paradise-lost Sunday 19 September 2021

105 messages8 people

  1. Hertz

    is it known that aether doesn't respect the overworld worldborder? my users are falling outside of the worldborder
  2. sunsette

    yeah falling out of the aether into the overworld has a stronger multiplier than returning with a portal iirc
  3. agow

    Hey does anyone know if the moa's do anything yet?
  4. AzzyypaarasTeam

    Replying toagowHey does anyone know if the moa's do anything yet?

    In 1.5 they are rideable but not much more, just crack a saddle on them and go
  5. agow

    awesome
  6. SweepSwap

    Replying tosunsetteLiterally took 30 minutes to get 20 million blocks out

    fuck elytras and the nether, aether portal is where its at
  7. agow

    I seem to take fall damage when riding the moa's, that's unfortunate haha
  8. SweepSwap

    that might be a vanilla feature of riding animals but im unsure
  9. AzzyypaarasTeam

    You are not supposed to on moas, it is fixed in dev
  10. agow

    I don't think so, when a horse can jump really high you don't take fall damage
  11. SweepSwap

    Replying toagowI don't think so, when a horse can jump really high you don't take fall damage

    thats the same as if you are using a potion of leaping
  12. Hertz

    Replying tosunsetteyeah falling out of the aether into the overworld has a stronger multiplier than…

    is there a way to change that? it doesn't make any sense it should be the other way around
  13. Jack PapelTeam

    Yeah it's been fixed in the dev builds
  14. Hertz

    really? should I reset my world?
  15. Jack PapelTeam

    You won't need to reset your world for it to work
  16. Hertz

    i think im using this one
  17. Jack PapelTeam

    Hm, that should have the fix in it(edited)
  18. Hertz

    i have to update my fabric loader to use the latest one but i've been postponing it as all my players will need to update fabric manually
  19. Jack PapelTeam

    Oh hm, it looks like it hasn't been fixed. That must've been an accidental regression
  20. Hertz

    did you try it?
  21. Jack PapelTeam

    I looked at the code for that commit, and the multiplier is set incorrectly
  22. AzzyypaarasTeam

    I am about to push, I can swiftly go and fix it
  23. Jack PapelTeam

    That's be great
  24. AzzyypaarasTeam

    Where was the multiplier again?
  25. Jack PapelTeam

    It's in PlayerEntityMixin
  26. Hertz

    shouldn't it be 8:1 ?
  27. Jack PapelTeam

    The aether's multiplier is 10 iirc
  28. Hertz

    like the nether but the other way around
  29. AzzyypaarasTeam

    There
    Image shared by Azzyypaaras
  30. Hertz

    as if the overworld was the nether
  31. AzzyypaarasTeam

    Replying toHertzas if the overworld was the nether

    In theory, yes
  32. Hertz

    yeah
  33. Jack PapelTeam

    We should probably have the multiplier stored as a constant somewhere and reference it rather than input 10 in places like that
  34. AzzyypaarasTeam

    true true
  35. Hertz

    why is the latest fabric loader a requirement tho?
  36. Jack PapelTeam

    Yeah, I was thinking maybe world height + 128 instead of 320
  37. Hertz

    mmm i couldn't make it work with fabric 0.11.6
  38. Jack PapelTeam

    Interesting
  39. Hertz

    waiting for this so i can check it
    Image shared by Hertz
  40. CDAGamingTeam

    For more info on the 0.11.6 -> 0.11.7 0.11.6 almost quickly broke on itself once 0.11.7 was being made
  41. FwuffyPetsOwO~

    any chance the new colorful leaves could be downgraded to Fancy graphics? the code for them doesn't seem to rely on anything specific to Fabulous, and Fabulous is problematic for several reasons ...
  42. FwuffyPetsOwO~

    ah right
  43. Jack PapelTeam

    Sure, I got it
  44. FwuffyPetsOwO~

    thanks! :)
  45. Hertz

    Replying toCDAGamingFor more info on the 0.11.6 -> 0.11.7 0.11.6 almost quickly broke on itself once 0.11.7…

    I know this is a stupid question but is there a way to make it work with 0.11.6?
  46. FwuffyPetsOwO~

    how do you get this to compile
  47. Jack PapelTeam

    Are you trying to do a dev build or the latest release?
  48. FwuffyPetsOwO~

    dev build
  49. Jack PapelTeam

    Do you already have the artifacts?
  50. FwuffyPetsOwO~

    nope
  51. Jack PapelTeam

    Gotcha
  52. FwuffyPetsOwO~

    ye I know about actions, but is not latest dev build, it's my fork where I tried to make the leaves on Fancy graphics
  53. Jack PapelTeam

    Ah
  54. FwuffyPetsOwO~

    actually now that I try it latest official dev build also doesn't compile on my machine ... seems to be my machine's problem
  55. Jack PapelTeam

    Is it giving you an error?
  56. FwuffyPetsOwO~

    yes, "Unsupported class file major version 61" at the settings.gradle file(edited)
  57. Jack PapelTeam

    Any more info?
  58. FwuffyPetsOwO~

    gives a huge list of stuff that went wrong, but nothing useful
  59. Jack PapelTeam

    Ah alright
  60. FwuffyPetsOwO~

    there's like 400 lines of this
    Image shared by FwuffyPetsOwO~
  61. Jack PapelTeam

    Strange
  62. FwuffyPetsOwO~

    I dunno, I suppose I'll try stuff on my fork I tried to use GHActions as well but it gives the same error
  63. Jack PapelTeam

    And minecraft, but all that should be taken care of by gradle
  64. FwuffyPetsOwO~

    yep, gradle seems to be handling it, but settings.gradle is just messed up for some reason(edited)
  65. Jack PapelTeam

    Alright