paradise-lost Wednesday 21 July 2021

162 messages12 people

  1. FoundationGames

    logo
  2. AzzyypaarasTeam

    logo
  3. Jack PapelTeam

    Yup, we changed the server icon from Kalucky's pfp to the Immortal Devs logo
  4. FoundationGames

    it wasn’t exactly kalucky’s pfp though
  5. Jack PapelTeam

    It was pixelated, true
  6. Gray

    so eventually will the holystone make its own pickaxe
  7. Jack PapelTeam

    Nope
  8. Gray

    rip
  9. SollyTeam

    Why do you want that?
  10. Gray

    I dunno, more items, holystone dropping a pickaxe of its own
  11. ColdFlame53

    I agree with @Gray just cause the original developers didnt do it doesnt mean you cant. This would help with immersion greatly having holystone/skyroot tool custom textures.
  12. SollyTeam

    I don't see any reason to change the wood type
  13. ColdFlame53

    Okay well fuck the wood types lol the stone tools is i@portant
  14. SollyTeam

    And hell, pink and blue woods from the nether can make sticks, so ¯\_(ツ)_/¯
  15. SollyTeam

    Replying toColdFlame53And it also drops the yellow gems when mining sometimes right? Lol

    It did in the original aether. I don't believe it does here
  16. ColdFlame53

    Boo
  17. SollyTeam

    Well if anyone wants to texture holystone tools, I can add them. Maybe make them mine/swing slightly faster and have slightly lower durability than regular stone(edited)
  18. Jack PapelTeam

    Replying toColdFlame53I agree with @Gray just cause the original developers didnt do it doesnt mean you cant…

    The original developers did do it :) we axed it
  19. Gray

    the wood can stay the same because wood is lame 👀
  20. ColdFlame53

    ^
  21. SollyTeam

    There isn't even a blackstone pick tbf
  22. Jack PapelTeam

    Having separate stone tools felt unnecessary. Imagine if nether Blackstone had separate Blackstone tools
  23. Gray

    they would look cool as fuck
  24. Jack PapelTeam

    Sure, but they would be annoying
  25. ColdFlame53

    Lol annoying ?
  26. Jack PapelTeam

    Perhaps not annoying, but it would have no purpose other than to be another type of item
  27. SollyTeam

    You could have s p e c i a l unbreaking 1 stone pickaxe from the minidungeon chest(edited)
  28. ColdFlame53

    The purpose is immersion
  29. Jack PapelTeam

    Azzy has already come up with an aether pickaxe that should fill the role of the holystone pickaxe anyway, it just isn't in quite yet
  30. SollyTeam

    Why does skyroot stick exist btw?
  31. Jack PapelTeam

    It does?(edited)
  32. ColdFlame53

    Charmed adds wood specific chests and things and its awesome.
  33. SollyTeam

    Pretty sure it's in the creative inventory anyway(edited)
  34. Jack PapelTeam

    I'll take a look
  35. CDAGamingTeam

    Replying toColdFlame53And it also drops the yellow gems when mining sometimes right? Lol

    This would only happen if DOUBLE_DROPS was in.
  36. Jack PapelTeam

    DOUBLE_DROPS is atm planned for Azzy's not-yet-implemented proposed pickaxe, so you don't have to worry about that feature going away
  37. ColdFlame53

    I mean one of the core mechanics of the aether was the tools all having special abilities.
  38. SollyTeam

    Does ambrosium currently do anything other than make torches and smelt things?
  39. Jack PapelTeam

    I don't believe the Skyroot tools had any abilities(edited)
  40. ColdFlame53

    Double drops of stone i thought ?
  41. Jack PapelTeam

    Holystone tools had double drops of things iirc(edited)
  42. SollyTeam

    Double drops of stone :concern:
  43. ColdFlame53

    Nah they dropped ambrosium occasdionally
  44. SollyTeam

    Mine stone, smelt stone, place stone, repeat
  45. removeduserbanana

    I think that is why there is a DOUBLE_DROPS blockstate, to differentiate natural stone from placed stone
  46. Jack PapelTeam

    ^
  47. ColdFlame53

    Each type of tool has unique passive abilities. Skyroot doubles drops from naturally-generated blocks, Holystone has a chance to drop Ambrosium Shards, Zanite gets stronger as it's durability decreases, Gravitite (except for Swords) can send blocks flying from use on right-click at the cost of four durability, and Valkyrie has extended reach.
  48. Jack PapelTeam

    Cool
  49. ColdFlame53

    Perfect then ☺️
  50. SollyTeam

    Double dropping from stone like that reminds me of a certain spigot plugin
  51. Jack PapelTeam

    Prison servers be like
  52. SollyTeam

    Does anyone have any idea how to sync a game rule with the client?
  53. Jack PapelTeam

    Is it not findable in the code for other gamerules?
  54. SollyTeam

    Which other gamerule syncs?
  55. Jack PapelTeam

    Good point
  56. SollyTeam

    In chat, yeah
  57. Jack PapelTeam

    Ah, I see
  58. SollyTeam

    doDaylightCycle might sync, actually
  59. Jack PapelTeam

    Alright, good luck
  60. SollyTeam

    reducedDebugInfo as well
  61. cr24Team

    there is no skyroot stick in game is there
  62. SollyTeam

    Ah, it might be the texture I saw
  63. SollyTeam

    What a random selection of things to have in one packet :mojank:
    Image shared by Solly
  64. AzzyypaarasTeam

