#paradise-lost Saturday 13 November 2021
53 messages6 people
- OI never got to try the Aether mod as a kid, but I saw this while browsing mods. I also have Immersive Portals, and thought it would be cool to add support for it. So, I spent the last hour and a half writing a datapack to support AR, and once I got it "working", I came to the Discord.(edited)04:13I then read the FAQs, and noticed that the description for "Immersive Portals works after a few tries" mimicked my resource pack.04:13So I turned off the Resource pack, and Immersive Portals just worked after a few tries. MFW the mod works on its own and I have no idea why(edited)04:19Did you specifically support Immersive Portals? Or is Immersive Portals just working partially based on your implementation of portals?
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Replying toOkaDid you specifically support Immersive Portals? Or is Immersive Portals just working…
We most likely did the same approach, the api does not specifically have support for IP. But it does include the datapack needed- 👍1
04:24Here’s the json used https://github.com/devs-immortal/The-Aether/blob/1.17/src/main/resources/data/the_aether/custom_portal_generation/ip_aether_portal.jsonGitHub
The-Aether/ip_aether_portal.json at 1.17 · devs-immortal/The-AetherThe hostile paradise of yore, bask upon a new dawn - The-Aether/ip_aether_portal.json at 1.17 · devs-immortal/The-Aether - OThat's exactly the Json I have. What about, if you disable "blue_portal" generation with AR, then have the "aether_like" generation of the Immersive Portal: https://qouteall.fun/immptl/wiki/Datapack-Based-Custom-Portal-Generation It should generate first try that way, because blue_portal conflicts with IP generation otherwise04:30Like if you did add support, I think that would be the way to do it.
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Replying toKyrptonaughtOr if you removed IP, all portals would be broken until relit
Pretty minor imo. At least it doesnt break the world. - K04:37IP does provide an api to be used by other mods, and that was something I was looking. So I could just trigger the rendering on portal ignite, rather than having to hop a few times04:39IMO I don’t exactly get why IP has the ability to handle portals as well, makes more sense for them to just stick with the cool rendering
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- A04:41And I told kyrp the reason in a staff chat

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- A04:51iirc it can look kind of funky
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- A04:55A somewhat similar feature that is fully planned is to have an option to set the default world spawn to be in the aether04:55+ another option to make falling off of the aether just kill you04:55++ a third option to disable the default portal04:56Combine the three and you have a prime base to build an aether only pack on
- O04:57But if IP is supported for the default portal, that'd be cool.
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- O05:00I think IP only supports datapacks for custom dimensions, but I would investigate that / chat with the devs.
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Replying toColdFlame53Hey guys! Its November 😈☺️👀
If you mention NNN I am going to use a single bullet of full metal jacket 9mm Parabellum - C
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