#paradise-lost Thursday 2 December 2021
79 messages14 people
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Replying toSweepSwapno. we spend too much time consuming illegal substances to put any effort into updating…
"illegal substances" 🤨 - S
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Replying toJack PapelMaybe we can change the fallback moa to a highlands blue instead
inb4 fallback moas get a boreal wisteria glow - C05:00just so people can identify them easier and we can fix the bug that spawns them in
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- D06:00how can i fix it!
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- DOk so I was wrong about the
FALLBACK_MOAs - I found them on cliff faces of Highlands Forests, not Highlands Plains biomes10:10The server I'm in also hasBewitchment, and I've consistently foundFALLBACK_MOAs near Bewitchment trees that also generate in the Aether(edited)10:12i'm trying to analyze the treegen source code of Bewitchment here, but I'm not really experienced with it https://github.com/MoriyaShiine/bewitchment/blob/ad62b97439b6150277d5ab692628954f32a1be50/src/main/java/moriyashiine/bewitchment/common/registry/BWWorldGenerators.javaGitHub
bewitchment/BWWorldGenerators.java at ad62b97439b6150277d5ab6926289...A Minecraft mod that aims to add witchcraft. Contribute to MoriyaShiine/bewitchment development by creating an account on GitHub.10:16I'm just not sure what comes first: modifications to the world gen or mob spawning. DoesBewitchmenttreegen even affect the output ofworld.getBiomeKey(moa.getBlockPos()), a part of the args toMoaAPI.getMoaForBiome()?(edited)10:18I have a small sample size though so I'm gonna look out for some moreFALLBACK_MOAs before coming to stronger conclusions10:22I've spent about 1 hour looking atMoaAPI.getMoaForBiome()and tried to think of inputs that would make the firstOptional.orElse()casenull(how could getting arandomturn itnull?), but my mind ran dry. I mean I've never done anything like this before, and I'm not sure what the stuff insideofNullable()andmap()does. Maybe the error is not here in this method?(edited) - D
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Replying todefge_cdi'm trying to analyze the treegen source code of Bewitchment here, but I'm not really…
...somehow moa spawning being broken by a fucking tree is not as surprising as it should be, if just by virtue of bewitchment being a potential cause - J19:09Not a likely cause but a possible one
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- A23:15wack
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- A23:19We don't really have an official ide but iirc the whole team uses intellij
- C23:40and also doesn't look archaic
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Replying toRustybut change bad
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Replying tocr24thats what I thought but trust me the change is worth it
but devstyle darkest dark theme :( - A
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- R23:48for some reason adding a blank one made the other 2 pop up
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