#paradise-lost Saturday 24 July 2021
172 messages14 people
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Replying toSweepSwapcda plans to port it solo once 1.17 comes out for forge
Those plans are on hold until further notice.00:22As it turns out, Forge 1.17.1 does not have support for mixingradle, and bc the aether is legit 25% mixins, I cant do anything atm Aditionally, due to the large amount of changes made since my last no dependencies build, my prior way of doing it failed spectacularly so Ill have to beat my head against that at a later time.00:26But also, as of late, multiple scenarios came about where such an idea, if anything, would only cause unneeded issues for the remainder of the team among other things. So while everything works in a theoretical scope, any type of forge plans are shut off until further notice. - S
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- C01:37MixinGradle needs to accept it and push a new release
- S@Azzyypaaras 'moas are carnivores' https://dontstarve.fandom.com/wiki/Leafy_Meat
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- A04:45Now we claim the acronym and make Linux users mad
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Azzyypaaras pinned a message.
- C05:54And there those guys who are like friendly ghasts that shoot the snowballs
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Replying toArchanumThen be mad because AUR now stands for Aether Unbirthing Reborn
As an aur maintainer, I am fine with that - J
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Replying toMonozariman I can't wait for 1.17.1 release
But 1.5.0 already supports 1.17.1 😄 - M
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- K20:04the wiki does not say anything
- J20:06Gloves are in the game, but they are not functional yet(edited)
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Replying toCDAGamingLots of server updates in this next reboot
Do they include the new aerclouds? 👀 - C21:34The CPI changes are also quite a bit21:34As it's going from b33 to b38 (As b39 isn't out yet nor will be available in time)21:36@Kyrptonaught Got some suggestions for you too21:37A)
frameBlockcould useBlock...in order to allow specifying multiple blocks that can be used for the portal(edited) - K
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Replying toCDAGamingA) frameBlock could use Block... in order to allow specifying multiple blocks that can…
This has been the plan from the start, and a lot of things behind the scenes have been done with this in mind. I do plan to have this implemented before the 1.0.0 release - CAh alrighty, I can postpone the restart until then in that case 😄 Currently porting to the newer api, so I'm also likely to postpone to test the changes too!21:44The other thing, is instead of
flatPortal, it would be better to have a dynamic call to specify in which ways it can be placed (An enum could be used here containing BOTH, FLAT, and STANDING)21:46
For this logic, shouldn'tpublic CustomPortalBuilder returnDim(Identifier returnDimID, boolean onlyIgnitableInReturnDim) { portalLink.returnDimID = returnDimID; portalLink.onlyIgnitableInReturnDim = onlyIgnitableInReturnDim; return this; } /** * Specify that this portal can only be ignited in the Overworld * Attempting to light it in other dimensions will fail */ public CustomPortalBuilder onlyLightInOverworld() { portalLink.onlyIgnitableInReturnDim = true; return this; }onlyLightInOverworldalso set thereturnDimID? - K
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- KFlat portals also aren’t fully implemented yet. They do light properly most of the time, but the portal spawning on the other side is not implemented yet. I think it crashes actually trying to create the destination portal. If the user were to use “both”, what type of portal should spawn on the other side?21:51Should that be specifiable?
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Replying toCDAGamingYou can equip them, but they won't do anything yet until we establish what they should…
armor?, seems intuitive to me21:55just add some apropriate enchantments and go with it - A
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Replying toKuro Yurearmor?, seems intuitive to me
Trinkets apply extra effects from armor, unique to the armor set - A
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- A21:56Ideally we would detach gloves from armor sets and make them into their own trinkets with their own effects
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Replying toKuro Yureyou can go the lazy way and just make them give minning/attack speed
If we wanted to go the lazy way then this would still just be an Aether legacy port
(edited) - C21:58This is NOT nor ever gonna go the lazy route, as we are taking genuine care over how we're doing this xD
- A21:59Hell, I am currently thinking on upping things to five dungeons, that is like the opposite of lazy
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and also what I am thinking of is a water dungeon so
- K22:00it protects hands, thats what they do
- A22:00That may be true irl, but we have m a g y c k here
- C^^ If everything was as it was in reality, this would be the eauivalent to a more boring sims simulator22:00This isn't meant to represent reality.
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- A22:04Crossbows, tridents, and shields are the holy trinity of "oh god mojang why"
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- A22:04Just later
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Replying toCDAGamingYou can equip them, but they won't do anything yet until we establish what they should…
Gravitite gloves should levitate chests whenever you try to open them - C
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Replying toJack PapelJust tested, we don't have dispenser behavior
Thank you for testing!22:41Got splashed water working22:43Could you implement a dispenser behavior for your bucket? Similar to the vanilla bucket in DispenserBehaiver? Also in your bucket, can you make a call this.CPAonFluidPlaced somewhere when the fluid is placed? This will trigger the portal light attempt. This is implemented in the CustomPortalFluidProvider interface that your bucket does implement.22:43Gonna finish up my testing then release to my maven - J
- C@Jack Papel Ill give you responsibility to update the server tonight, as ill be in raid for a few hours. For tonight, just fapi and the aether need updates, though youll need to shutdown server first bc fapis update doesnt have the same filename.22:46Try not to blow up the infrastructure xD
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- J22:48I'm sure @Azzyypaaras would love to do it in my absence

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- A22:49I don't have server access
- J22:49Do you have a budget.bisecthosting.com acc?(edited)
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Replying toKuro Yurejust to get this out of my system, u guys considered aether exclusive enchantments, or…
Yes. If you have any specific ideas, feel free to expand on them in #unknown 😄 - K
- C22:59I leave Jack and Azzy to monitor for crashes, im off to raid for a bit xD
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