paradise-lost Tuesday 30 November 2021

139 messages14 people

  1. luka

    huh thats strange
    Image shared by luka
  2. FwuffyPetsOwO~

    do you have a mod like multiconnect?
  3. luka

    I would believe i do not
  4. SollyTeam

    Replying tolukahuh thats strange

    Make sure the server has the same version of the mod your client does
  5. luka

    Oh yep it was updated
  6. CDAGamingTeam

    Shouldnt be possible, as latest commit is the same as 1.6.2
  7. luka

    Replying toJack Papel1.6.2?

    Let me check
  8. Jack PapelTeam

    @Azzyypaaras CF
  9. AzzyypaarasTeam

    It is right here
    Image shared by Azzyypaaras
  10. FwuffyPetsOwO~

    why is it called paradise-lost
  11. AzzyypaarasTeam

    Replying toFwuffyPetsOwO~why is it called paradise-lost

    Branding stuffs™️
  12. Jack PapelTeam

    Changing the name a bit, for reasons
  13. AzzyypaarasTeam

    A variety of reasons
  14. Jack PapelTeam

    Come to think of it - just renamed this category.
  15. AzzyypaarasTeam

    Clever
  16. Jack PapelTeam

    And this channel name
  17. Jack PapelTeam

    Good luck! Don't let them get too close together
  18. AzzyypaarasTeam

    Replying toJack PapelGood luck! Don't let them get too close together

    I wonder if you could use this for killing them
  19. Jack PapelTeam

    You can indeed
  20. CDAGamingTeam

    ^^ entity cramming does take effect for even one swet
  21. PaternalPaladin

    Rooks still spawn. Just a lot less
  22. Jack PapelTeam

    Update to 1.6.2. In 1.6.2 they don't spawn
  23. PaternalPaladin

    Im using 1.6.2
  24. Jack PapelTeam

    @Azzyypaaras
  25. PaternalPaladin

    Ive seen one instead of 20 But 1 is 1 too many
  26. AzzyypaarasTeam

    @Jack Papel they still spawn in 1.6.2, they just aren't borked
  27. Jack PapelTeam

    Gotcha
  28. PaternalPaladin

    What is. Deleting them entirely? Or a config? Either would be gr8. Like 8/8 m8
  29. CDAGamingTeam

    Yea we are debating on temp-removing the rooks to be re-added in 1.7, in a more fuller implementation
  30. PaternalPaladin

    Is there a temporary fix i can implement for the time being?
  31. CDAGamingTeam

    Its planned to be discussed more tomorrow before b1.6.3 is published(edited)
  32. cr24Team

    /kill @e[type=the_aether:rook]
    i think should work
  33. PaternalPaladin

    Does that autokill all of them 24/7 or just all the ones spawned?
  34. Jack PapelTeam

    All the ones spawned
  35. PaternalPaladin

    :sadcat:
  36. cr24Team

    place a repeating command block with redstone mode always active
  37. AzzyypaarasTeam

    How are you going to make a datapack for this
  38. PaternalPaladin

    Id need to turn on cheats to use commands or command blocks for either of those solutions
  39. cr24Team

    datapack with a function 😎
  40. PaternalPaladin

    :iritat:
  41. cr24Team

    do you want a datapack
  42. AzzyypaarasTeam

    You could also just
  43. PaternalPaladin

    🥺👉👈
  44. AzzyypaarasTeam

    Deal with them, not to come off as mean but they are not particularly powerful mobs
  45. AzzyypaarasTeam

    Replying tocr24datapack with a function 😎

    wuh
  46. PaternalPaladin

    😐
  47. cr24Team

    i'll make a datapack
  48. AzzyypaarasTeam

    Replying tocr24i'll make a datapack

    :huh:
  49. cr24Team

    Replying toAzzyypaaraswuh

    do you not know mcfunction(edited)
  50. AzzyypaarasTeam

    tf is mcfunction
  51. cr24Team

    wanna see some of the crazy stuff I've done with mcfunction
  52. AzzyypaarasTeam

    perhaps
  53. AzzyypaarasTeam

    Replying tocr24https://youtu.be/Ordi1oZvvcs 😳

    So much effort and good textures
  54. cr24Team

    I had started making one a while back 😩
  55. luka

    the blue swet farm i made!(edited)
    Image shared by luka
  56. AzzyypaarasTeam

    ooo
  57. Jack PapelTeam

    Cool
  58. Inactive Account

    im not a huge fan of mc but i do enjoy the aether
  59. Katie

    afaik Paradise Lost (the new name for Aether Reborn) is mostly shifting towards including their own original content ideas instead of pulling from sources like Aether II.
  60. AzzyypaarasTeam

    Replying toKatie(also would generally like my ideas for Aether II to stay in Aether II lol)

    Oh yeah, well I am going to add it all then!
  61. Katie

    honestly it's more for your own sake lol the community seems to hate most of my ideas xD
  62. SollyTeam

    magpies
  63. AzzyypaarasTeam

    coos
  64. CDAGamingTeam

    b1.6.3 has been deployed @Jerakl will update the server, when able 😄
  65. defge_cd

    where to find boreal wisterias and how to find em saplings
  66. PaternalPaladin

    @CDAGaming i don't see 1.6.3 Curseforge?
  67. CDAGamingTeam

    Replying toPaternalPaladin@CDAGaming i don't see 1.6.3 Curseforge?

    I dont have the perms for curseforge, @Azzyypaaras i think does or @kalucky0
  68. PaternalPaladin

    Ah
  69. CDAGamingTeam

    Both b1.6.3 and b1.6.3.1 need to be uploaded there
  70. PaternalPaladin

    1.6.3 remove rooks? :hyperconcern:
  71. CDAGamingTeam

    For now, yes
  72. Jaytin2401

    the updated version requires fabric loader 0.12.5
  73. PaternalPaladin

    No rooks! Praise jebus
  74. CDAGamingTeam

    Replying toJaytin2401the updated version requires fabric loader 0.12.5

    Correct, for AR, b1.6.3 and below require 0.12.5, b1.6.3.1 and above require 0.12.6 to match 1.18 and resolve jdk 17 issues
  75. Wolf™

    Will the latest version work with 1.18?
  76. cr24Team

    not yet, we are fixing the issues and a 1.18 version should be coming out soon
  77. Wolf™

    Ok, thanks.
  78. cr24Team

    there will probably be a ping when it is released so just look our for that, we have a bunch of worldgen fixes to make so that 1.17 to 1.18 is a smooth transition in worlds
  79. Wolf™

    👌
  80. Rusty

    I'm a bit curious, what's the plan for dungeons? Will they be similar to the original ones, or reimagined?
  81. Jack PapelTeam

    Which is to say reimagined