paradise-lost Wednesday 23 November 2022

38 messages5 people

  1. SpaceWalker

    Hey, just wanted to ask about this somewhere and decided here is the best place Do you guys allow people to make expansions of your mods? I'm only wondering about this because I was thinking of making an expansion to the Paradise Lost mod that adds more things to it.
    • 👀1
  2. Jack PapelTeam

    Were you thinking of making an addon mod or a fork?
  3. Jack PapelTeam

    Yup 😄 you should find it pretty easy to add your own moa variants and gravitite behavior
  4. SpaceWalker

    Would i just download the src and then set it up like any other mod environment?
  5. Jack PapelTeam

    I think you could do it that way, but you can also use Jitpack
  6. SpaceWalker

    I'm new to this type of stuff so that's why I'm asking
  7. Jack PapelTeam

    In my test project I just put
    modImplementation("curse.maven:paradise-lost-418680:4061042")
    in my build.gradle
  8. SpaceWalker

    oh okay
  9. Jack PapelTeam

    That should just work
  10. SpaceWalker

    ah okay
  11. Jack PapelTeam

    You'll need
    maven { url "https://cursemaven.com" }
    in your repositories as well
  12. SpaceWalker

    so just set up a workspace like it's a seperate mod, and then include that in build.gradle = win?
  13. Jack PapelTeam

    Yup
  14. SpaceWalker

    so this would be aight?
    Image shared by SpaceWalker
  15. Jack PapelTeam

    Haha yeah that should be alright
  16. Daedelus

    Hello! Can anyone please give me an update on the status of this project? My last information was, that the project is abandoned, full stop on development. GitHub shows great amount of activity. Are you guys planning to reach a full release version?
  17. Jack PapelTeam

    Replying toDaedelusHello! Can anyone please give me an update on the status of this project? My last…

    We're working on a patch that'll release :soo::ntm: that fixes some bugs
  18. SpaceWalker

    Replying toJack PapelHaha yeah that should be alright

    thanks so much for helping me set the workspace up!
  19. Daedelus

    Replying toJack PapelWe're working on a patch that'll release :soo::ntm: that fixes some bugs

    Thank you for the update. I believe I speak on behalf of the entire community when I say, that everyone still has high hopes and dreams for this project! This is exactly the kind of quality and content, this community (and especially the Fabric part) needs.
  20. kalucky0Team

    which one
  21. cr24Team

    the only one
  22. kalucky0Team

    ah