#paradise-lost Sunday 19 September 2021
105 messages8 people
- His it known that aether doesn't respect the overworld worldborder? my users are falling outside of the worldborder12:07had to make a 620x620 worldborder in the aether
- Syeah falling out of the aether into the overworld has a stronger multiplier than returning with a portal iirc15:13I was able to reach 20 million blocks out on the noats by falling, building a portal, breaking the one that spawned in the Aether to make more glowstone, repeat15:13Literally took 30 minutes to get 20 million blocks out
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Replying toagowHey does anyone know if the moa's do anything yet?
In 1.5 they are rideable but not much more, just crack a saddle on them and go16:34They will be feature complete in 1.6 - A
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Replying tosunsetteLiterally took 30 minutes to get 20 million blocks out
fuck elytras and the nether, aether portal is where its at - A
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Replying toAzzyypaarasYou are not supposed to on moas, it is fixed in dev
that would make sense - S
Replying toagowI don't think so, when a horse can jump really high you don't take fall damage
thats the same as if you are using a potion of leaping16:40you don16:40't16:41take fall damage from jumping16:41only from falling 3 or 4 blocks farther down than you jumped - H
Replying tosunsetteyeah falling out of the aether into the overworld has a stronger multiplier than…
is there a way to change that? it doesn't make any sense it should be the other way around - J20:56The multipliers are now equal
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- J20:57It should go into effect
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GitHub
Move off deprecated api · devs-immortal/The-Aether@0cc2eabThe hostile paradise of yore, bask upon a new dawn - Move off deprecated api · devs-immortal/The-Aether@0cc2eab - J
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- H21:01i'm gonna try the latest one just in case
- J21:01Someone must have accidentally changed it back
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- J21:02It's currently set to 16, but should be 10
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- A21:04Also, since I am dabbling with this it is perhaps a good time to change the drop height thing
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- J21:05Only fabric API should have to be updated iirc. The loader should be fine
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- J21:07I guess it's required then
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- CFor more info on the 0.11.6 -> 0.11.7 0.11.6 almost quickly broke on itself once 0.11.7 was being made21:43And 0.11.7 exists primarily, becuase 0.11.6 physically couldnt parse correctly with the 1.18 snapshot metadata (Simplest way to put it)
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- A@Jack Papel
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Replying toCDAGamingFor more info on the 0.11.6 -> 0.11.7 0.11.6 almost quickly broke on itself once 0.11.7…
I know this is a stupid question but is there a way to make it work with 0.11.6? - F
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- Fye I know about actions, but is not latest dev build, it's my fork where I tried to make the leaves on Fancy graphics22:51it runs in dev but won't compile
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- J22:56I don't know what's causing that. Maybe FAPI or Trinkets is out of date?
- FI dunno, I suppose I'll try stuff on my fork I tried to use GHActions as well but it gives the same error23:01just to make sure, I only have to put the dependencies in
build/loom-cacheright? - J
- Fyep, gradle seems to be handling it, but settings.gradle is just messed up for some reason(edited)23:05I can't tell which part of settings.gradle is causing issues tho23:07eh I'll tinker with it, building other mods is working so there has to be something I can do23:07I'll let you know if I ever get it working
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