    On the topic of tools, huh I think I never really agreed nor disagreed with that change skyroot and holystone tools are gone for two main reasons. Firstly, logical consistency, nether materials do not produce unique tools thus there is no reason for the Aether's wood and stone to do so, secondly (and I feel more relevantly) compat, if a machine for a mod requires a stone tool to craft then you are not going to have problems because you only have holystone tools instead of normal ones.
  65. ColdFlame53

    I guess it comes down to preference. I use alot of ambrosium so that effect was great for me and double stone is very helpful early game. But to each their own.
  66. Haven King

    Replying toColdFlame53You are after all the dev (; so what you say goes 😛

    That is a dangerous stance to take with Azzy in particular.
  67. cr24Team

    indeed
  68. AzzyypaarasTeam

    :sus:
  69. ColdFlame53

    I know 😂 lol
  70. CDAGamingTeam

    1.18 experimental snapshot support added to the repo Will not be applied to the server, as server uses 1.17.1
    Image shared by CDAGaming
  71. kalucky0Team

    Any Mortal wants a job? :sus:
  72. Jack PapelTeam

    What's the job?
  73. Jack PapelTeam

    Or do you mean an actual job job? Or just a task?
  74. kalucky0Team

    A task
  75. Jack PapelTeam

    Gotcha
  76. kalucky0Team

    I need a list of all the items and blocks with an id and a name in whatever format
  77. AzzyypaarasTeam

    Name?
  78. Jack PapelTeam

    en_us.json?
  79. AzzyypaarasTeam

    Yeah I was thinking of that
  80. Jack PapelTeam

    Oh, I see is this for crowdin?
  81. CDAGamingTeam

    Cant you just import the json to crowdin
  82. Jack PapelTeam

    I'm not sure there's a name for swet drop blocks in en_us.json actually, but that should be the only one
  83. kalucky0Team

    Replying toJack PapelOh, I see is this for crowdin?

    It's for wiki
  84. Jack PapelTeam

    Ah
  85. Jack PapelTeam

    I put this in [id]: [name] format
    list.txtText file, 13 KB. Not stored in the archive.
  86. ColdFlame53

    @CDAGaming did they update trinkets to 17.1 ? Or we still using the one you made ?
  87. Jack PapelTeam

    I believe you can use trinkets 3.0.2 now
  88. Yharon the Arbiter

    So uh I'm a bit confused
  89. Jack PapelTeam

    Hm. That's odd
  90. Yharon the Arbiter

    I've been scouring for dependencies
  91. Jack PapelTeam

    Can you send any logs?
  92. Yharon the Arbiter

    Is it incompatible with fabric API or something?
  93. Yharon the Arbiter

    Replying toJack PapelCan you send any logs?

    No, as I said, doesn't leave a report. At all.
  94. Jack PapelTeam

    Check your .minecraft/logs folder
  95. Yharon the Arbiter

    Yeah I looked and found this. Don't know how to read it but I hope it helps
    2021-07-21-7.log.gzFile, 2 KB. Not stored in the archive.
  96. Jack PapelTeam

    It looks like you have trinkets 3.0.0, is that correct?
  97. Yharon the Arbiter

    Replying toJack PapelIt looks like you have trinkets 3.0.0, is that correct?

    Is it incompatible or something? I tried both with and without trinkets. This time though, I didn't. All I had was fabric API/aether (as I saw that trinkets was bundled)
  98. CDAGamingTeam

    3.0.0 is not compatible with 1.17.1, only 1.17
  99. Jack PapelTeam

    It also appears that you are using fabric 1.17, but Aether 1.17.1
  100. CDAGamingTeam

    Aether 1.5.0 is also only compatible with 1.17.1, due to the trinkets changes
  101. Yharon the Arbiter

    Replying toJack PapelIt also appears that you are using fabric 1.17, but Aether 1.17.1

    Oh, damnit. I thought the same principle from 1.16.4/1.16.5 fabric mods would carry over to 1.17 and 1.17.1
  102. CDAGamingTeam

    Normally it would have, but due to trinket's issues you cannot use a 1.17.1 build of Aether on 1.17 (and vice versa)
  103. Yharon the Arbiter

    Alright that makes more sense now
  104. CDAGamingTeam

    Yea, the root cause of your crash was pretty much just from you using 1.17.1 aether on 1.17. Updating to 1.17.1 will resolve said issue, and most other mods will work with 1.17.1 or are already updated to it as it was a very minor update
  105. Yharon the Arbiter

    Hm, so mods from 1.17 can (sometimes) work on 1.17.1, but not the converse(edited)
  106. CDAGamingTeam

    Some can, provided mappings that they touch didn't change
  107. Yharon the Arbiter

    Okay note to self
  108. CDAGamingTeam

    Send the crash log
  109. Yharon the Arbiter

    Nevermind, it's something else