#paradise-lost Sunday 13 March 2022
258 messages5 people
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more proof of highlands shield supremacy - I
Replying toAzzyypaaras😳
I literally made this just because of how cringe your current GitHub photo is19:23broken clouds, bad lighting - J
- I19:24which was terrible
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Replying toJack Papel@Azzyypaaras by any chance do we know the seed of that GitHub photo image?
Iris 1.2.2 + Complementary Shaders is the way to go for your photos from now on19:28It’s basically designed for this type of area - J
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Replying toJack Papel@IMS What's the seed and coordinates for that last image, if you know?
can't get exact coords, but it's somewhere around/execute in the_aether:the_aether run tp @s 230.96 121.15 79.15 -593.74 -5.70on 3928400084243761396 - J
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Replying toIMSI literally made this just because of how cringe your current GitHub photo is
cringe
ok but, and listen to me here - C
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- J19:54Anyway, we should wait to update the github image until our grass waves in shaders
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Replying toJack PapelAnyway, we should wait to update the github image until our grass waves in shaders
that image has waving grass19:55shaders have to manually choose to wave blocks or not, I edited the shader to do so - C
- I19:57i'll lower it
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- I19:58this better?
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Replying toIMSan attachment
I am vibin with this one, the rich orange glow of the background is just divine - I
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Replying toAzzyypaarasI am vibin with this one, the rich orange glow of the background is just divine
i could do either that one or the one below - I20:08more animals and new angle
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- J20:15Maybe if you rotated like 20 degrees CCW?
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- J20:16I love that imposing landmass in the background
- I20:17(ignore bad quality, that's on purpose so i don't recompress. i have a HD version)
- J20:17The water is very dark and silvery, is there anything that can be done to make it brighter?
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- I20:18opacity is opacity
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- J20:19What does 0.6 look like?
- I20:20i can go in .05 amounts
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Replying toJack PapelCan I see a 0.3 vanilla water color, and a slight rotation ccw and a move of like 2…
20:24/execute in the_aether:the_aether run tp @s 553.18 95.75 191.28 -48.53 6.30 - J
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- J20:27That bit on the left where the island cuts off generating is bothering me
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- J20:29I think like tap forward and tap left
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- I20:31weather clear is not working
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- A20:32and cumming
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- J20:36Though I think vanilla water color 0.2
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- J20:37@Azzyypaaras @cr24 Thoughts?
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- J20:46@Azzyypaaras @cr24 I think this one is as close to perfect as we'll get. Thoughts?
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- A20:48...blurred and as a background for something
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- I20:53via text
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- I20:54i'll make an HD version
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- I20:59one of the lead devs
- J21:00Remember how you had to manually let our grasses wave with shaders? Is there something we can do so that you don't have to set it manually?
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Replying toJack PapelRemember how you had to manually let our grasses wave with shaders? Is there something…
Realistically no21:01without breaking some assumptions, which wouldn’t make sense to do21:01It’s just a few lines added to any shader, specifically the block.properties file21:01which controls the number ID’s to match to blocks - J
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- J21:02Would you like to be attributed for these screenshots if we end up using them? And if so, how would you like to be attributed?
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- I21:04with the aether image
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- A21:14why
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- Acheck it out https://discord.com/invite/wmMa47n21:19...open that in a browser

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