. cr24Team

    We don't have permission for any of them but I think unless it's for private use you're not allowed to
  7. AllyJax

    didn't y'all make the art for paradise losts aether items?
  8. AzzyypaarasTeam

    @Katie poke
  9. SpaceWalker

    okay in that case
  10. cr24Team

    i meant the assets
  11. AzzyypaarasTeam

    I mean they are our assets we can do whatever we want with them, there is not exactly a legal issue here
  12. cr24Team

    i meant in regards to the "stolen assets and all"
  13. AzzyypaarasTeam

    Oh
  14. SpaceWalker

    i'm referring to the assets from u guys
  15. AzzyypaarasTeam

    Um, did we have anything yoinked from the original aether?
  16. cr24Team

    we did not
  17. AzzyypaarasTeam

    oh
  18. AzzyypaarasTeam

    But you know, that's my side of the coin, 24 did a fat hunk of them
  19. cr24Team

    in regards to our assets, ours are not for free use unless you are using them for a private mod, we don't give permission to publish them
  20. AzzyypaarasTeam

    Replying tocr24in regards to our assets, ours are not for free use unless you are using them for a…

    awww come on, don't be so uptight, 's old art, and it is not as if we're gonig to be using it
  21. cr24Team

    idk lol if it's for your own personal use ONLY that's what our license is
  22. AzzyypaarasTeam

    I mean, arguably there are quite a few old assets that predate that but potato potatoe, all is cum in the end
  23. AllyJax

    space wants to make a expansion mod to paradise lost to my knowledge, so its not like its own thing entirely
  24. Deleted User

    we should make a mod that mixins to paradise lost and uses it as a base to make it aether lol
  25. AzzyypaarasTeam

    @kalucky0 you deal with, I am too much of a shleepy goober rn
  26. cr24Team

    I'd also say that if you use this new version, most of the content we removed has a suitable replacement, so reimplementing it would make it so you'd have like 2 of a lot of things
  27. AllyJax

    even things like gravitite?
  28. AzzyypaarasTeam

    Replying toAllyJaxeven things like gravitite?

    shhhh, we do not talk about the killing of hte bubblegum rock
  29. Deleted User

    spacewalker, r u the alternate current dev?
  30. AllyJax

    different spacewalker
  31. Deleted User

    how many spacewalkers are there
  32. AllyJax

    only know of 2
  33. cr24Team

    gravitite is the one feature that was mostly removed but not replaced. The levitator remains and functions as a floating block, but the gravitite tools are still under consideration for how we will implement them
  34. epicgamer

    does anyone have screenshots of the new update?
  35. cr24Team

    the mod pages have updated screenshots
  36. kalucky0Team

    Replying toAzzyypaaras@kalucky0 you deal with, I am too much of a shleepy goober rn

    I haven't ślept for 36 hours I have no idea what this conversation is about :sadcat:
  37. Deleted User

    Replying toAzzyypaaras@Katie poke

    theyre asleep rn
  38. cr24Team

    dw about it kal go back to sleep
  39. AllyJax

    Replying tocr24here's an extra one of some of the new terrain

    yall finally got that good terrain gen working huh
  40. AzzyypaarasTeam

    Replying tocr24gravitite is the one feature that was mostly removed but not replaced. The levitator…

    I feel the need to note that the main reason it was mostly just removed is because we didn't have any good ideas for an immediate replacement
  41. Deleted User

    Replying toSpaceWalkeram i allowed to use the art

    no, theyre protected under ARR licence iirc
    • ☝️1
  42. AzzyypaarasTeam

    Just uh, not ore-based tools, and probably with some juiced up visuals and mechanics
  43. AzzyypaarasTeam

    Replying toDeleted Userno, theyre protected under ARR licence iirc

    Yeah, the art is like, the one very strongly licensed bit of ID mods
  44. AllyJax

    so will items and shit from the prior update just.. disappear?
  45. cr24Team

    no
  46. AzzyypaarasTeam

    Oh no, we pulled a few strings for that :tomfoolery:
  47. Deleted User

    and altho you may be able to, "steal" the names like PL did, you won't get very far
  48. cr24Team

    everything that was removed is replaced with an equivalent so that porting work 100% smoothly
  49. SPOOKYdeergirl

    I love the new generation, it reminds me of Oscar's concept sketches for aether 2
  50. AzzyypaarasTeam

    ...you know, now that I think about it yeah kinda huh
  51. AllyJax

    werent yall just saying gravitite was removed though? what replaced it?
  52. cr24Team

    I tested every single thing I changed, old worlds will load fine and you'll keep your items and enchantments etc
  53. AzzyypaarasTeam

    this confirms the fact that PL is in truth aether 2: 2(edited)
  54. Deleted User

    pls tell me that the shield hasnt been removed
  55. cr24Team

    gravitite is the exception, it turns to diamond gear
  56. AllyJax

    aw man
  57. Deleted User

    Replying toDeleted Userpls tell me that the shield hasnt been removed

    I loved the shield biome
  58. cr24Team

    shield is still there
  59. AzzyypaarasTeam

    Replying toDeleted UserI loved the shield biome

    I am happy to tell you, it is not just still there
  60. cr24Team

    much more fun to traverse on the flatter land
  61. Deleted User

    but i do get what you mean
  62. AzzyypaarasTeam

    But better than before
  63. Deleted User

    Replying toAzzyypaarasBut better than before

    nice
  64. AzzyypaarasTeam

    As we fixed a bug that made patches of stone not generate on the ground, which meant that flax didn't really generate as that only pops up on bare stone
  65. Deleted User

    perfect 😄
  66. AzzyypaarasTeam

    Yeah, there is a lot of dynamism in the worldgen as a result of 24 and I doing a lotta trolling
  67. cr24Team

    there's a lot of variation, some big flat areas and some hills and some fractured land
  68. Deleted User

    nonetheless a step in the right direction
  69. Deleted User

    Image shared by Deleted UserImage shared by Deleted User
  70. cr24Team

    yeah I fiddled with it for way too long but the variation is really cool imo, lots of really sick looking areas
  71. AzzyypaarasTeam

    Replying tocr24yeah I fiddled with it for way too long but the variation is really cool imo, lots of…

    ngl, I think the bits I like the most are the subtlest
  72. Deleted User

    Image shared by Deleted User
  73. AzzyypaarasTeam

    what a fucking image
  74. Deleted User

    Image shared by Deleted User
  75. handpainted

    Funny art
  76. Deleted User

    Image shared by Deleted User
  77. Deleted User

    Replying toDeleted Useran attachment

    @Azzyypaaras
  78. Deleted User

    Replying toDeleted Useran attachment

    @cr24
  79. cr24Team

    :floosh:
  80. DafuqsTeam

    yeeeeees
    Image shared by Dafuqs
  81. Lycarina

    Image shared by Lycarina
  82. zander.

    does it just do this when it doesn't know what breed to use
    Image shared by zander.
  83. Deleted User

    alrighty
  84. cr24Team

    Replying tozander.does it just do this when it doesn't know what breed to use

    yea, or when spawning them in the world at generation time
  85. chorb

    Replying tozander.does it just do this when it doesn't know what breed to use

    this is the coolest looking missing texture error i've ever seen
  86. SPOOKYdeergirl

    An idea I had