paradise-lost Tuesday 6 December 2022

66 messages7 people

  1. CloverSys

    https://github.com/devs-immortal/Paradise-Lost/issues/675 i'm making a 1.18.2 server. is this the only thing i should know about or is there additional preparation i need?

    GitHub

    Bug: PL breaks overworld generation? · Issue #675 · devs-immortal/P...
    What happened? I'm tryinig to set up a server using paradise lost however everytime I enable the mod and generate a world the outsides of the spawn area are largely offset in terms of heigh...
  2. cr24Team

    That should be the only thing, although I'm not 100% sure it's still an issues in 1.6.9-1.18.2
  3. CloverSys

    alright cause this was labeled 1.6.9
  4. Jack PapelTeam

    I think we never got confirmation of this issue iirc
  5. CloverSys

    ah
  6. CloverSys

    the server crashes on startup and i'm unsure if it's this mod
  7. cr24Team

    can you send the crash report here?
  8. CloverSys

    can i dm the crash to u?
  9. cr24Team

    no problem, glad it got resolved!
  10. CloverSys

    wait
  11. cr24Team

    if you want you can make a page in the #help discussion thread and paste there
  12. CloverSys

    alright
  13. Mikey

    How do I updated Paradise Lost to the newer version? When I do it I just get errors
  14. Hideki

    Hey folks, just a quick question, is PL known to tank FPS? Mine go from 350+ to 35 or 40 with PL installed.
  15. Mikey

    Switched to new version and get this: also changed it in mod folder as well and its the same but more errors
    Image shared by Mikey
  16. chorb

    Replying toMikeySwitched to new version and get this: also changed it in mod folder as well and its the…

    that means you dont have the mod installed on serverside & clientside
  17. Hideki

    @chorb is the client and server jar the same file? also, does the FPS usually take a hit with it installed (I currently have 0.2.0, not 0.2.1)
  18. Hideki

    I have Better MC
  19. chorb

    The only performance changes we made were adding ImmediatelyFast and AlternateCurrent. You can try deleting both, which will hopefully make your FPS worse instead
  20. Hideki

    the modpack doesnt' include either AlternateCurrent or ImmediatelyFast
  21. chorb

    then you're not on the latest version of the modpack
  22. Hideki

    hmmm I got it from CurseForge on Saturday
  23. chorb

    Update was published Sunday morning
  24. Hideki

    dang
  25. chorb

    in this case, it's almost definitely an issue with Paradise Lost since no other changes were made to your client since the last time your FPS was stable
  26. Hideki

    I will add it back in once I've finished going through the list of mods one by one and testing them
  27. chorb

    The blur mod is causing an impact on performance 24/7?
  28. Hideki

    yes
  29. Mikey

    Replying tochorbyou need to replace the jar in the serverpack with the latest version of paradise lost…

    Worked, thanks! I didn't realize project leader released a small patch so I had 2.0.2 on the server while 2.0.1 on the client. Also, seems the nbugs for endless Highlands is fixed too. Will have to live with this harsh transition between both biomes but I'd rather have it working than bugged. 🙂
    Image shared by Mikey
  30. chorb

    Replying toHidekialso, FPS is super important to me because I will be playing with Vivecraft once I get…

    Alright here's what I would suggest: Make a github report on Blur's github regarding the FPS issue you are having. This mod is used in a lot of modpacks so if it actually is causing performance issues it needs to be reported. Make a post in #help about FPS issues in v2.0 of Paradise Lost Join our Discord and read the performance guide linked in #unknown(edited)
  31. Hideki

    cool, thank you
  32. chorb

    and that's understandable but if the mod is causing a direct performance hit at all times you'd be helping hundreds of thousands of people if you got it fixed lol
  33. Hideki

    I will definitely check out the faq
  34. Hideki

    @chorb alright, I checked out the faq, I already have 10G alloted to MC, and Effective is already in my disabled list. Dynamic lights and everything else seem to work at 350+ fps without Paradise Lost but only about 35 fps with it. I also tried the new 2.0.2 beta, but it did the same thing as 0.2.0. I'm going to continue with my 1 by 1 list, I'm now on S so I'll be done soon enough.
  35. JayRicktor

    So I saw that the mod page says dungeons are gonna be the next update, are all three tiers gonna be implemented at once? Or just bronze etc?
  36. cr24Team

    they will be one at a time, not all at once
  37. JayRicktor

    Gotcha, cool thanks!
  38. cr24Team

    we are in the process of reworking a lot of ideas we have at the moment, so the dungeons will be very different from the original Aether dungeons