#paradise-lost Thursday 8 September 2022
166 messages11 people
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- KI probably should have mentioned that the Aether Project has long believed to be fully cursed and I guess that extends to spin off projects like PL as well. Pretty sure we started development over a burial ground or something cos yeah this announcement really sounds like the old curse coming back around again 👍

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- J03:34Look for one that has the tag
0.2.0/1.19/master - C
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- C03:37what is wrong with the checkstyle in simple terms? i don't know what that is.
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- C03:38so download the artifacts file?
- J03:39In there you'll see a few jars. Any of them should work but for good measure I'd go with the one without any affixes or anything
- C03:44Pinnedinstructions for anyone who needs it in one post: make github account, go to this link: https://github.com/devs-immortal/Paradise-Lost/actions , click "fix build" on page 1, click artifacts, get the 1.19 beta.(edited)
GitHub
Actions · devs-immortal/Paradise-LostThe hostile paradise of yore, bask upon a new dawn - Actions · devs-immortal/Paradise-Lost - C
Replying toJack PapelIn there you'll see a few jars. Any of them should work but for good measure I'd go with…
wait without affixes? - J03:58I'd just pick one that doesn't have -sources or -dev or anything
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- A04:36The team just cannot continue developing it
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And since nobody seems to be considering the 'dropping the skylands bit and just becoming our own dim mod' idea, it seems it will be the later - A
- JI just didn't comment on it, but I wouldn't be opposed. Skylands is a little restrictive anyway04:40Lots of R&D tho, would practically need to be a new mod at that point
- A04:41As I've said before, I am always up to tell a tale
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- AFor how much everyone loves the aether, I don't think anyone here has actually enjoyed working with the skyland part of that04:47
...or the palette - C
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Replying tocr24skylands are pretty cool imo and I like the palette 😔
Counterpoint: zanite lamps - C
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- Cdimensions to me have to be pretty unique to feel like a proper dimension, and most "regular" terrain generation usually doesn't hit that uniqueness mark04:48besides twilight forest i think
- J04:49Nobody wants another overworld or end or nether
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- AMost of them would look better and probably play better on flat ground, they don't really benefit much of at all from skyland terrain04:51I could even make a similar argument about the a few of the biomes for aether 2, designing for skylands is kinda difficult and requires a very specific mindset we don't really have04:51Ironically, for the fact that we've been building a skylands dim, I actually much more favor the underground
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- Jso overworld is earth, nether is fire, end is wind.. so obviously the dimension we should make ...04:54water dimension
- A04:54Water dim sounds ungodly given how mc swimming works
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Replying toAzzyypaarasAnd since nobody seems to be considering the 'dropping the skylands bit and just…
i still dont know why you still didnt decide to change from a skylands mod to something else when you were rewriting the mod - A
Replying toJack PapelNobody wants another overworld or end or nether
Actually if the dimension in question is having Lore, it's still interesting
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- D04:56that already exists
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- D05:00smh
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- A05:01:sadcat:
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- D05:02realism
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Replying toJack PapelA blade of grass is a good 14cm thick
anything is a dildo if you're brave enough @Azzyypaaras - A
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- A05:37With gender fluid and cats
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Replying toDaedelusI don't understand why sky dimension generation is particularly hard. The End is sky…
the end has no lighting specifically because MCs lighting doesn't work well with skylands generation15:36that's one factor to consider15:36tho afaik that's become less of an issue over time - D
Replying toJack PapelIt's less that it's hard to make and more that it's slow and hard to work with
So… its hard to make? - K
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- K19:30the green book button
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- D20:01for it to show on your recipe book
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Replying toDeleted Usersometimes you gotta craft the item first
idk how to craft the items though 😭 - J
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